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Madden NFL 25 News Post


EA Sports has posted another Madden NFL 25 blog, this one covers playing defense. In the blog they talk about heat-seeker tackling, defensive recovery mechanic, lunge tackles, defensive awareness, pursuit angles and more.

Quote:
...defensive awareness plays a big role this year, as defenders with a higher awareness rating are less likely to bite on fake-outs. So when a ball carrier attempts a juke on a high-awareness defender, that player is likely to make an appropriate reaction and still make the tackle.

Another example is retuned pursuit angles, where defenders take smarter routes to the ball in order to track down ball carriers and make plays. In addition, defenders will now “break down” and prepare for a tackle as they get close to the ball carrier. This controls their momentum and puts them into the best position to make a play.

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Member Comments
# 1 Aggies7 @ 05/15/13 01:34 PM
Nothing overly impressive in my opinion. Tackles don't look as over done as the trucking for running back which is a good thing.

Would've like to see more of the dive tackles in the video.
 
# 2 cuttingteeth @ 05/15/13 01:46 PM
0:54 to 0:58 ...is impressive.
 
# 3 Senator Palmer @ 05/15/13 01:48 PM
Quote:
Originally Posted by jpdavis82
Correct me if I'm wrong but I do believe that's a new Russell Wilson face scan.
In the defensive vid, both McClain and Wheeler were still with the Raiders, so hopefully these pics and vids are showcasing '12 models, because these don't look good at all to me, especially the legs.

My overall thoughts on this playbook, I'm hoping that's not it, because the stuff I didn't see is what's stick out to me right now. I didn't see anything about a greater variety of pass rush moves, or maybe something like reach tackles mapped to either the left or right stick, or more control over block shedding or ability to strike a blocker via the right stick... something, anything that lets me play with my defender's hands more.
 
# 4 KANE699 @ 05/15/13 02:46 PM
Heh still haven't fixed the colts socks, that's a big fine in today's NFL to have no white showing on the socks.


Anyways this was about what I expected on this front, was hoping to hear something about pass defense but whatev's I guess.
 
# 5 Big FN Deal @ 05/15/13 02:47 PM
"...This concept carries over into the passing game as well, as cornerbacks and safeties who trigger the Hit Stick as a receiver makes a catch have a higher chance of jarring the ball loose....."

"....Speedy defensive ends and other high-agility defenders are even more valuable, as they can recover on plays and chase down runners on the backside...."

It's no doubt that the piecemeal approach for football wears on the patience but those quotes are welcome additions. I like the fact that defenders should actually be able to break up more passes using the hit stick in M25 versus receivers, even those with great hands, getting hit right when the ball arrives yet still holding on to it, repeatedly.

Also people should remember some write up last year about how there was no need to run at DEs like Freeney in Madden because they couldn't "run down" the play from the backside. It's great to see the EA blog specifically mention that happens now, which will cause offenses to have to account for those type of defenders.
 
# 6 jpdavis82 @ 05/15/13 02:50 PM
I'm not a big accessories guy, but are these socks new that Luck is wearing?

 
# 7 DeuceDouglas @ 05/15/13 02:53 PM
Quote:
Originally Posted by jpdavis82
I'm not a big accessories guy, but are these socks new that Luck is wearing?
No they're just messed up for the Colts where there's no white showing.
 
# 8 KANE699 @ 05/15/13 02:55 PM
Quote:
Originally Posted by DeuceDouglas
No they're just messed up for the Colts where there's no white showing.
They, much like all the other uniform issues from last year, have not been fixed or have not been shown being fixed.

None of the Colts low standard or high versions of their socks had any white showing which is a simple bug, but one that went ignored.
 
# 9 KBLover @ 05/15/13 03:02 PM
Quote:
Originally Posted by Big FN Deal
It's no doubt that the piecemeal approach for football wears on the patience but those quotes are welcome additions. I like the fact that defenders should actually be able to break up more passes using the hit stick in M25 versus receivers, even those with great hands, getting hit right when the ball arrives yet still holding on to it, repeatedly.
Doesn't this happen already? I'm not seeing why they are considering it something "new" to defense.

I see receivers drop the ball often when they get plastered trying to make a catch?
 
# 10 SmashMan @ 05/15/13 03:02 PM
Right-clicked on one image to view it and see if a higher res was available, and noticed in the URLs that they used pics 2-5 in the article. Not sure there's much to see in pic #1, but eh - it's a new screenshot.



http://web-vassets.ea.com/Assets/Res...-defense-1.jpg
 
# 11 KANE699 @ 05/15/13 03:08 PM
Alright the captains patches are still upside down!

Not sure why Peppers is standing up inbetween the center and guard though.
 
# 12 jpdavis82 @ 05/15/13 03:14 PM
Quote:
Originally Posted by SmashMan
Right-clicked on one image to view it and see if a higher res was available, and noticed in the URLs that they used pics 2-5 in the article. Not sure there's much to see in pic #1, but eh - it's a new screenshot.



http://web-vassets.ea.com/Assets/Res...-defense-1.jpg
I did the same thing on the Run Free Blog and found these!

Crap, who knew????






 
# 13 N51_rob @ 05/15/13 03:23 PM
Not one word on improved DB play. Are outs and corners still going to be money 95% of the time?
 
# 14 jpdavis82 @ 05/15/13 03:27 PM
Quote:
Originally Posted by N51_rob
Not one word on improved DB play. Are outs and corners still going to be money 95% of the time?
This was the only piece I found in the article about DBs

Furthermore, if you manage to pop a ball carrier with the Hit Stick while he’s performing one of the special precision modifier moves, the chances of causing a fumble increase. So if you’re up against an opponent who loves flashy moves, line him up with the Hit Stick and see if he doesn’t get a bit more conservative. This concept carries over into the passing game as well, as cornerbacks and safeties who trigger the Hit Stick as a receiver makes a catch have a higher chance of jarring the ball loose.
 
# 15 N51_rob @ 05/15/13 03:29 PM
Sorry, JP but I read that too and that isn't what I'm talking about and I think you know that.
 
# 16 Big FN Deal @ 05/15/13 03:34 PM
Quote:
Originally Posted by KBLover
Doesn't this happen already? I'm not seeing why they are considering it something "new" to defense.

I see receivers drop the ball often when they get plastered trying to make a catch?
I think that is with the caveat that you use sliders, I am referring to online ranked games and default All Madden where I have repeatedly seen defenders arrive when the ball does, only to have the ball stick to the receivers hands. It's one of my peeves with Madden and lead me to start inquiring about how the catch animations work.

Looking back at some old posts, it does seem that in M13 they initially did allow for drop passes if a User controlled receiver attempted to turn upfield too soon without "looking the ball in"/securing the catch, so hopefully this is an extension of that. A catch should never be triggered, imo, there should always be a process of securing the ball/gaining possession, that hasn't been there, at least not consistently. Drop passes from hits in M13 seemed random to me, not based on the fact the defender actually broke up the pass before the receiver could secure the ball.

I'm rambling on and on about this because I feel it so important, the number of completed passes without proper separation or body position by the receiver in Madden irks me. For example comeback routes, one of the reasons they were so effective in M13 was because even if the DB recovered and closed the gap, hitting the receiver just as the ball arrived, it was still a catch.

This video is a good example of what I am referring to, watch how even when the defenders are making hits just as or a little after the ball arrives, the receiver still easily brings in the catch.

https://www.youtube.com/watch?v=jAG4NOvl7fg

Now of course there are other issues shown in that video, with regard to defenders not jamming receivers and the adaptive AI in general but I am just referring to the lack of breaking up the pass with contact.
 
# 17 jpdavis82 @ 05/15/13 04:45 PM
Quote:
Originally Posted by ghettogeeksta
This is nothing new! Either it was in Madden 13 (which I dont know because I didn't buy it) but I know it was in before, which means if it wasnt in Madden 13, they took it out and are now adding it back like it's a new feature, smh.
I keep telling guys this and I'm standing by it until proving wrong. Don't look at what happened before Madden 13 when you judge this game from now on. These are new devs and they are focusing on gameplay first and foremost. There was no marketing of this whatsoever so to say they are adding it back as a new feature is far from the truth, probably less than 1000 people will even read that blog. It may be in Madden 13 to a degree, but if they have made some improvements, fixed some things with it, it's at least worth a mention in a blog. Because as SOON as they don't then everyone says well how come this wasn't fixed or is such and such in the game?

I'm not defending EA, but I'm just being unbiased and honest. There's far too much EA Hate or Love and not enough honest unbiased opinions out there.

Oh and you didn't buy Madden 13 so you probably shouldn't speak on this topic. When you hit the hit stick in Madden 13 it resulted in what should be a pass interference or else you just fell down. What happened before Madden 13 is irrelevant to me.
 
# 18 N51_rob @ 05/15/13 05:07 PM
Quote:
Originally Posted by jpdavis82
What happened before Madden 13 is irrelevant to me.
Somewhere there is a statement about it learning from history.... I can respect your opinion but it's still EA Sports for better or worse. Only judging by Madden 13 is naive IMO.

Sent from my Galaxy Nexus using Tapatalk 2
 
# 19 bigbob @ 05/15/13 05:18 PM
Quote:
Originally Posted by N51_rob
Not one word on improved DB play. Are outs and corners still going to be money 95% of the time?
I thought it was posted in another thread, but I was under the impression that they didn't touch DB play (as well as DB/WR Interactions). I'll see if I can find it, because it was a quote from someone at EA.
 
# 20 kingsofthevalley @ 05/15/13 05:55 PM
Looks decent to me. I'm looking forward to it as they showed a few new tackle animations that I really liked. In addition to the new tackle animations, I see they tightened up the infinity engine a bit. The players seem to have actual tension now because I'm not seeing the flailing arms, they're actually wrapping up on the tackles. Good ****.
 

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