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Pro Evolution Soccer 2014 News Post



Konami has released their third PES 2014 tutorial video, which shows the effect of the new "Heart" feature. Motivation is a key element in PES 2014 and plays a decisive role in the game.

The team plans on releasing more tutorials before Gamescom, which include defending and the all new manual Goal Keeper controls.

What are your thoughts?

Previously released tutorials below.

Game: Pro Evolution Soccer 2014Reader Score: Vote Now
Platform: PS3 / Xbox 360Votes for game: 0 - View All
Pro Evolution Soccer 2014 Videos
Member Comments
# 1 Yeats @ 08/15/13 09:03 AM
Quote:
Originally Posted by Steve_OS
What are your thoughts?
Instead of fixing the AI scripting issues that have plagued this series for a few years now, Konami decided to spin it as a new feature... Those are my thoughts.

Absolutely hate momentum/boost programming of this sort, bah. Better be an option to shut it off.
 
# 2 Yeats @ 08/15/13 10:44 AM
Quote:
Originally Posted by Profit89
Yeah true, but I see this as an improvement over the form arrows system. As long as it's not as arbitrary. The form arrows seemed so arbitrary.
But with the form system, you at least know what you're working with before the game starts, so you can choose to sub in high form guys for low form players. Plus it's a simple thing to edit form ratings so that all players are in good-to-top form for most games.

Regardless, I can accept people have their own opinions regarding form arrows or momentum/boost coding, etc. I even understand why game devs these days include that stuff in their games. What I don't appreciate is that we're forced to play these games that way. We have the option to shut off icons, or to tune sliders... so why aren't we given the option to shut off any and all boost programming?

After seeing the video, I've decided to hold off on buying this game on release day. I'll wait for user reviews or hope for a mod from jenkey or someone, because there is no way I'll buy it if I can't turn that off.
 
# 3 Simple Mathematics @ 08/15/13 02:10 PM
I like this feature. I'm looking forward to this game so much.
 
# 4 ZoneBlitz @ 08/15/13 03:36 PM
Quote:
Originally Posted by Yeats
Instead of fixing the AI scripting issues that have plagued this series for a few years now, Konami decided to spin it as a new feature... Those are my thoughts.

Absolutely hate momentum/boost programming of this sort, bah. Better be an option to shut it off.
How would you model the role that player and crowd emotions play in the game? How would you account for the reality that teams are impacted greatly by the changes in the confidence level and emotions of players throughout a game?
 
# 5 Yeats @ 08/15/13 05:58 PM
Quote:
Originally Posted by ZoneBlitz
How would you model the role that player and crowd emotions play in the game? How would you account for the reality that teams are impacted greatly by the changes in the confidence level and emotions of players throughout a game?
I wouldn't, and mostly because the idea that a player's confidence or morale suddenly plummets just because he missed a tackle or let in a goal or whatever, is IMO silly to start with. These are pro athletes; they don't get discouraged and start to mope when things go wrong. If anything, the reverse is true; that's when a pro picks up his game. Regardless, what's next? Hit X to initiate pep talk or group hug?

I'm perfectly happy the current system where individual players' gameday form, energy, etc. is displayed before kickoff. I have no interest in anything more than that.
 
# 6 Yeats @ 08/16/13 05:26 AM
Quote:
Originally Posted by Profit89
As long as it's not as arbitrary. The form arrows seemed so arbitrary.
I would say the current form system is much more realistic, even if it is more arbitrary in its execution (an issue with the game coding, not the system itself). With the form system, high form players have high form ratings, and players with a history of form issues have low form ratings. It's a simulation-based system that takes into account players' real-life performance history.

It's certainly more realistic and sim than having every single player in the game gain or lose confidence, depending on his performance. What's that based on? What aspect of this Heart system takes into account each individual player's real-life performance history and psychological makeup?

A system whereby all players gain/lose an equal amount of confidence isn't realistic, bottom line. There are players and, by extension, teams who NEVER allow game circumstances to negatively affect and impact their performance. It's just not in their psyche and mindset. Truth is that's one of the key factors that separates most professional athletes from weekend sports schmoes like us.
 
# 7 HKPound @ 08/16/13 06:37 AM
Quote:
Originally Posted by Yeats
I would say the current form system is much more realistic, even if it is more arbitrary in its execution (an issue with the game coding, not the system itself). With the form system, high form players have high form ratings, and players with a history of form issues have low form ratings. It's a simulation-based system that takes into account players' real-life performance history.

It's certainly more realistic and sim than having every single player in the game gain or lose confidence, depending on his performance. What's that based on? What aspect of this Heart system takes into account each individual player's real-life performance history and psychological makeup?

A system whereby all players gain/lose an equal amount of confidence isn't realistic, bottom line. There are players and, by extension, teams who NEVER allow game circumstances to negatively affect and impact their performance. It's just not in their psyche and mindset. Truth is that's one of the key factors that separates most professional athletes from weekend sports schmoes like us.
In essence I feel like it is basically form, except it will just be dynamic for players during a match.
 
# 8 Yeats @ 08/16/13 07:25 AM
Quote:
Originally Posted by HKPound
In essence I feel like it is basically form, except it will just be dynamic for players during a match.
So you imagine different players will react differently to success/adversity, depending on their form or psyche rating or what have you?
 
# 9 Yeats @ 08/16/13 08:19 AM
Looks like game on for me once more, yippee; just read this over at Evo-Web:

Quote:
Originally Posted by Xav1
Oh. By the way men, HEART is able to be turned off!!

Santi329 ‏@Santi329 5h

@Adam_Bhatti hey adam, is there any chance to give us the option to disable Heart AND conditional arrows in offline leagues with friends?

Adam Bhatti ‏@Adam_Bhatti 5h
@Santi329 yes there is an option
 
# 10 KG @ 08/16/13 09:03 AM
Quote:
Originally Posted by Yeats
I wouldn't, and mostly because the idea that a player's confidence or morale suddenly plummets just because he missed a tackle or let in a goal or whatever, is IMO silly to start with. These are pro athletes; they don't get discouraged and start to mope when things go wrong. If anything, the reverse is true; that's when a pro picks up his game. Regardless, what's next? Hit X to initiate pep talk or group hug?

I'm perfectly happy the current system where individual players' gameday form, energy, etc. is displayed before kickoff. I have no interest in anything more than that.
That's not always 100% true. I would say that for the elite pros this holds true but teams confidence can be battered.

What video games have trouble emulating across all sports is the fact that pro athletes make mistakes. I think users can handle when the player they're controlling makes a mistake as a result of button input but when the RB they aren't controlling keeps the CPU winger onside which results in a lobbed pass-cross-goal it infuriates the user.

Team chemistry, player form, team form, home-field advantage, etc... needs to be in the game because it exists in real-life. I like the effort Konami is producing in trying to replicate these. They might not be perfect but the fact that they are addressing it instead of hiding behind conspiracies (right or wrong, I don't really have an opinion on scripting) makes me happy.
 
# 11 Yeats @ 08/16/13 10:55 AM
Quote:
Originally Posted by KG
Team chemistry, player form, team form, home-field advantage, etc... needs to be in the game because it exists in real-life. I like the effort Konami is producing in trying to replicate these.
Not trying to be critical here, but IMO that list is symptomatic of the general problem with today's sports games. The past decade -- current-gen specifically -- has been a disaster for sports gaming. Apart from The Show and NBA2K, no developer has been able to create what could be called a reasonably decent sports sim. It started back in the early 2000's when game developers lead by EA moved away from a focus on advancing the gameplay, to spending most of their development time adding extraneous content such as real faces, real kits, tattoos (!), realistic crowd animations (?!), create-a-fan (!!!), etc. and you name it.

And yes, I consider the addition of team momentum and player confidence programming to be extraneous, especially when we're still waiting for a football game that just gets the basics right... that truly replicates the sense of players running, stopping, turning, kicking, physically interacting, etc. It's 2013 and players in these games still stop on a dime, spin in a circle with the ball glued to their feet, morph thru another player's leg or torso as they avoid a tackle, and so forth.

How many years for example have we been waiting for Konami to fix the shooting so it doesn't feel like you're kicking a balloon? Or with FIFA: I have players' speed, agility and acceleration edited to 1, yet every player chasing down an attacker can still spin and pivot like an ice dancer. For me it's a priority issue. Adding more and more features when, year in and year out, the core gameplay is so flawed and lacking in realism, is the problem and not the solution.
 
# 12 KG @ 08/16/13 03:46 PM
It's unrealistic to expect any developer to solely focus on gameplay w/o upgrading graphics, game modes, etc...

I can't pretend to know how EA or Konami pool their resources when it comes to graphics vs core gameplay but I understand that gameplay alone doesn't move units. For video games featuring professional players I expect the players to look like their real-life counterparts. I don't think that's asking too much, especially with the impending move to Next-Gen where both developers seem to be setting things up in order to not make the same mistakes as they did during the last move.

I think we're in the same boat when it comes to what we want in a footy game but we're in the minority Yeats. Because I've come to expect it doesn't mean I like it.
 

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