01:31 PM - November 7, 2013 by Steve_OS
FIFA 14 producers Nick Channon and David Rutter describe how Elite Technique provides the player with an all-new suite of moves. They also talk about In-Air Play, allowing multiple players on the pitch to contest an aerial ball.
EA Sports has mentioned more videos are coming soon, covering the following features.
Players make decisions four times faster than on previous consoles. Decision-making is now based on multiple frames per second, resulting in players that are more aware of their surroundings and react accordingly. Depending on the situation, an attacking player may check his run, back into a defender or brace for an incoming tackle. During a sprint, a player may feint or leap over a sliding defender while still maintaining possession of the ball. Defenders will recognize more opportunities to support and pressure the opposition to help create balance.
In FIFA 14, gameplay is built around True Player Motion and delivers a whole new feel in the game. Players will have unique step animations instead of blended run cycles, which means that every step counts. Foot slides have been eliminated and players will use true bio-mechanics to shift their weight from one leg to the other as they run. This dramatically changes the feel, look and realism within the game as players will be more grounded as they move across the pitch.
Nothing compares to a stadium full of fans cheering in unison. With FIFA 14, the crowds come to life with 3D crowd technology that completely changes the atmosphere of a match and makes every stadium feel alive.