11:56 AM - June 10, 2014 by Steve_OS
Following yesterday's deluge of Madden NFL 15 info, it's only right to follow that up with another day of extensive details on the game, including hands-on impressions from our friends over at GoodGameBro.
The first thing you will notice about the game is that, "for the first time in a long while I feel as if Madden NFL finally gives us a “full” experience on the field, something it hasn’t done in quite some time."
The defense is the star of the gameplay for sure, with noticeable improvements at every turn. The defensive line play receives high praise, as does the tackling for adding something to the defensive side of the ball that the series has been missing for quite some time.
The tackling and defensive line aren't the only things which have received treatment. The article states that the zone coverage A.I. is completely rewritten and actually works. In one anecdote about Corey's time with the game, "Seattle was incredibly tough to beat in their Cover 3, and players reacted to passes in a much more realistic manner."
A few more gems:
On adaptive A.I.: "Another solid improvement comes with a new Adaptive AI system, that helps create an environment where the CPU can start to read how you’re controlling your offense. The days of running “Strong Power” to the outside are over, as CPU opponents will pick up on repeated plays as the game moves forward. To test this, I purposely ran 4 HB screens in a row to see what would happen. The first one went for a gain of 12, the second went for a gain of 4, the third was stuffed right away for an incompletion and the fourth attempt was picked-off for a TD."
The tackle cone can be toggled on and off, with the plan to set it to off for the higher difficulties.
On QB Accuracy: "QB accuracy was completely re-written, and now ratings will play a much bigger role in just how successful a throw will be. In short, a ball can go almost anywhere now. You won’t see passes to a receiver’s numbers 100% of the time. In fact, you’ll see low passes, passes behind the target, errant throws, over-throws, bouncers and wobbly spirals."
Kick Meter: "Kick meter is much like the Tiger Woods PGA Tour swing mechanic. You still pull back and then forward, but if you aim left or right, you have to actually coordinate your stick movement in that direction, meaning a kick left to right needs a diagonal left to diagonal right press. The more severe the angle, the further you push the stick off-center."
Be sure to check out the full article on GoodGameBro for tons of other details!