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Madden NFL 25 News Post


EA Sports has posted a quick Q&A session with Madden NFL 25 Creative Director for Central Gameplay, Rex Dickson. Listed below are some of the items of interest, but make sure you read the entire session, right here.

TrueStep.

Quote:
...No matter what you do with the stick, the player will respond with accurate steps and weight transfer. It is not only more responsive, it is also more realistic than any running animations we have ever had before.

Phase Matching.

Quote:
...Phase matching allows us to blend seamlessly from locomotion to other animations without 'popping' the legs into place. This results in significantly smoother animations.

Conservation of Momentum.

Quote:
...where we take weight, center of gravity, and momentum into consideration. Thatís something we worked on heavily this year so we didnít see players bounce in the wrong directions.

...if you hit a blocker from behind, you can push them forward. You can also truck into an engaged block and break it apart, so itís a much more natural physics reaction based on momentum and center of gravity.

Immersion.

Quote:
...We built a whole Player Chatter feature this year so youíll hear quarterbacks call out protections and the defenses will yell out formations.

Sidelines and crowds.

Quote:
...itís not just going to be a static crowd and looping animation. Theyíre going to react to things happening, whether itís exploding for a big play or deflating.

Game: Madden NFL 25Reader Score: 4.5/10 - Vote Now
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Member Comments
# 1 LorenzoDC @ 06/19/13 08:06 PM
Quote:
Originally Posted by ballymenasteve
Just some info about Madden 25 on the next gen systems. Not much but a little info better than nothing..

http://www.easports.com/madden-nfl/n...ps-4-interview
I actually thought this was a good article, at least to show the thinking behind what they are trying to accomplish, what their priorities are, and how they go about it.

Making my usual caveats, in the end, it's all about execution. I'm not saying they will achieve what he is talking about.

What I will say is he's saying some very welcome things that are not the same as what we heard during the Ian Cummings era and before.

Yes, we heard in the past lip service to the EA "it's in the game" mantra, but what this guy is talking about is a lot more time and people and unique technology developed to help the game become a more genuine sim game.

In the past, they use the "it's in the game" mantra to explain why they were doing things like pro-tak. Yes, group tackles are part of the game, but the implementation was bad, and then a dice roll would occasionally have the HB run through 7 guys to squeeze out and break a big run. That's because the gang tackle was a mass animation of its own.

Now, with Gen 4 technology, each individual player on the field can (in theory) have mass, weight, momentum, physical attributes, and independent judgment to produce a more organic result.

This is also the first time I have read about this "conservation of momentum" and "phase matching" technology to allow for smoothing between animations, to deal with that herky jerky stuff we are so used to seeing.

I have no idea if it will work. But what this interview does say is 1) sim matter to them and 2) they are willing to back that up with significant investments in new technology specifically to address the fundamental building blocks of game play. And that not the same as vision cone or those "weapons" (madden 08) gimmicks.

An encouraging interview, not because of the words themselves, but because of what it says about how they've been preparing and investing for a year or two in game play, and adding staff.
 
# 2 SageInfinite @ 06/19/13 09:23 PM
Some NICE nuggets of information there! We will be able to push the line, I love it. Recognizing their animations hitches were a big a problem. I really hope the game takes that next step, because Tiburon is saying ALL the right things right now for the most part.
 
# 3 Big FN Deal @ 06/19/13 10:22 PM
As much as I like what's being said concerning next gen Madden and choose to be optimistic about it, I still wonder why all this special tech is needed to get Madden to do stuff other games seem to already be capable of. Now it could be that this stuff is more advanced than anything ever done in gaming or that they had to do unique things to account for the whole shorter branching animation tech Ian started. Either way it's odd the way things like "contextual awareness" get a fancy title and label when that was just something run of the mill in that other football game in 2004 and got patched into that other football game with physics.

I will stop there because I don't want to come across as if I'm complaining about the things being touted, I don't care what it takes to get a solid football game done at this point as long as they do. It's just over these last going on 9 years I have come to realize I just don't like the way EA Tiburon does things and I miss when there was other licensed games on the market and I couldn't care less what Tiburon did or didn't do.
 
# 4 Jeter2 @ 06/19/13 10:52 PM
Im really interested to see how they implement the immersion factor. Sidelines, crowds, atmosphere, on field chatter and player mannerisms is a huge deal to me.

Hopefully they develop player tendencies next year. Maybe something as small as players who trash talk on the field or volatile guys like a Brandon Marshall type who's ratings could go up +5 during a game if they are getting the ball and are involved or -5 if they are being ignored, sulking and arent giving as much effort
 
# 5 green94 @ 06/19/13 11:16 PM
**** yes


When we introduce our new sidelines and crowd on Xbox One and PlayStation 4, itís not just going to be a static crowd and looping animation. Theyíre going to react to things happening, whether itís exploding for a big play or deflating. Itís a huge focus for us, and something weíre going to blow out in Generation 4.
 
# 6 SageInfinite @ 06/19/13 11:23 PM
I know it hasn't been touched on yet but I really hope they try to finally recreate a broadcast presentation wise. I know they still have Jim and Phil, but with all this talk of player chatter and atmosphere I hope they don't try to do some mash up of broadcast and on the field.
 
# 7 SageInfinite @ 06/20/13 12:27 AM
Quote:
Originally Posted by tfer717
yes!! I really think in the next 2 years we will see madden become very immersive presentation wise. How unbelievable would it be to have different presentation packages for different games...etc It's been a dream of all of ours for a while...but id love to see differences between MNF games to thursday..to sunday at 1pm..etc.

ps. and PLEASE can they bring back live weather? (especially for play now). I want to be able to play in the cold without having snow!
Amen. Another thing Big touched on before is they need to stop having sensible options in one game and not in another. No reason I should be able to set the temp in NCAA, but can't set it in Madden.
 
# 8 Big FN Deal @ 06/20/13 10:17 AM
Quote:
Originally Posted by tfer717
exactly! it makes no sense whatsoever. Especially when we used to be able to do it earlier in this gen.... wtf? Another thing that BIG says alot that I very much agree with is Real-time presentation...etc. With these new sidelines, I really hope by Madden 15 that everything is Real time. I am so sick of cut scenes it makes me wanna puke. The NCAA demo is very impressive imo with the footplanting... but the cut scenes and presentation absolutely ruin it for me. Cuz it takes me out of the game so quickly. Why does EA feel the need to constantly remind us that we are playing a video game... instead of pulling an mlb the show and replicating Real life to a T.

Cam Weber and this 'new' development team has me very optimistic tho. I have been a madden skeptic for a long time. Whenever I'd see interviews with madden devs and PR people I would roll my eyes. With Cam, it is different. I have respect for him just how he handles himself and talks about the game. A lot of the E3 interviews he went very in depth talking about blocking schemes..etc. I never heard cummings or whoever else discuss the game with passion like he has. I have a bit of trust in him and I think that is great news for our football game moving forward..

I will remain a skeptic for now... but it almost feels like Cam is one of 'US' for once.
Yeah I mention it a lot but I'm just echoing what others have been saying long before me, like The Watcher and Rgiles, to name a couple. I mention them directly because they have been down to Tiburon and talked directly to devs about presentation. The Watcher especially, there is some thread(s) around here where that guy laid out things in detail for Ian and crew many years ago, yet it is what it is this gen.

Fingers crossed for next gen.
 
# 9 LorenzoDC @ 06/20/13 10:29 AM
Quote:
Originally Posted by SageInfinite
Amen. Another thing Big touched on before is they need to stop having sensible options in one game and not in another. No reason I should be able to set the temp in NCAA, but can't set it in Madden.
Yeah, but the other side of that is they do need to make the games somewhat distinct and unique. They'd get killed in public if everyone just saw NCAA as Madden with college player names and teams and some different playbooks.

I don't at all mind them having two teams internally that are somewhat distinct, with the ability to try to innovate a bit (and even compete with each other). The best results of that process could be adopted on both platforms. But reducing the differences between both title would probably be a mistake. They are alike enough, no need to make them even more alive.
 
# 10 gnxgnxgnshao @ 06/20/13 10:58 AM
I actually thought this was a good article,
 
# 11 gnxgnxgnshao @ 06/20/13 11:09 AM
I actually thought this was a good article,
 
# 12 SageInfinite @ 06/20/13 11:36 AM
Quote:
Originally Posted by LorenzoDC
Yeah, but the other side of that is they do need to make the games somewhat distinct and unique. They'd get killed in public if everyone just saw NCAA as Madden with college player names and teams and some different playbooks.

I don't at all mind them having two teams internally that are somewhat distinct, with the ability to try to innovate a bit (and even compete with each other). The best results of that process could be adopted on both platforms. But reducing the differences between both title would probably be a mistake. They are alike enough, no need to make them even more alive.
But the things they are using to differentiate the games don't make any sense. I should be able to set the temp in Madden as well as NCAA, the no huddle system should be a shared technology, the ticker, the in game studio updates, the highlight packages, ect. It makes absolutely no sense to not include that stuff in both games.

If they have to leave out no brian features just to differentiate the NCAA and the NFL, then they really no to stop and think what makes these two different worlds of the sport special and unique. The atmosphere and pageantry alone is enough to make each game unique, not to mention the nuances of each level of play.
 
# 13 LorenzoDC @ 06/20/13 11:44 AM
Quote:
Originally Posted by SageInfinite
But the things they are using to differentiate the games don't make any sense. I should be able to set the temp in Madden as well as NCAA, the no huddle system should be a shared technology, the ticker, the in game studio updates, the highlight packages, ect. It makes absolutely no sense to not include that stuff in both games.

If they have to leave out no brian features just to differentiate the NCAA and the NFL, then they really no to stop and think what makes these two different worlds of the sport special and unique. The atmosphere and pageantry alone is enough to make each game unique, not to mention the nuances of each level of play.
Fair enough. And to your point, the trend at EA seems to be toward combining development tools and platforms across games, not just Madden/NCAA, but sharing foot planting tech with FIFA for further customization to each game, etc.
 
# 14 Big FN Deal @ 06/20/13 12:03 PM
Quote:
Originally Posted by LorenzoDC
Fair enough. And to your point, the trend at EA seems to be toward combining development tools and platforms across games, not just Madden/NCAA, but sharing foot planting tech with FIFA for further customization to each game, etc.
Yeah but that hasn't translated over to common sense feature equality, at least not yet. They have a shared central game play team, which is great but they are still unnecessarily differentiating elements in the two. It's not even like everyone that plays NCAA, plays Madden too and vice versa so not everyone would notice the similarities. However, for those that do or are interested to play both and would notice, that would actually be a positive in many areas, like the control layout, ratings categories, features, customization, etc. In a nutshell, the way they currently differentiate the games, intentionally putting elements that make sense in both, only in one or the other, is head scratching.

Not to get to deep into but it seems to me more equality between the games would allow for more to be done in both, similar to the justification used for CCM/CFM and combining the game play teams. Combine just about all the EA football teams, except for art and program each one respectively for collegiate and pro parameters.
 
# 15 ballymenasteve @ 06/20/13 02:17 PM
Nice comments guys. Don't get me wrong, I wasn't slagging the article lol, I thought it was informative. I'm glad of any nugget of info we can get for the next gen versions, can't get enough, I think I'm too impatient.
Personally I can't wait to see what they've come up with. Actually not going to get the new PS3/Xbox version, and just wait till the next gen is released. The next 5 months are gonna drag in

I'll be taking a few days off work around release day I think lol
 
# 16 Mr_Riddick @ 06/20/13 06:32 PM
SOLD!!!!!!!!!
 
# 17 reddogmaddogbul @ 06/20/13 07:30 PM
Quote:
Originally Posted by Mr_Riddick
SOLD!!!!!!!!!
IM NOT!!!It always sounds good in writing bro.Glad to see you are nontheless. No pun intended
 
# 18 Mr_Riddick @ 06/20/13 07:37 PM
Quote:
Originally Posted by reddogmaddogbul
IM NOT!!!It always sounds good in writing bro.Glad to see you are nontheless. No pun intended
I feel you bro, but honestly its been so long since ive purchased madden. Im kind of routing for them for next gen. But we'll see.
 
# 19 secondsolution @ 06/20/13 07:52 PM
Quote:
Originally Posted by AirLobo23
"When we introduce our new sidelines and crowd on Xbox One and PlayStation 4, itís not just going to be a static crowd and looping animation. Theyíre going to react to things happening, whether itís exploding for a big play or deflating. Itís a huge focus for us, and something weíre going to blow out in Generation 4."

Very excited about this
The way he says "when we introduce" has me concerned though. It makes it sounds like it will be introduced in the next installment. Is it confirmed for Madden 25? It is the feature I'm most excited for so I hope so.
 
# 20 Dave58 @ 06/20/13 08:28 PM
This stuff sounds great but they do this every year for the past 15 years but they never work right. I'll play it before I buy it. I'm not falling for EA's bulls### anymore they.
 

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