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MLB 14 The Show News Post



The pitch count has become an obsession for some real-life baseball organizations. In order to protect their multi-million dollar investments into what franchises hope are healthy arms, many organizations are very careful to not have their star players go over certain pitch counts each game.

In The Show, pitchers tend to tire and become less reliable as they do. It also appears that injury frequency rises when pitchers tire as well.

When managing your team in The Show, are you quick to pull a tiring pitcher or do you leave them in until they are less effective? Are pitch counts even a concern for you as you manage your team?

Sound off by voting in our poll and leave a comment on how you approach pitch counts!

Game: MLB 14 The ShowReader Score: 8.5/10 - Vote Now
Platform: PS Vita / PS3 / PS4Votes for game: 12 - View All
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Member Comments
# 1 cusefan74 @ 05/27/14 02:22 PM
Quote:
Originally Posted by slgrant
Depending on the score and what inning I'm in, I usually start monitoring the pitch count between 80-100 pitches. If I have a huge lead, I will pull the pitcher and allow the relievers come in, even if the pitch count is in the lower than 80 pitches.

I don't worry about pitch count what so ever. If I have a big lead I leave the starter in longer. I don't like to use the bullpen. I want them to stay as fresh as possible, so I stay with my starter as long as I can.
 
# 2 bfindeisen @ 05/27/14 03:01 PM
I think it would be interesting if energy and confidence weren't displayed in graphical bars and the player had to surmise using what he sees on the field to determine a pitcher's status. It would certainly be more realistic in that sense. It's kind of like how some people want ratings to be less numbers-based and more skills-based.
 
# 3 Dwenny @ 05/27/14 05:42 PM
I found that 80 pitches by sixth inning gives me diminishing returns. Give me the ball and bring in the relief. I might go seven if my bullpen is tired. I use one reliever for each inning.
 
# 4 trey2k198003 @ 05/27/14 06:45 PM
ill pull my pitchers within 7 if i have the lead, but it also depends on youre bullpen.
 
# 5 underdog13 @ 05/27/14 09:50 PM
Don't care about pitch counts at all.
 
# 6 Bobhead @ 05/28/14 10:15 AM
What's a pitch count? My pitcher keeps pitching til he walks the bases loaded or dies.
 
# 7 LowerWolf @ 05/28/14 03:26 PM
Quote:
Originally Posted by bfindeisen
I think it would be interesting if energy and confidence weren't displayed in graphical bars and the player had to surmise using what he sees on the field to determine a pitcher's status. It would certainly be more realistic in that sense. It's kind of like how some people want ratings to be less numbers-based and more skills-based.
I turned the pitch display off, so I can't see the bars unless I do a mount visit.

I have a soft cap of 100 pitches for a pitch count, but if my pitcher is rolling I have no problem going above that.
 
# 8 FSanchez12 @ 05/29/14 02:47 PM
I try and look at getting in and out of an inning in 15 pitches or less. That equates to about 90 pitches in 6 innings. That's when I'll really start to watch the pitch count intently. Until the 6th, I really don't think about it too much though, because if the pitcher is in deep crap, I'll pull him and throw in a long reliever.
 
# 9 supermanemblem @ 05/29/14 10:27 PM
I had to bump human starter stamina up two bars because the CPU fouls off too many pitches, which makes the pitch count rise quickly. I go into the game looking to get my starter through six at minimum. Beyond that, I play it by feel.
 
# 10 jeterboy12 @ 07/21/14 11:45 AM
For me it depends who is on the mound, if I have my guy who is 5th in the rotation I will probably let him go a bit longer than my number 1 guy (due to increased injury rate this year). Also, what the situation, if my guy is at 106 pitches but he has a no-hitter, the second a hit is allowed I'm bringing in my reliever. Also, depends on the situation, if we have to win to be a game back with 3 games left, I'm riding my starter as long as he can go. Finally, my personal rule is 4 runs before 6, 5 after 6.
 
# 11 bcruise @ 07/21/14 06:28 PM
Just depends on the game situation for me - I don't have set pitch counts that I allow pitchers to go for. That's because confidence has at least some effect on a pitcher's remaining stamina - low confidence means you might get the "getting tired" message earlier, which is the real tip-off for when a pitcher is losing effectiveness.

The "getting tired" notification is largely what I base my decisions on, unless the pitcher's shutting out the other team. When you see that, you're starting to take big risks if you leave them in IMO.

Also, note how you get that message earlier for relievers than starters (around the 50% stamina mark as opposed to a starter's 25%).
 

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