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NCAA Football 14 News Post


EA Sports have posted a new NCAA Football 14 blog, which breaks down gameplay and Infinity Engine 2.0.

Quote:
Another significant improvement to gameplay in NCAA Football 14 is the running game. This year, we enhanced the running game by enabling you to make hard cuts on the field. The running game is an integral piece of college football, and in order to deliver the most realistic experience, we’ve emphasized changing the running game to eliminate inauthentic turning and running. With NCAA Football 14 you can make more hard cuts, which give better feeling of better weight and realistic running.

Game: NCAA Football 14Reader Score: 8/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 52 - View All
NCAA Football 14 Videos
Member Comments
# 1 TryHard_Nation @ 04/10/13 07:01 PM
Quote:
Originally Posted by Gotmadskillzson
Dang 1 second before me
 
# 2 PVarck31 @ 04/10/13 07:14 PM
Is that a double team block I see in the one pic. Cant tell who it is. Northwestern maybe? I'm not up to date with uniforms.
 
# 3 Gotmadskillzson @ 04/10/13 07:15 PM
Quote:
Originally Posted by PVarck31
Is that a double team block I see in the one pic. Cant tell who it is. Northwestern maybe? I'm not up to date with uniforms.
Yep that is Northwestern.
 
# 4 SageInfinite @ 04/10/13 07:28 PM
Quote:
Originally Posted by PVarck31
Is that a double team block I see in the one pic. Cant tell who it is. Northwestern maybe? I'm not up to date with uniforms.
Yeah looks like a double team block, looks like a running play though. I'm still waiting to see if they added them to pass plays.
 
# 5 Sundown2600 @ 04/10/13 07:53 PM
"As we continually evolve the Infinity Engine, we have more control to build physics-based features to create more realistic player interactions on the field"

The highlighted word is the key for me. I don't think ppl should focus too much on the physics as these last NCAA and Madden games are merely a testing ground for whats' coming on the new consoles. Let's hope the Infinity Engine stuff they are working on right now translates over in a positive way and let's hope the physics based "features" we get now turn into very good physics based "games" in the future . I'm also hoping the next stage of EA's hype program focuses on this new Real AI Ben mentioned. The CPU is too dumb and everything falls downhill after that.
 
# 6 JerzeyReign @ 04/10/13 08:14 PM
Even though they like their tight knit group, TGT is answering questions regarding gameplay. Real talk, they are the most neutral GCers out there for NCAA - very level headed group who call a spade a spade.

http://www.thegamingtailgate.com/for...amp-A-Gameplay

Sorry if this is in the wrong place just didn't want to make another thread just for this.
 
# 7 Cowboy008 @ 04/10/13 08:15 PM
Nothing really new.
 
# 8 aerovt @ 04/10/13 08:49 PM
interesting tgt link.

Expected, but disappointing there are so many 'same as before/not changed' answers about the game play, especially about defense and line interactions. Guess it will be another year of ignoring DEs and beasting with 75 rated DTs going up against All American guards and centers
 
# 9 Gotmadskillzson @ 04/10/13 09:03 PM
After reading that TGT Q&A thread, NCAA 14 is starting to sound more like NCAA 13.5

No new ratings.......

No new sliders.......

Still bad CPU play calling......

Option game still not good.......

OL/DL interaction the same from last year......

CPU QB still way too accurate.....

Nothing new on the defensive side of the ball other then breakdown mechanic which is automatic.....

Oh well, my expectations were very low to begin with and didn't expect anything other then IE 2.0. Guess I will just wait to see what they can tune up before retail.
 
# 10 Big FN Deal @ 04/10/13 09:30 PM
Quote:
Originally Posted by Gotmadskillzson
After reading that TGT Q&A thread, NCAA 14 is starting to sound more like NCAA 13.5

No new ratings.......

No new sliders.......

Still bad CPU play calling......

Option game still not good.......

OL/DL interaction the same from last year......

CPU QB still way too accurate.....

Nothing new on the defensive side of the ball other then breakdown mechanic which is automatic.....

Oh well, my expectations were very low to begin with and didn't expect anything other then IE 2.0. Guess I will just wait to see what they can tune up before retail.
I have to agree with this, I wasn't planning on getting a football game for these current consoles this year anyway but that info is making it even less of a chance of an impulse buy. I think all the player movement and fatigue stuff is great but there seems to be too many holes to plug this console gen.

Nothing to do now but watch the rest of the news unfold for EA football games on these consoles and HOPE there is somehow a release of an EA football game on the new consoles.
 
# 11 roadman @ 04/10/13 09:36 PM
Late game AI and they just recently found a bug.

Really? Madden had this bug last year.

Don't these people talk to one another? (meant they work in the same building)
 
# 12 PVarck31 @ 04/10/13 10:20 PM
Quote:
Originally Posted by Gotmadskillzson
After reading that TGT Q&A thread, NCAA 14 is starting to sound more like NCAA 13.5

No new ratings.......

No new sliders.......

Still bad CPU play calling......

Option game still not good.......

OL/DL interaction the same from last year......

CPU QB still way too accurate.....

Nothing new on the defensive side of the ball other then breakdown mechanic which is automatic.....

Oh well, my expectations were very low to begin with and didn't expect anything other then IE 2.0. Guess I will just wait to see what they can tune up before retail.
Where was this? This was all confirmed to be not fixed this year? I'm seriously curious.
 
# 13 Hova57 @ 04/10/13 10:35 PM
check out gamechanger radio some good info in that about fatigue meter for defense and ai
 
# 14 SteelerSpartan @ 04/10/13 10:58 PM
Quote:
No... the o-line/d-line interaction is essentially the same as was in NCAA13.



Thats about how I feel. After seeing that Im close to just tuning everythng else out. Too many years of that Horse Crap representation of what should be one of the deepest parts of the game, has worn me out.

Bet there are no in-game saves and custom cams too
 
# 15 PVarck31 @ 04/10/13 11:31 PM
I thought I read numerous times that the OL/DL had been worked on??
 
# 16 aerovt @ 04/10/13 11:38 PM
Quote:
Originally Posted by PVarck31
I thought I read numerous times that the OL/DL had been worked on??
*O-line blocking assignments have been worked on.

*Line interactions (ie patty cake animations, standing around, and 1 second bull rushes) are unchanged.
*D-line is unchanged. DTs will still get most of the pressure while elite DEs just take up space.
*Punters will still be effective blockers if subbed in along the line.

At least according to the version the Game Changers had access to, but really only small tweaks can be expected from this point on
 
# 17 PVarck31 @ 04/10/13 11:42 PM
Quote:
Originally Posted by aerovt
O-line blocking assignments havebeen worked on.

Line interactions (ie patty cake animations, standing around, and 1 second bull rushes) are unchanged.

D-line is unchanged. DTs will still get most of the pressure while elite DEs just take up space.

Punters will still be effective blockers if subbed in along the line.
That's a huge let down if true.
 
# 18 jpdavis82 @ 04/11/13 02:23 AM
So what is EJ Manuel talking about then with the line play being better and more violent???????

http://www.operationsports.com/featu...-14s-gameplay/
 
# 19 deacon21206 @ 04/11/13 03:28 AM
Madden 2004 with Vick on the front thee best foot planting tech in a Madden game. You actually had to stop change directions and could make defenders miss by timing your movements. Kick returns were the best on that one. Then next gen consoles (360, PS3) EA just completely removed and then put it back and then removed it again. Now we have NFL Figure skaters on every play.
 
# 20 DorianDonP @ 04/11/13 04:58 AM
At this point, all you can really do is laugh.
 

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