One area for improvement in Attacking Intelligence that we identified in June was that we wanted to see more instances of players coming towards the ball to become a passing option. The system tends to focus more on players making runs away from the ball carrier and in the EAC build I still felt this was the case. It’s not a problem because the movement compared to FIFA 12 is almost incomparable but to add just a little bit of light and shade to the visual element of Attacking Intelligence I think it would be great to see more players moving towards the ball carrier showing for a pass.
Some additional tuning has also happened under the hood to the Attacking Intelligence logic which makes players consider whether making a forward run is actually a good idea or not. In the E3 code we’d played previously certain players (especially fullbacks) had a tendency to vacate their position too freely leaving you vulnerable if the ball was turned over. That’s now gone and if you already have your winger out wide in a great position, the fullback isn’t going to run forward just because he can. He’ll still push up to support and overlap if it’s appropriate, but if there’s a man to mark that will be his first priority.
Swearing can still influence the ref though. Excessive swearing can cause the referee to be stricter on your team or be more lenient on your opponents. It can also be mentioned in commentary and be used to trigger stories within Career Mode. After a decision is made, Kinect will be listening for a short period of time (we don’t know how long) and if it picks up on any unsavory language, it’ll trigger one or some of the events above.
Elsewhere it can be used to make tactical changes and subs without pausing, and when playing as a single player you can encourage team mates to shoot, make clearances and call for passes, amongst other things in Be A Pro. Ian assured us that there will be support for various accents, that each needed to be individually tested.