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Madden NFL 25 News Post


Peyton Manning is having a pretty ok season thus far.

His stats? A mere 75% completion percentage, 1470 yards, 16 touchdowns, no interceptions.

In an era where the running QB seems to be all the rage, and Madden players continually migrating towards teams with them, is Peyton Manning actually the most dangerous QB you can play with?

Manning started the year off rated as the third best QB in the NFL in Madden NFL 25 behind Tom Brady and Aaron Rodgers. But is he the best QB in the game today?

Sound off in our poll to your right on the frontpage and above you in the forums.

Game: Madden NFL 25Reader Score: 4.5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 53 - View All
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Member Comments
# 1 dghustla @ 09/30/13 12:06 PM
No he is not the best QB on Madden. Only because every QB in Madden is drastically too accurate. So while in real life it's extremely difficult to complete 75% of your passes in practice. In Madden that completion percentage is routinely achievable. Cam Newton is the better QB in Madden because he can be deadly accurate but also has the mobility to run more and create more problems for the defense.
 
# 2 tdwhitmo @ 09/30/13 12:08 PM
Peyton is not even close to being the best qb on madden... Mobile quarterbacks are more dominant. In real like Peyton's 70% completion is impressive. But you can complete passes with any qb on the game. Accuracy has little effect in madden. Maybe if they made accuracy matter then madden would be more realistic. Top Qbs only complete 60-65% of passes. In madden 70%+ is average. So with all that being said manning isn't a top madden qb. RGiii, Wilson, Colin, cam newton, even Vick... All better than Peyton on madden.
 
# 3 tdwhitmo @ 09/30/13 12:10 PM
Quote:
Originally Posted by dghustla
No he is not the best QB on Madden. Only because every QB in Madden is drastically too accurate. So while in real life it's extremely difficult to complete 75% of your passes in practice. In Madden that completion percentage is routinely achievable. Cam Newton is the better QB in Madden because he can be deadly accurate but also has the mobility to run more and create more problems for the defense.
Dude.. read my comment. We literally echo'd eachother.
 
# 4 dghustla @ 09/30/13 12:12 PM
Quote:
Originally Posted by tdwhitmo
Dude.. read my comment. We literally echo'd eachother.
Speed typing knew everyone would feel the same way lol.
 
# 5 tdwhitmo @ 09/30/13 12:17 PM
Seriously tho.. I think if they adjusted accuracy.. defense would be a ton better.. you can't beat QBs throwing laser beams across the field

Sent from my PC36100 using Tapatalk 2
 
# 6 dghustla @ 09/30/13 12:20 PM
In Football playing the QB position is about two things. 1) Decision Making 2) Accuracy.
Decision Making is easily represented in Madden.
Accuracy is not. There are so many factors that go into a successful pass that is just not replicated. A guy like Matt Stafford looks more accurate when throwing to Calvin Johnson who has an insane catch radius. If he was throwing to Steve Smith (a beast in his own right) his numbers would look different.

Madden has got to find a away to make WRs more dynamic and QB accuracy more important. It isn't always about throwing a ball 5 yards too far on a bomb. its often something as simple as throwing it a little too high or too low.
 
# 7 tfctillidie @ 09/30/13 12:25 PM
Every QB can throw in Madden. Its the ones that can run are the pain in the arse.

Voting for Manning makes no sense at all. I dare anyone of those voters to show me a significant difference between him and any other QB in how they perform throwing the ball in this game.
 
# 8 tdwhitmo @ 09/30/13 12:25 PM
Quote:
Originally Posted by dghustla
In Football playing the QB position is about two things. 1) Decision Making 2) Accuracy.
Decision Making is easily represented in Madden.
Accuracy is not. There are so many factors that go into a successful pass that is just not replicated. A guy like Matt Stafford looks more accurate when throwing to Calvin Johnson who has an insane catch radius. If he was throwing to Steve Smith (a beast in his own right) his numbers would look different.

Madden has got to find a away to make WRs more dynamic and QB accuracy more important. It isn't always about throwing a ball 5 yards too far on a bomb. its often something as simple as throwing it a little too high or too low.
You're right cuz if you watch a game on tv.. there are plenty of over thrown... And underthrown balls. Only passes that are incomplete in madden are drops, Ints, and deflections.

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# 9 MMChrisS @ 09/30/13 12:29 PM
Quote:
Originally Posted by tdwhitmo
Seriously tho.. I think if they adjusted accuracy.. defense would be a ton better.. you can't beat QBs throwing laser beams across the field

Sent from my PC36100 using Tapatalk 2
Agree with both of you guys largely!
 
# 10 HenryClay1844 @ 09/30/13 12:42 PM
You think maybe the lack of competition affects how Madden evolves? Haven't played it in years.
 
# 11 tdwhitmo @ 09/30/13 12:54 PM
Quote:
Originally Posted by HenryClay1844
You think maybe the lack of competition affects how Madden evolves? Haven't played it in years.
Absolutely... Competition makes you come up with new stuff to stay relevant. Think about it.. when you're trying to get a girl lol... You wine n dine her.. do all this **** to impress her cuz you're competing. Once she's yours forever you get complacent and start to slack off. Competion create creativity imo.

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# 12 sirkicley @ 09/30/13 01:50 PM
Quote:
Originally Posted by tdwhitmo
You're right cuz if you watch a game on tv.. there are plenty of over thrown... And underthrown balls. Only passes that are incomplete in madden are drops, Ints, and deflections.

Sent from my PC36100 using Tapatalk 2
You and dghustla are absolutely correct. I have felt this way for quite some time. Accuracy should be more evident - not just a matter of throwing INTs vs Completions.

The proper formula should work like:

Throw ball divided in three thresholds (short, Med, Deep).
% of Acccuracy checked (i.e. med rating 72 = 72%.) - thus he's accurate 72% of the throws.
Was he throwing on the run? (If so take the rating of the On the Run and modify the above by that percent (for instance On the Run 60 = 60% of the throwing percent) - thus 60% of 72% means the throw has about 43% chance that the throw is completely accurate.
The game does a random check. If 43 or less, it is right on target - and then receiver's catch rating is all that matters.

However a receiver like Calving with a larger receiving radius should have a higher "spectacular catch" rating.

The game should allow a grace bubble of the accuracy that allows higher spec catch to make up for inaccurate passes.

SO using the above situation -

43% accurate on the run with that medium pass. If the game does it's random check an the result is say within 20%, then the receiver has a chance of diving, etc to catch it.

So if the result was 1-43, accurate pass. Receiver catches
If 44-64, close enough to allow receiver to use spec catch to catch
If 65-100 ball is errant - then a random sequence must happen to determine which direction it was errant. That direction possibly could or could not be towards a defender.



For all we know this is how it is programmed. I have no idea. But having it put out in numbers helps me see how it "could" work.

Also hits on QBs (those that aren't sacks) should also take it's toll on their stamina. Stamina should directly affect their Throw Power and Accuracy.

We all know that when a QB is getting hounded, hit, and rattled play after play even if they're not sacked, it still causes the QB to start making mistakes, and be less effective.

I dont see that happen in Madden. Its frustrating on defense to be smacking the qb on most every play just as he throws, but he just keeps getting up and making perfect passes on every play just as he's getting hit.
 
# 13 Emaay @ 09/30/13 01:51 PM
No, I agree with the comments above but I don't think the problem is purely QBs being too accurate.One of my main problems with defense in madden is the win-lose coverage in the game. The DB either locks him man down or he gets beaten by an unbelievable margin and it is usually the latter that happens. Any QB can hit a wide open target. Madden should allow for tighter coverage; this would make Peyton Manning extreme accuracy invaluable and set him apart from the Cam Newtons of the game. Another problem with defense is the inability of defensive AI to anticipate the QB. By this I mean that there is no way to allow the defensive AI to read the QBs eyes. Essentially because coverage in man is not tight and because in zone you cannot anticipate the throw all QBs in madden are accurate as long as you trained enough to find the "open" guy. Even though I hated the QB cone, it may serve as a way to introduce some skill into passing in madden; it would lead to more inaccurate throws and better anticipation on throws if you stare your receiver down.
 
# 14 tdwhitmo @ 09/30/13 02:27 PM
Quote:
Originally Posted by Emaay
No, I agree with the comments above but I don't think the problem is purely QBs being too accurate.One of my main problems with defense in madden is the win-lose coverage in the game. The DB either locks him man down or he gets beaten by an unbelievable margin and it is usually the latter that happens. Any QB can hit a wide open target. Madden should allow for tighter coverage; this would make Peyton Manning extreme accuracy invaluable and set him apart from the Cam Newtons of the game. Another problem with defense is the inability of defensive AI to anticipate the QB. By this I mean that there is no way to allow the defensive AI to read the QBs eyes. Essentially because coverage in man is not tight and because in zone you cannot anticipate the throw all QBs in madden are accurate as long as you trained enough to find the "open" guy. Even though I hated the QB cone, it may serve as a way to introduce some skill into passing in madden; it would lead to more inaccurate throws and better anticipation on throws if you stare your receiver down.
You're right about the win/loss between dbs and wrs. Either the WR is covered or he isn't... It's totally in black and white. There are many factors that affect qb accuracy.. being hurried, getting hit, their skill, how tight/loose is the coverage.. etc. But madden is just too vanilla. They don't account for none of those factors. Just last night I watched Matt Ryan over throw his receivers a couple times.. wide open at that. But in madden Matt Ryan will NEVER over throw anyone lol... Eveeerrrr. Part of me wants to think this is just the limitations of a video game... Maybe this is as good as it gets... But then there's 2k football of the past. They did a better job. If you try throwing without your fleet planted your throw is off.. it forces you to stay in the pocket.

Sent from my PC36100 using Tapatalk 2
 
# 15 tdwhitmo @ 09/30/13 02:31 PM
Quote:
Originally Posted by sirkicley
You and dghustla are absolutely correct. I have felt this way for quite some time. Accuracy should be more evident - not just a matter of throwing INTs vs Completions.

The proper formula should work like:

Throw ball divided in three thresholds (short, Med, Deep).
% of Acccuracy checked (i.e. med rating 72 = 72%.) - thus he's accurate 72% of the throws.
Was he throwing on the run? (If so take the rating of the On the Run and modify the above by that percent (for instance On the Run 60 = 60% of the throwing percent) - thus 60% of 72% means the throw has about 43% chance that the throw is completely accurate.
The game does a random check. If 43 or less, it is right on target - and then receiver's catch rating is all that matters.

However a receiver like Calving with a larger receiving radius should have a higher "spectacular catch" rating.

The game should allow a grace bubble of the accuracy that allows higher spec catch to make up for inaccurate passes.

SO using the above situation -

43% accurate on the run with that medium pass. If the game does it's random check an the result is say within 20%, then the receiver has a chance of diving, etc to catch it.

So if the result was 1-43, accurate pass. Receiver catches
If 44-64, close enough to allow receiver to use spec catch to catch
If 65-100 ball is errant - then a random sequence must happen to determine which direction it was errant. That direction possibly could or could not be towards a defender.



For all we know this is how it is programmed. I have no idea. But having it put out in numbers helps me see how it "could" work.

Also hits on QBs (those that aren't sacks) should also take it's toll on their stamina. Stamina should directly affect their Throw Power and Accuracy.

We all know that when a QB is getting hounded, hit, and rattled play after play even if they're not sacked, it still causes the QB to start making mistakes, and be less effective.

I dont see that happen in Madden. Its frustrating on defense to be smacking the qb on most every play just as he throws, but he just keeps getting up and making perfect passes on every play just as he's getting hit.
Great points... Gettin hit should lower qb accuracy. That way it rewards you for playing good defense. Gettin sacks isn't the only way to affect Qbs... In most cases the pressure alone will rattle him. Madden just doesn't portray accurately how Dline can throw off timing or rattle a qb. But back to accuracy.. its pretty ridiculous. They need to make some kinda way to get completion percentages down.

Sent from my PC36100 using Tapatalk 2
 
# 16 dghustla @ 09/30/13 02:48 PM
I also feel that every QB should have an invisible cone around them. Lower awareness larger cone, higher awareness smaller cone. When defenders or blockers are in this cone it should effect accuracy as well. No QB can make consistently accurate throws when his own blockers or defenders are in his personal space. As the posted above stated, you don't have to get sack to effect the QB. There are hurries/pressures, hits, etc.
 
# 17 beast780 @ 09/30/13 05:05 PM
He's the best QB in real life, but I've had as much success (if not more) with low 70 overall QBs that can run and throw.
 
# 18 XXL78 @ 09/30/13 05:42 PM
Even though people hated it, taking out the passing cone ruined the realism of the passing game on Madden on offense and defense. Now zone does not work, good quarterbacks cannot manipulate the defense with their eyes, and all quarterbacks can be as accurate as Peyton Manning. The passing game definitely needs an overhaul. I do not know how this Madden will be any different on next gen if the passing game does not get touched. Manning should be the best QB to use on the game, but he isn't.
 
# 19 The JareBear @ 09/30/13 06:37 PM
I really wish someone from EA would see this thread. The universal response is "QBs in the game are WAY too accurate, making Peytons strength meaningless."
 
# 20 camnewton1134 @ 09/30/13 08:03 PM
peyton in real life is the best no questions asked, but in madden, you can succeed with anyone. i think everyone would agree the only thing that makes madden fun is a running qb. i would take either cam newton (he's marshawn lynch with an arm), rg3 (he's fast as chris johnson... almost) or kaepernick
 

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