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NHL 13 News Post


NHL 13 patch 1.02 has arrived for PS3 users. Not much, but here are the details.
  • PS3 Stanley Cup Edition not awarding Hockey Ultimate Team packs - Please enter your Stanley Cup Edition HUT code to receive your reward if you have not already done so. If you have already entered the code the packs will appear in the HUT Store
  • PS3 GameStop/EB Games Pre-order codes not awarding Hockey Ultimate Team Packs - Please enter your Pre-order code to receive your reward if you have not already done so. If you have already entered the code the packs will appear in the HUT Store
  • Reduces frame rater jitter on the PS3 as experienced by a number of players in all game modes but was most noticeable in OTP

Game: NHL 13Reader Score: 8/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 23 - View All
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Member Comments
# 1 Taku @ 09/20/12 03:08 PM
So its possible that its not gameplay related...
 
# 2 tvman @ 09/20/12 03:10 PM
Quote:
Originally Posted by Taku
So its possible that its not gameplay related...
I also think certain gameplay elements are only fixed by a patch but who knows.
 
# 3 jake19ny @ 09/20/12 03:25 PM
Glad they have been hard at work fixing an issue that did not allow us to get a pack of cards........for a broken game......I understand that needed to be addressed, but I cannot play the game with or without the cards thanks to the penalty issue so that should have been a top priority. I would say that based on our complaints that it is affecting the game negativley wouldnt you?
 
# 4 sweetjones @ 09/20/12 04:07 PM
Thats it? smh
 
# 5 DannyHTD @ 09/20/12 04:28 PM
The lack of penalties is driving me insane. Any news yet?
 
# 6 Therion7 @ 09/20/12 06:01 PM
Quote:
Originally Posted by DannyHTD
The lack of penalties is driving me insane. Any news yet?

I've just played 3 full ten minute period games with the new patch and the CPU did not commit a single penalty. I know the patch had nothing to do with penalties but...

Nothing. In 9 ten minute periods.

I was getting 1 maybe 2 a game if I was lucky with my slider set on 1.01.

Right now, I have zero confidence in anything the developer puts out, patch notes or otherwise. Heck, I was pretty convinced half an hour ago that the CPU goalie reaction slider was reversed, having hit 5 goals in 16 shots on "quickest reaction" compared to 4 in 35 on 1 tick last night.

Yesterday, I quite liked the game, tonight it's just annoyed from start to finish. I've seen so much otherworldy nonsense go on in the games I've played this evening. Players ricocheting off the boards as if they were pinball solenoids, junior players unleashing visibly freakish lightning bolt shots when shot power has been dialled down, garbage goal followed by ridiculous, magic glove save.

I even tried the much maligned 1.02 tuner. Needless to say, I now understand why it has a bad reputation. It turns the game into a jittery mess, the AI players buzzing around, flicking their sticks like angry hockey playing wasps rather than considering what they should be doing.

NHL 13 feels like a lottery at the moment and in computer games that's never fun. You need to feel in control a little and be reasonably confident that solid, percentage hockey will win the day. That's not the case right now. Of course there's no grand CPU conspiracy but there's far too many "oh... come on!" moments right now.


EDIT: Then when you read stuff like this:

Cpu hitting power = User hitting power and User hitting power = CPU hitting power.

Just tested these sliders when quite a bit of people were claiming that Hitting power sliders are reversed. I didn't believe it because i knew for certain that putting both user and cpu hitting power sliders to minimum reduces the hitting power...

Then when still i saw comments about the sliders reversed i tested them. The sliders are not reversed like max=min and min=max as i thought people were saying, actually they are "switched".
 
# 7 Vikes1 @ 09/20/12 06:48 PM
I wonder if there has ever been a time with an EA Sports game that sliders have been actually proven to be backwards/reversed?

Now personally, I can't say one way or the other for certain. But I at least tend to doubt it. I would think it's most likely a placebo effect, caused by a slider just simply not working. And what some see as a reversed slider, is maybe in reality different game situations causing unexpected/weird results. Just a guess.
 
# 8 Taku @ 09/20/12 07:17 PM
Why dont you test it yourself? Doesn't take long since you can adjust the sliders mid-game. Start with hitting powers 0 for both and then max it for the cpu and then max it for you.
 
# 9 Splitter77 @ 09/20/12 07:24 PM
i wish they would speed up the simming speed on ps3
 
# 10 canucksss @ 09/20/12 09:08 PM
Quote:
Originally Posted by Vikes1
I wonder if there has ever been a time with an EA Sports game that sliders have been actually proven to be backwards/reversed?
i think even the EA PUCKHEADS does not have any idea regarding THEIR OWN SLIDERS or if its working properly. Cause penalty sliders FAIL BIG TIME!!!!
 
# 11 kestrel @ 09/20/12 09:11 PM
Quote:
Originally Posted by Vikes1
I wonder if there has ever been a time with an EA Sports game that sliders have been actually proven to be backwards/reversed?
There was a NCAA Football game some time back (current generation) where the sliders were reversed, similar to what is being claimed here, as I recall. They were fixed with a patch.
 
# 12 tvman @ 09/20/12 09:57 PM
Quote:
Originally Posted by Taku
Why dont you test it yourself? Doesn't take long since you can adjust the sliders mid-game. Start with hitting powers 0 for both and then max it for the cpu and then max it for you.
I'm not seeing this myself. Watched cpu vs cpu with cpu hitting power slider lowered to 0 and not much for big hits, with it raised all the way they do indeed hit harder.
 
# 13 Taku @ 09/21/12 12:59 AM
Try user vs cpu with user hitting power maxed and cpu hitting power at 0.
 
# 14 Therion7 @ 09/21/12 02:30 AM
Quote:
Originally Posted by Taku
Why dont you test it yourself? Doesn't take long since you can adjust the sliders mid-game. Start with hitting powers 0 for both and then max it for the cpu and then max it for you.
Thanks for the advice. I'd be lost otherwise.

Of course I tested it for myself, I think they may well be reversed. It's not conclusive as bar the obviously evident timescaling and speed, the sliders in this game have minimal impact at best in comparison to other sports titles.

I should also add a further six penalty free periods and in 3 of the them every thing was maxed. Aggression, pens CPU HUM, hit power CPU HUM to negate any reversal. I couldn't even get called myself for some blatant boarding, which had been possible prior to 1.02. Needless to say, the game looked like a WWE Royal Rumble, so that's no penalty creation solution.

The potential for a placebo effect can't be denied but there can be absolutely no argument that the sliders are at best broken in a few areas. A quick look at the sliders forum confirms that. The amount of contradictory views in there is something to behold. I don't think "sliders" guys like the insinuation that all the time they spend on endless tweaks and posting stats after games is ultimately worthless as individual experience seems to differ so wildly.
 
# 15 JezFranco @ 09/21/12 04:14 AM
If someone is testing, It'd be nice if they also let everyone know, what console and what mode their testing, along with some other sliders.

If've seen quite a few threads and post, we're someone claims that "[this] Slider is reversed. Fact."
But no reference to the console, or the mode, or other sliders that could effect the slider in question; For example speed, acceleration, checking power, check assistance, aggression, attributes are most likely tied to effect each other.

I don't want to call anyone a liar, and on this forum I believe most people are of the analytical kind, but when I hear "Checking power is reversed. Fact. Stop" and someone agrees, and at the same time, I know this to be the exact opposite (= Not reversed) on my PS3/Season/Pro, it's hard to understand exactly what's going on.
 
# 16 Qb @ 09/21/12 08:41 AM
Quote:
Reduces frame rater jitter on the PS3 as experienced by a number of players in all game modes but was most noticeable in OTP
Hopefully a 360 update with this fix isn't far behind.
 
# 17 kestrel @ 09/21/12 09:44 AM
Quote:
Originally Posted by Therion7
EDIT: Then when you read stuff like this:

Cpu hitting power = User hitting power and User hitting power = CPU hitting power.

Just tested these sliders when quite a bit of people were claiming that Hitting power sliders are reversed. I didn't believe it because i knew for certain that putting both user and cpu hitting power sliders to minimum reduces the hitting power...

Then when still i saw comments about the sliders reversed i tested them. The sliders are not reversed like max=min and min=max as i thought people were saying, actually they are "switched".
I think this is on to something. I'm on PS3. To test it out, so far I've played three games with these checking/hitting sliders:
Hitting Assistance: Maxed
Aggression Human: Maxed
Aggression CPU: Empty
Hitting Power Human: Maxed
Hitting Power CPU: Empty
My hits, when I could line them up, would be the ones you see people complaining about; I would bounce off of the opposing player. Every once in a while, we would bounce off of each other. Usually, the opposing player kept possession of the puck. The ice diagram that you can look at between periods rarely showed any hits, and those hits that were shown had no replay available.

Then, for one game (so far), I maxed out Hitting Power CPU and emptied Hitting Power Human (everything else remained the same). When I could line up a hit, I put a good hit on the opposing player. If they had the puck, they always lost it. My player stood his ground while the opposing player usually found his backside on the ice. For the first time in NHL 13, I injured an opposing player with a hit and not a slapshot. There were at least 5 hits indicated on the ice diagram between periods, and the third had 10, many of which had replays available. Some hits I don't remember delivering, so I'm guessing that the slider also affects my CPU teammates as it does me (which would make sense, it was that way in the past, right?).

Now, I'll concede that these sliders are exaggerations (for lack of a better word) of what I would normally play with, but I wanted to test with these things completely in my favor and swing it the other way to try and get what I would consider baseline information--best and worst case scenarios, if you will.

All of these games have been Tampa Bay (me) at Montreal with 8 minute periods. I'll try some more games, same teams, same settings as the fourth game, to see if the hits are consistently better than the first three games, but I have a feeling they will be, so long as I can line up the hit.
 
# 18 Therion7 @ 09/21/12 10:57 AM
Playing Pittsburgh (me) v. Philly, pro, hitting assistance full. Tuner 1.00. I've deleted game data also. Back to box gameplay, fully offline.

Human hitting power - zero
CPU hitting power - full

I can perform open ice hits that knock Flyers off their feet.

Reverse those sliders and I tend to bounce off the CPU players.

Wasn't 100 percent sure, but I'm now fairly convinced.
 
# 19 speels @ 09/21/12 11:37 AM
I started a thread about the hitting power being reversed and should have mentioned all this stuff in there.

I play on the PS3 and have tested this on All-Star difficulty using all of TNK's sliders with only hitting power max/min. I have also used tuner 1.01 and 1.02 as well as tested with title update 1.01 and 1.02. I always play with Toronto and have tested against Montreal, Philly, Nash, NYR, Edmonton, St. Louis, and Boston, as I wanted to play against many different styles of teams. (ie Edmonton=fast and agile and Boston=big and powerful.

I played 4 games against each team 2 home and 2 away, just to negate any home ice advantage, if there is one. When I had Human hit power at 6 and CPU at 0, I got man handled by every team, but Boston detroyed me with 3 injuries. To be fair I was putting myself in the ways of hits and also going out of my way to hit people. Even Edmonton, who I consider one of the weaker teams in terms of hitting, was knocking me down quite regularly.
Then I reversed the sliders and had CPU hit power at 6 and human at 0 I had very different results. Only the big players, Chara, Backes, etc, would knock me off the puck, but players like Eberle, Hall, Richards, would never knock me down and barely ever get the puck lose from a hit. I could run people over with Kessel, not at will, but if I lined them up, and Phaneuf was a beast!

I did come to the conclusion that these sliders are actually reversed in who they affect with the CPU hitting power slider affecting Human power and vice versa.

I did not bring this up to complain, I brought it up because many people give a slight edge to the User on the higher difficulties and I just wanted people to know that if you think you are giving the user, or the CPU and advantage, you are actually giving it to the other one. This is fairly easy to test, but got me wondering if any other sliders may be reversed this way, although I highly doubt it.

As a side note, last night I tested with both at 0 and both at 6 and the sliders definitely work correctly because the game had more big hits with the sliders at 6 than at 0.
 
# 20 Taku @ 09/21/12 11:50 AM
Thanks for testing it out. I made a topic about this to EA forums and even PM'd EA_Noun about it, no replies. Oh and stupid thing is that in cpu vs cpu games the cpu hitting power slider seems to work as it should.
 

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