GRID Autosport News Post

Handling is a very important aspect in racing games. You have to find the right balance to satisfy a range of fans. Codemasters goes behind the scenes to give you a glimpse of what the team goes through to get perfect handling in GRID Autosport.

We want to change the way then grip falls away as you approach the slip angle and as wheelspin occurs. We’ve traditionally had quite a ‘cliff’ here, with grip falling away very quickly. Based on some of the observations of our community playing the game, we decided that if there was a slightly more gradual falloff you’d have the chance to correct mistakes and more room to push to the limit with each car.

Making this change means first changing the grip falloff graph across over 80 cars, and then going back through each of those cars and tuning the handling all over again to make sure we haven’t unbalanced the delicate setup of each, and that we’ve remained true to their character.

Game: GRID AutosportReader Score: Vote Now
Platform: PC / PS3 / Xbox 360Votes for game: 0 - View All
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