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Madden NFL 25 News Post


Simfballcritic has posted a new Madden NFL 25 video where he gives out some exclusive blocking information.

Here is a list of some of the things he covered (via californ14), watch the video for more detailed information.
  • 5 new "Pull Block" animations.
  • 8 new Run Block double team interaction animations.
  • 6 new "Reach Blocks."
  • 20+ new Pass Block/Pass Rush interaction animations.
  • New zone step blocking interaction animations.
  • New lateral & vertical displacement animations for OL & DL interactions.
  • 30 new blocking schemes.
  • All new pass blocking locomotion.
  • All new open field targeting system.
  • Completely reworked impact blocks and decleaters.

Game: Madden NFL 25Reader Score: 4.5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 52 - View All
Madden NFL 25 Videos
Member Comments
# 1 Trick13 @ 05/16/13 12:52 AM
Quote:
Originally Posted by californ14
Here is a hard copy of the List by SimFballcritic....

1. 5 new "Pull Block" animations.
2. 8 new Run Block double team interaction animations.
3. 6 new "Reach Blocks."
4. 20+ new Pass Block/Pass Rush interaction animations.
5. new zone step blocking interaction animations.
6. new lateral & vertical displacement animations for OL & DL interactions.
7. 30 new blocking schemes.
8. all new pass blocking locomotion.
9. all new open field targeting system.
10. completely reworked impact blocks and decleaters.
#4 and #6 really have me curious, I have to crash, but if someone asks SimFballcritic about those - please post in here his response or a summary of what he can tell you...
 
# 2 jpdavis82 @ 05/16/13 01:24 AM
I'm guessing they will be revealing this soon or at E3, the way they have each item listed with specific numbers is a pretty decent sign that they plan to talk about it in a blog or video soon.
 
# 3 secondsolution @ 05/16/13 01:26 AM
I found it interesting that he said there will be more information given at E3. I had a feeling that EA were holding back information due to being able to demo the games on the next generation consoles. It will definitely be interesting to hear what else is going to be included.
 
# 4 frankrizzo380 @ 05/16/13 03:00 AM
Finally some substantial info, thanks sir
 
# 5 TheTruth437 @ 05/16/13 04:02 AM
Quote:
Originally Posted by californ14
Here is a hard copy of the List by SimFballcritic....

1. 5 new "Pull Block" animations.
2. 8 new Run Block double team interaction animations.
3. 6 new "Reach Blocks."
4. 20+ new Pass Block/Pass Rush interaction animations.
5. new zone step blocking interaction animations.
6. new lateral & vertical displacement animations for OL & DL interactions.
7. 30 new blocking schemes.
8. all new pass blocking locomotion.
9. all new open field targeting system.
10. completely reworked impact blocks and decleaters.
I'm taking a believe it when I see it approach in regard to the blocking improvements other than new animations.
 
# 6 BezO @ 05/16/13 05:05 AM
Bet!

10 char
 
# 7 DeuceDouglas @ 05/16/13 05:26 AM
Sounds interesting. Can't wait for these next few weeks. CCM news, new Xbox, E3. Going to be crazy.

Hoping that after the CCM, they release a teaser showcasing some of this stuff.
 
# 8 BezO @ 05/16/13 07:26 AM
Add this to things I think I'm seeing in the vid and I'm as optimistic as I've been since '09. Seems like some of the '09/'10 CD suggestions are finally coming to light.
 
# 9 roadman @ 05/16/13 07:50 AM
I guess a "WIP" this time means a "WIP".

Good find and good show.
 
# 10 cuttingteeth @ 05/16/13 08:24 AM
As I previously stated a while back, this is likely due to the popularity boost of the spread option and then making it look/function right in the game (because you have to have blocking schemes of all kinds)...and thank you! Even though I think RG3's days are numbered per running the ball, I thank him, too.
 
# 11 JerzeyReign @ 05/16/13 08:31 AM
I respect Sim for all the work he has put in but this just doesn't work me anymore. He told us a bunch of features - leave that to EA. I'd like to know how those things tie in to make Madden 25 a better game.

Again, no disrespect but he really just repeated whats already been said.
 
# 12 roadman @ 05/16/13 08:34 AM
Quote:
Originally Posted by JerzeyReign

Again, no disrespect but he really just repeated whats already been said.
How so, this is the first time I've heard OL/DL interractions are in the game?

He was given permission to let the cat out of the bag.

If you want more info, we'll need to wait till E3 or dropping more trailers and blogs.
 
# 13 Steve_OS @ 05/16/13 08:38 AM
I asked Shopmaster if he saw double teams on passing plays. He didn't see that. It wasn't mentioned here either, although there is mention of OL/DL interactions. I'll ask sim and see if he noticed or heard anything about that.
 
# 14 Big FN Deal @ 05/16/13 09:18 AM
This is great to hear, obviously for gamers that plan on getting M25 on the current consoles but especially for gamers like me that are focused on M25 for the new consoles. IF Tiburon was able to address this things on the current consoles, I can only imagine how well done they should be for a new console version. The more positives they reveal for M25 on the PS3/360, the more hype I get about it on PS4/New Xbox.

Also shout out to all the pioneers and unsung gamers from the past that have been harping on these things long before it was mainstream. Bezo, PG, LBZ Sven, Watcher, AJ, RyanMoody, TSS and a whole host of others, I just mentioned some people I remember reading that went to Tiburon in the past and the Youtube guys that used to be mocked. No matter how this all pans out, I can't hate on Cam Weber and these devs, at least they actually seem to be working on football fundamentals.

That said, I still would like to know WTF went wrong with "throw a receiver open" in M13 and is it fixed for M25, lol.
 
# 15 BezO @ 05/16/13 09:39 AM
Quote:
Originally Posted by Big FN Deal
Also shout out to all the pioneers and unsung gamers from the past that have been harping on these things long before it was mainstream. Bezo, PG, LBZ Sven, Watcher, AJ, RyanMoody, TSS and a whole host of others, I just mentioned some people I remember reading that went to Tiburon in the past and the Youtube guys that used to be mocked.
I wish LBz, AJ, PG & myself could participate now. Much of our suggestions were based on having these fundamental things in place. LBz & AJ would have a field day at these events going forward. But I'm sure there's some good representation at these things. Russ is still down.

And shout out to The Watcher! Where you at bruh?
 
# 16 khaliib @ 05/16/13 09:48 AM
They admit that they really didn't do too much to OL/DL, WR/DB interactions on this game, so we can't jump ship as though the these two areas are "Newly" rebuilt, because they are not.

Good to see something is being attempted, but lets not act like the issues are really going to be "Fixed".
These are simply tweaks/tunes per their admission nothing was really (meaning some type of overhaul) done to these areas.

They are more "Animations" (at least in discussion) being injected, not the overhaul that's needed.

Two major things to keep in perspective:

1) The interaction between their Ratings and how/when they trigger animations is simply a mess, so that not even the dev's themselves can give an definitive answer on the who/what/when/how on the matter (8 yrs now).

What is the rating threshold between the OL/DL so that the OL is pushed back?
How much of a difference must the window be to trigger this animation?
Is the game coded (finally) so that Star DL/OLB can really get this push compared to the avg DL/OLB?

Again, until the Dev team are all on the same page in being able to explain how their ratings/animations work together, we will still be dealing with the same mess.

2) This is a VERY, VERY big issue.
Remember the ability to edit in CCM has been removed/stripped away, so that the gamer/community no longer have the ability to improve/achieve the current Rating/Animation triggers through manipulating the Ratings of the players.

So if no one really knows/can explain the triggering thresholds and we don't have the ability edit to improve/accomplish triggering these "so called" new animations in CCM, folks have to understand that the game is, what it is no matter what's put out there during the Marketing build-up.

The games build, is it's build and there's only so much they can do with only manipulating animations.

The "Blur" wasn't added just for kicks, it's to bring/keep the gamers focus on what they want you to see play out during any given play.

Looking at how players are interacting on the outskirts of the direct focus will let you know how much of so-called "Real Time Physics" this game is utilizing.
Physics interaction should be occuring all over the field with "everyone", from on the field to on the sidelines.
Not just between the immediate runner/tackler that the focus is on.

It's still about linked Animations, and they've already made known by several dev's, that this area hasn't been overhauled with so-called Physics Based outcomes.

So it may be cleaned up somewhat, but that's not what the community has been calling/making known for the past 7 yrs.

It's EA though, lot's of Marketing to get over until the next year of marketed injections.
 
# 17 jpdavis82 @ 05/16/13 09:55 AM
Quote:
Originally Posted by khaliib
They admit that they really didn't do too much to OL/DL, WR/DB interactions on this game, so we can't jump ship as though the these two areas are "Newly" rebuilt, because they are not.

Good to see something is being attempted, but lets not act like the issues are really going to be "Fixed".
These are simply tweaks/tunes per their admission nothing was really (meaning some type of overhaul) done to these areas.

They are more "Animations" (at least in discussion) being injected, not the overhaul that's needed.

Two major things to keep in perspective:

1) The interaction between their Ratings and how/when they trigger animations is simply a mess, so that not even the dev's themselves can give an definitive answer on the who/what/when/how on the matter (8 yrs now).

What is the rating threshold between the OL/DL so that the OL is pushed back?
How much of a difference must the window be to trigger this animation?
Is the game coded (finally) so that Star DL/OLB can really get this push compared to the avg DL/OLB?

Again, until the Dev team are all on the same page in being able to explain how their ratings/animations work together, we will still be dealing with the same mess.

2) This is a VERY, VERY big issue.
Remember the ability to edit in CCM has been removed/stripped away, so that the gamer/community no longer have the ability to improve/achieve the current Rating/Animation triggers through manipulating the Ratings of the players.

So if no one really knows/can explain the triggering thresholds and we don't have the ability edit to improve/accomplish triggering these "so called" new animations in CCM, folks have to understand that the game is, what it is no matter what's put out there during the Marketing build-up.

The games build, is it's build and there's only so much they can do with only manipulating animations.

The "Blur" wasn't added just for kicks, it's to bring/keep the gamers focus on what they want you to see play out during any given play.

Looking at how players are interacting on the outskirts of the direct focus will let you know how much of so-called "Real Time Physics" this game is utilizing.
Physics interaction should be occuring all over the field with "everyone", from on the field to on the sidelines.
Not just between the immediate runner/tackler that the focus is on.

It's still about linked Animations, and they've already made known by several dev's, that this area hasn't been overhauled with so-called Physics Based outcomes.

So it may be cleaned up somewhat, but that's not what the community has been calling/making known for the past 7 yrs.

It's EA though, lot's of Marketing to get over until the next year of marketed injections.
Like myself and others have said, they are doing the best that they can right now with what they have to work with. I think a lot of these issues will be a thing of the past almost by default with the new engine the next gen games will be powered by. I think this current dev team (as of M13) knows what the customer wants and they want the same thing, I believe Kolbe, Cam, and the rest of them will show us a much closer representation of what we have been clamoring for once the next gen console version is revealed.

In the meantime, positive steps and additions in the right direction should bring hope and be looked at as building blocks for what they are going to do with the next gen.

I hope I'm not just saying this, but I honestly believe the next 5 years of Madden will far surpass anything that we have ever seen in football gaming history. With the new engine and the resources, disk space that they will have to work with, 8GB shared vs 256MB, I think they know that they will have no excuses to fall back on and must perform at a level that has never been seen in football gaming history.
 
# 18 charter04 @ 05/16/13 10:07 AM
I know, from following Simfbcritic on youtube for years, that he wants the game to be sim as much as anyone. Having him working with devs has and will pay off. Even he says that we should only judge Madden based on M13 and on because that is when the current dev team really started. It seems they are at least listening to the sim community.
 
# 19 LionsFanNJ @ 05/16/13 10:11 AM
I'd rather this stuff be in NCAA but sadly I doubt it will be there
 
# 20 MAGboyswifT27 @ 05/16/13 10:29 AM
This is some promising news, good lookin' out on the news and video!
 

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