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Madden NFL 25 News Post



Madden's defensive focus this year was something which was a long time coming. In fact, it had been ten years (Madden NFL 05) since Madden has had as big of focus on the defensive side of the ball.

After all that we've learned at E3, how do you feel about how the focus on the defensive side of the ball is shaping up?

Sound off by voting in our poll and let us know what your top realistic wishes are for revealed features during the remainder of the PR cycle for Madden NFL 15!

Game: Madden NFL 25Reader Score: 4.5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 53 - View All
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Member Comments
# 1 SVCbearcat10 @ 06/13/14 09:59 AM
I think it was long overdue, but mis-focused. All the effort went into lineman and linebackers, seemingly neglecting the defensive backs. One of the biggest weaknesses of the game is WR/DB interaction. With shutdown corner Richard Sherman on the cover, you think they would use the marketing of him to showcase something new for DB's. It doesn't matter how much you change the tackling or pass rushing moves, or even QB accuracy on offense. The feel of the game doesn't change until WR/DB interaction is updated.
 
# 2 BezO @ 06/13/14 10:28 AM
Missing the point...

but not because there are bigger issues.

Unless they're holding back, their focus on defense didn't address much of what's needed on the defensive side.

Gap & contain assignments are the foundation of every defense against the run. No mention of this being added so far. There're defenders responsible for contain on every play IRL. Folks shouldn't have to hot route contain assignments.

Glad to see they finally added steering, but I'm only seeing it for user controlled players. CPU controlled players need access to this, and they need to use it. Outside runs won't be right until this is in.

Foot work, though not a defense specific item, regulates player movement about the field. Along with steering, this is what will correct the spacing & timing of the game.

I haven't seen a gang tackle yet. I've seen only a few 2-defender tackles. More often then not, defenders are watching tackle animations unfold.

Have stunts been addressed so they attempt to accomplish what they do IRL? Occupy blockers & beat adjustments. Last I saw, d-linemen were aimlessly looping 2-3 gaps over only to be met by a psychic blocker.

Coverage improvements have been stated but not shown. I'll assume some of this is due to difficulty settings. But I'm not seeing DBs take anything away. WRs seem to have free access to inside, outside, deep & short routes at will. And with no DB/WR interaction, how much could coverage really improve? Physical contact is necessary to take away certain routes and certain player types.

Coverage & fronts are still tied together in a way that doesn't allow users to scheme. We're still stuck with front/coverage combinations that EA provides.

For this to be a year they focused on defense, they skipped a lot. The way they segment improvements, how long will we be waiting for these fundamental defensive improvements?
 
# 3 broncofancrazy @ 06/13/14 10:41 AM
Quote:
Originally Posted by SVCbearcat10
One of the biggest weaknesses of the game is WR/DB interaction. With shutdown corner Richard Sherman on the cover, you think they would use the marketing of him to showcase something new for DB's. It doesn't matter how much you change the tackling or pass rushing moves, or even QB accuracy on offense. The feel of the game doesn't change until WR/DB interaction is updated.

I totally agree with you man, the WR/DB interactions do need to change, but I wanted to point something out. If you are a conspiracy nut and think that all votes are rigged then you will probably say that it was rigged for Sherman to get it to start with. On the logical side though, think of who was in the first Madden 15 trailer. Luke Kuechly is the answer. If Luke was on the cover then you would see that the focus of the game would then match up with who was on the cover. They can't say, "Crap! They voted Sherman on the cover so now we have to scrub everything and now focus on WR/DB interactions." Doesn't work that way. Like I said I totally agree the WR/DB interactions need to change, but so did the O-line/D-line interactions. They are making steps, so I don't have anything to complain about unless next year they say there focus is on kicking or some crap like that instead of WR/DBs.
 
# 4 DiscountCleric @ 06/13/14 10:47 AM
Quote:
Originally Posted by SVCbearcat10
It doesn't matter how much you change the tackling or pass rushing moves, or even QB accuracy on offense. The feel of the game doesn't change until WR/DB interaction is updated.
Honestly I think that was the idea. WR/DB interaction is hard to make "fun" (would you want a game to hinge on penalty/no penalty when a CPU DB mauls your WR in the end zone, or would you rather it come down to calling the right play & being in position?) but a more robust pass rush is more easily construed as fun & QB inaccuracies throw in a similar "Don't know how this will end up" factor to WR/DB interactions.
 
# 5 jpdavis82 @ 06/13/14 11:22 AM
Quote:
Originally Posted by DiscountCleric
Honestly I think that was the idea. WR/DB interaction is hard to make "fun" (would you want a game to hinge on penalty/no penalty when a CPU DB mauls your WR in the end zone, or would you rather it come down to calling the right play & being in position?) but a more robust pass rush is more easily construed as fun & QB inaccuracies throw in a similar "Don't know how this will end up" factor to WR/DB interactions.
Take it for what you will but I heard Rex Dickson say in a interview that Cam Webber has WR/DB interactions at the top of his priority list right now. Blocking and o/d line interactions was at the top in a similar interview with Cam two years ago.

I find it hard to call the focus on defense missing the point when you have scores in the 50-60+ range and you're trying to call yourself a simulation game. A focus on defense was obvious and there's still quite a bit of room to improve on it.
 
# 6 jpdavis82 @ 06/13/14 11:38 AM
Quote:
Originally Posted by jpdavis82
Take it for what you will but I heard Rex Dickson say in a interview that Cam Webber has WR/DB interactions at the top of his priority list right now. Blocking and o/d line interactions was at the top in a similar interview with Cam two years ago.

I find it hard to call the focus on defense missing the point when you have scores in the 50-60+ range and you're trying to call yourself a simulation game. A focus on defense was obvious and there's still quite a bit of room to improve on it.
Lets say they have a list of their top ten things to work on and it looks like this.

1. Physics
2.Footplanting
3. Blocking
4. O/D Line Interactions
5. Presentation
6.Defense
7. WR/DB Interactions
8. Player movement and animations
9. Penalties and challenge system
10.Weather


Now which of those would you say is most important to making a simulation game?
 
# 7 BezO @ 06/13/14 12:17 PM
Quote:
Originally Posted by jpdavis82
Lets say they have a list of their top ten things to work on and it looks like this.

1. Physics
2.Footplanting
3. Blocking
4. O/D Line Interactions
5. Presentation
6.Defense
7. WR/DB Interactions
8. Player movement and animations
9. Penalties and challenge system
10.Weather


Now which of those would you say is most important to making a simulation game?
This is why the segmented improvements are a problem. Many of those things are related and/or the same thing.

1-4 & 6-8 are all or rely on animations. And they're all equally important.

For example, how do you improve defense globally, but not blocking, line interaction, DB/WR interaction, physics? And how can you exclude animations from any of that?

And foot planting affects almost every gameplay aspect of the game.

Trying to isolate items 1-4 & 6-8 won't work, especially if you're not going to address it again for another 3-4 years.

My top 10 things would look like this:

1. Animations
2. AI
3. Animations
4. AI
5. Animations
6. AI
7. Animations
8. AI
9. Animations
10. AI

until the game looked like football.
 
# 8 JKSportsGamer1984 @ 06/13/14 12:33 PM
Quote:
Originally Posted by jpdavis82
Lets say they have a list of their top ten things to work on and it looks like this.

1. Physics
2.Footplanting
3. Blocking
4. O/D Line Interactions
5. Presentation
6.Defense
7. WR/DB Interactions
8. Player movement and animations
9. Penalties and challenge system
10.Weather


Now which of those would you say is most important to making a simulation game?
For #8 I assume you mean Signature Animations correct? If so, I think that is sorely needed to keep the game from feeling repetitive. I understand they have to get the core right 1st & unfortunately they had to spend years cleaning the game up from the Ian Cummings era, but Signature Running Animations/Ball Carrying Styles & DB/WR interactions needs to be their 1st priority next year. It's time for Madden to get on the level of a 2K basketball when it comes to Signature play.
 
# 9 KBLover @ 06/13/14 01:17 PM
Quote:
Originally Posted by DiscountCleric
Honestly I think that was the idea. WR/DB interaction is hard to make "fun" (would you want a game to hinge on penalty/no penalty when a CPU DB mauls your WR in the end zone, or would you rather it come down to calling the right play & being in position?) but a more robust pass rush is more easily construed as fun & QB inaccuracies throw in a similar "Don't know how this will end up" factor to WR/DB interactions.
Yes I would because that's football and that's the uncertainty of sports that makes it fun.

It's also fun to have a talented wide out force defenders (and offensive players) into screwing up because they are overmatched.

It's also fun to have to deal with that on a franchise level. Do I want the raw athlete that might make a bad mistake in a key part, or roll the dice that I can either minimize that or he doesn't screw up too much/in the worst spots? Do I want the "steady Eddie" that's not standout, won't likely be a "game changer" but won't epic fail often either?

Forced errors are part of football. It's the reason why there's matchups and trying to gain that positioning you talk about. Positioning isn't just play calling and formation - it's also part of the 1-on-1 skirmishes going on that help determine the overall battle on every play.
 
# 10 jpdavis82 @ 06/13/14 01:21 PM
Quote:
Originally Posted by JKSportsGamer1984
For #8 I assume you mean Signature Animations correct? If so, I think that is sorely needed to keep the game from feeling repetitive. I understand they have to get the core right 1st & unfortunately they had to spend years cleaning the game up from the Ian Cummings era, but Signature Running Animations/Ball Carrying Styles & DB/WR interactions needs to be their 1st priority next year. It's time for Madden to get on the level of a 2K basketball when it comes to Signature play.
Yes signature animations, Rex mentions them a few times in the interview, they're coming soon as are WR/DB interactions and much more. In a recent video from Sim he said everything we want is coming in the next couple years.
 
# 11 BezO @ 06/13/14 01:35 PM
Quote:
Originally Posted by DiscountCleric
Honestly I think that was the idea. WR/DB interaction is hard to make "fun" (would you want a game to hinge on penalty/no penalty when a CPU DB mauls your WR in the end zone, or would you rather it come down to calling the right play & being in position?) but a more robust pass rush is more easily construed as fun & QB inaccuracies throw in a similar "Don't know how this will end up" factor to WR/DB interactions.
A few things...

DB/WR interaction is not just about pass interferance. DBs get physical and use certain techniques to defend particular routes and player types. And every DB has his strengths & weaknesses. There's a reason speed doesn't determine every outcome.

Same for WRs. Everyone can't run a 4.3 and have a 44" verticle. Some rely on strength & size.

For some of us, it would be fun to have our 230 lb WR beast a 190 lb DB with his size & strength. It would be fun to have our 6'3, 220 lbs CB get physical with a smaller, faster WR. It would be fun to strategize for & against these advantages. This is football. These battles are what determine the right call. This interaction is what sometimes determines being in position.

I know the poll doesn't reflect this, but this is what I meant by "missed the point". Working on defense, coverage in particular, and not addressing WR/DB interaction is a big mistake.
 
# 12 MAGboyswifT27 @ 06/13/14 03:39 PM
I'm glad they're fixing the Defense but I'm not sure if it'll be complete. An example of that is the DB/WR action at the LOS and when the ball is in the air. Also there is still some things on offense that still need tuning. OL AI, QB ACC, etc
 
# 13 truzoe @ 06/13/14 05:44 PM
Another empty promise by EA sports. How you focus on defense but players doesn't even finish the tackles? Players that doesn't finish tackles get bench. How the defensive back still doesn't react to the ball in the air? How did a 350 pound nt catch up to a running back after he had at least 5 yards on him? How does a tackle started going backwards then all of the sudden both players momentum just stop and they land forward?? Huh?? Madden is a joke. And homie with his empty challenge to 2k is a punk move. I'll bet the house if 2k was still making football games madden would be like live basketball .
 
# 14 schlitz73 @ 06/14/14 06:20 AM
I've been seeing a lot of people on several forums saying how EA is making small steps to improve things every year. But that is ALL they do. These baby steps lasted the entire PS3/Xbox360 generation and still aren't done. They don't actually fix anything of major importance, they just make a small step here and there... a couple of band-aids on a huge gaping wound.

The very foundation of football and any football game starts with the OL/DL interaction, and that never seems to get addressed properly. Psychic blockers, sliding and shifting, and sometimes downright pathetic AI is still there and leads to a lot of frustration when trying to play even a semi-realistic game. If they would focus on the OL/DL interaction and get that up to speed then there wouldn't be the need for constant tweaking in other areas of the game to get scores down.

They really need to fix the basics instead of piling stop-gap feature on top of stop-gap feature year after year. Instead they go for a new buzzword or gimmicky feature to throw at us every year knowing that many people will buy into it thinking this is the year they get it right.

Start with the line and many problems will begin to resolve themselves!
 
# 15 tril @ 06/14/14 08:03 AM
any improvement on defense is a plus, but we'll never get a fully balanced game until more WORKING attribute and game play sliders are added to the mix!!!!.
They need to address the db/wr and dpi/opi in this game,
from a coding standpoint I dont see what these issue could be, its all about adding more variables isnt it?
 
# 16 CT Pittbull @ 06/14/14 11:05 AM
The defense doesn't need gimmicky tackle cones and snap jumping. The camera angle is nice but its been in EA games before so its NOT new. What the defense needed was better smoother animations. A beefed up or re-worked player awareness boost. It needs the AI to play smart football not just go through the motions of the assignment for a particular play. the whole tackling logic is so swayed toward "arcade" style hits and tackles. Its just wrong. Most of the tackles we see in game should be wrap tackles and gang takedowns. Instead we get snot bubbling hits more often than not.


Don't get me wrong defense needed some love but what they really needed was and injection of fundamentals and football knowledge into every one of those digital players.
 
# 17 BeatArmy @ 06/14/14 12:59 PM
There's an option missing from the poll: "Great, now what feature did they break in order to introduce this?"
 
# 18 charter04 @ 06/14/14 01:38 PM
Quote:
Originally Posted by SVCbearcat10
I think it was long overdue, but mis-focused. All the effort went into lineman and linebackers, seemingly neglecting the defensive backs. One of the biggest weaknesses of the game is WR/DB interaction. With shutdown corner Richard Sherman on the cover, you think they would use the marketing of him to showcase something new for DB's. It doesn't matter how much you change the tackling or pass rushing moves, or even QB accuracy on offense. The feel of the game doesn't change until WR/DB interaction is updated.
The game was already what it is by the time Sherman won the cover vote. I agree with you about WR/DB interactions but, there is no way they could have tied it in to a DB on the cover when they didn't know who would win the vote.
 

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