11:43 AM - July 22, 2013 by Steve_OS
Itís the 32nd Episode of the Press Row Podcast, a mega-sized show where we interview three FIFA 14 developers about this yearís upcoming title on the PS3, 360, and PC. Up first is Lead Gameplay Producer Aaron McHardy, discussing the philosophy of FIFAís gameplay design process and the way his team put together the features of this yearís game on the pitch. After that are Ultimate Team Creative Director Adam Shaikh and Ultimate Team Designer Tyler Blair talking about the history of Ultimate Team, how and why itís become such an influential aspect of FIFA in particular and sports games in general, and, naturally, an in-depth look at the additions to Ultimate Team in FIFA 14.
Do you enjoy these types of episodes? If so, make sure to let us know. Do that in one (or all!) of these ways:
1) Follow the show on Twitter at @PressRowPodcast and send us some Tweets while youíre there
2) Email the show at [email protected]
3) Respond to this post
Also, the Press Row Podcast is now available on iTunes (https://itunes.apple.com/us/podcast/...ow/id563624090) and Stitcher Radio (http://www.stitcher.com/podcast/oper...ss-row-podcast), so subscribe to it and rate it too!
Enjoy the show!
Run Time: 2 Hours
If you can't view or listen to the embedded player below, please click here.