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Madden NFL 25 News Post


EA Sports has posted this Madden NFL 25 blog on how to Run Free.

Quote:
The Madden dev team has been talking a lot about being able to Run Free in Madden NFL 25, and how the Force Impact system and precision modifier give you the ability to do things you’ve never done before. Many people have been asking for specific examples of what these moves are, and how to execute them. Here’s the skinny on how to go around, over and through any defender who is foolish enough to get between you and the endzone.

Game: Madden NFL 25Reader Score: 4.5/10 - Vote Now
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Member Comments
# 1 Kevin26385 @ 05/02/13 08:07 PM
 
# 2 jpdavis82 @ 05/02/13 08:19 PM
Quote:
Originally Posted by Kev5890
Thanks, fixed OP
 
# 3 Mckinley Cash @ 05/03/13 12:46 AM
Yep, I'll be playing on "Slow" game speed. Looks nice though.

Good post again, jp.
 
# 4 Big FN Deal @ 05/03/13 02:27 AM
This part was really good to see finally added, good job Tiburon.

Dives
Sometimes you’re just inches from the first down marker, but a defender is bearing down to stop you short of the line. In those circumstances, the best option is to dive for extra yards. Tapping X/Squarewill execute a basic dive, but adding the precision modifier triggers a precision dive where you’ll reach the ball out and stretch for every inch. Furthermore, if you attempt a precision dive at the goal line, while behind a blocker you’ll execute a precision high dive over the back of your teammate and into the end zone.
 
# 5 rootofalleli @ 05/03/13 03:13 AM
I'm pleasantly surprised to see them explaining how the game works a bit. More of this!
 
# 6 Skyboxer @ 05/03/13 03:14 AM
Quote:
Originally Posted by Big FN Deal
This part was really good to see finally added, good job Tiburon.

Dives
Sometimes you’re just inches from the first down marker, but a defender is bearing down to stop you short of the line. In those circumstances, the best option is to dive for extra yards. Tapping X/Squarewill execute a basic dive, but adding the precision modifier triggers a precision dive where you’ll reach the ball out and stretch for every inch. Furthermore, if you attempt a precision dive at the goal line, while behind a blocker you’ll execute a precision high dive over the back of your teammate and into the end zone.
Disclaimer:
This is just to add some input and I am not "downing" a good addition to Madden.

When using the modifier to reach out the ball etc.. there should be a correlation to player ratings/ weighed into a risk reward factor.
Meaning a lower rated ball carrier can still do it but risks a much higher chance of a fumble etc..
If that is the case then not only "stick skills" but who you have at your disposal, will tell the tale.


Yes 90% of my input is "ratings need to matter" posts. With that said it's a cool addition.
 
# 7 D.S.T.X.B. @ 05/03/13 06:55 AM
The animations for the new cuts and jukes look good, BUT once those are done they go right back into that horrid hunchback running animation. So ugly..
 
# 8 Big FN Deal @ 05/03/13 08:56 AM
Quote:
Originally Posted by Skyboxer
Disclaimer:
This is just to add some input and I am not "downing" a good addition to Madden.

When using the modifier to reach out the ball etc.. there should be a correlation to player ratings/ weighed into a risk reward factor.
Meaning a lower rated ball carrier can still do it but risks a much higher chance of a fumble etc..
If that is the case then not only "stick skills" but who you have at your disposal, will tell the tale.


Yes 90% of my input is "ratings need to matter" posts. With that said it's a cool addition.
This will be the absolute key to how "sim" this modifier system works from here forward. If it's truly something similar to NBA2k's system, then like Tiburon has stated many times, every player won't be doing the exact same things. The concern with Tiburon is that if they take this to the next level of player differential or not. Aside from expanding the modifiers to every position with applicable "moves", they need to implement things like sig running styles, mannerism, etc, at some point for more player distinction.

I was watching someone play NBA2k Saturday from a distance and immediately noticed Derek Fisher take a shot because of his sig shooting, in spite of the fact I didn't know he played for OKC. It's those type of nuances between players that are lacking or completely missing in Madden. If you switch Superstar QBs in Madden onto different teams, most people couldn't tell the difference from a distance, unless their skin tone was different. I noticed this little insert in an overlooked write up JPDavis posted and wonder how fleshed out this is.

"...Some changes to the running game are subtle: developers tried to capture personalities and running styles more faithfully, and you’ll now recognize backs that float like hummingbirds, swerve like race bikes, or plough forward North to South like charging bulls..." http://www.operationsports.com/forum...5-preview.html

Anyway setting the foundation so players can NOT outperform their ratings is paramount, so I am glad to see that being attempted.
 
# 9 LowerWolf @ 05/03/13 09:53 AM
I know I'm nitpicking, but the 49ers uniforms still aren't right in that screenshot. It's a minor thing, but if the obvious minor things haven't been fixed, it lessens my optimism that the major things have been fixed.
 
# 10 ratedmoney @ 05/03/13 10:57 AM
Marshawn Lynch is not that slim. Not nitpicking but hes one of the more popular players in the game, hes has a little size to him. He was way too small in Madden 13. Attention to detail.
 
# 11 gaberox @ 05/03/13 04:32 PM
Not sure what to think of all these new additions till I see how they play. Personally Id just be happy to hear them say your lead blocker will no longer turn around and run back into the line instead of bocking the defender right in front of him
 
# 12 BrianU @ 05/06/13 06:48 AM
"Players with a strength rating over 90 can pull off a particularly devastating stiff-arm variant, complete with a hard shove capable of laying out defenders. Think Marshawn Lynch’s vicious Beast Mode run in the 2011 playoff game against the Saints and you’ll get the general idea."

If it's possible to recreate that Marshawn Lynch run every couple of games I swear i'm never touching Madden again. They said defense has been upgraded too with the Impact engine or whatever but I don't want harder hitting defenders I want smarter ones. Really wanted to see line interaction worked on, they would gain so much praise from this place if that happened

All of these added features are moot to me if the CPU Packers and Saints still run/pass the ball 50/50 anyhow. Going to wait a few months this time
 
# 13 cowboy_kmoney @ 05/06/13 08:33 AM
Im liking this and hopefully everybody plays to there ratings this year.
 
# 14 hanzsomehanz @ 05/07/13 01:28 AM
Here is a highlight of D. McFadden performing a combo juke on M13

***The combo juke performed is a juke left into a spin right. The move was performed using the right stick only.***

https://www.youtube.com/watch?v=d_kB...e_gdata_player

I would like to hear your feedback on comparisons regarding the fluidity etc.

Sent from my SGH-I727R using Tapatalk 2
 
# 15 balljonesjr @ 05/08/13 03:13 AM
Will the precision modifier be in ncaa? Can someone answer this plz
 
# 16 rudyjuly2 @ 05/08/13 06:09 AM
Quote:
Originally Posted by balljonesjr
Will the precision modifier be in ncaa? Can someone answer this plz
It wasn't in the March build for NCAA according to the community day guys but that doesn't necessarily mean it won't get in. I'm guessing no but not sure.

I like the full control of the moves. Too bad we don't have the same thing for the defensive line which pretty much has nothing. I just hope true player momentum for both offense and defense isn't sacrificed for the animations. I want players to finally have weight and momentum in this game and I want to see a clear difference between player types and styles.
 
# 17 jameelmosley @ 05/11/13 02:14 AM
Quote:
Originally Posted by Kev5890
How come they don't have the Nike NFL team gloves? The gloves basically look the same from Madden 12. Add the new gloves made by Nike
 
# 18 Trick13 @ 05/12/13 04:47 PM
Quote:
Originally Posted by BrianU
"Players with a strength rating over 90 can pull off a particularly devastating stiff-arm variant, complete with a hard shove capable of laying out defenders. Think Marshawn Lynch’s vicious Beast Mode run in the 2011 playoff game against the Saints and you’ll get the general idea."

If it's possible to recreate that Marshawn Lynch run every couple of games I swear i'm never touching Madden again...
That depends, if the jack wagon u r playing online is running a qtr defense as his "base", then you should be able to go beast mode all day long...
 
# 19 AUTiger1 @ 05/12/13 08:28 PM
Quote:
Originally Posted by D.S.T.X.B.
The animations for the new cuts and jukes look good, BUT once those are done they go right back into that horrid hunchback running animation. So ugly..
I have never liked that running style that has been a staple of Madden and the NCAA Football series on the PS3.
 

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