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Madden NFL 13 News Post


DLG's Casey Mosier has posted his Madden NFL 13 hands-on impressions.

Quote:
This is a huge item for many of you (myself included) so let’s hit this topic right off the bat. The Passing system IS as advertised. Pass trajectories have been added so make sure you put touch on your throws when you need to. This has ELIMINATED the so-called super line backers. HOWEVER, if you throw a bullet pass directly to a linebacker with a receiver a few yards (5 maybe) behind him, you will possibly get picked off. I just wanted to put that in there for the folks who refuse to use actual passing windows like they are supposed to (and have to in the NFL). Use common sense and the pass will get there pending your QB can make the throw.
“Throwing a receiver open” is HUGE! It is a great feeling to see a receiver well covered and being able to aim the throw to where only he can catch it. Can you say back shoulder throws?!? That’s right, it is in there. I threw maybe 10-12 touchdowns using back shoulder throws, either at the goal line or in the end zone. Beautiful! Leading a receiver or throwing to a spot works very well (once again, if your QB can make a good throw) but is very much dependent on the user. It will take you a few games for sure to get used to the intricacies of the new system.

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
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Madden NFL 13 Videos
Member Comments
# 1 DeuceDouglas @ 05/14/12 08:24 PM
Quote:
Get ready for the revolution.
Interesting.
 
# 2 Skyboxer @ 05/14/12 08:33 PM
The "better learn to user catch" hopefully only applies to vs human. I never user catch and only play no user catch leagues.
I'm not a "stick skill" type person and rather have ratings matter more.
We'll see...
 
# 3 thesubmittedone @ 05/14/12 08:44 PM
Usually by now within the dev cycle we'd hear about all these new tackling animations and how tackling is SOOOOO much better with some silly new feature like Pro-Tak and this and that... but this time there's almost nothing. Besides verbiage that seems to leave many doors open (i.e. "Investment in tech leads to 430+ new catch animations"), we've heard nothing about tackling animations.

I just can't believe the big announcement is anything but a new physics engine.
 
# 4 RynoAid @ 05/14/12 08:45 PM
I know you can only user catch when the icons are grey'd out, but the cpu certainly made catches for me in most other situations.
 
# 5 Big FN Deal @ 05/14/12 08:54 PM
Quote:
Originally Posted by CRMosier_LM
Ratings do matter but you are missing a huge part of the game if you dont throw your receiver open or throwing to a spot. The game is designed to user catch (imo).

Sent from my ADR6400L using Tapatalk 2
Nice write-up sir. I think it was a good decision to wait until after the second CE. Look forward to hearing more after June 4th changes humanity as we know it.

Maybe that's what the Mayan's were referring to for 2012.
 
# 6 DJ @ 05/14/12 08:57 PM
Quote:
Originally Posted by CRMosier_LM
Ratings do matter but you are missing a huge part of the game if you dont throw your receiver open or throwing to a spot. The game is designed to user catch (imo).

Sent from my ADR6400L using Tapatalk 2
I didn't have to user catch to throw a guy open in APF 2K8. No reason why I should have to do that in Madden.
 
# 7 Big FN Deal @ 05/14/12 09:01 PM
Quote:
Originally Posted by DCowboys22
I agree that it's very telling that there is zero information out there about tackling while every other gameplay element has at least been addressed. The coverage is now read n react, the o-line isnt being overhauled but tuned. And the Madden dev team hasn't immediately refuted the strong physics theory like they have for other theories in prior games that gained similar buzz. RTP is likely the monumental change.
I agree with this. People from the community events have not said a peep about DPP or tackling so I presume they are both part of things to come.
 
# 8 LBzrule @ 05/14/12 09:05 PM
Quote:
Back then, the DB’s tended to turn their hips late on the trail and follow technique which allowed the receiver to get a few unnecessary steps on them (especially on the deep ball). I am very pleased to report that this is no longer the case as of the builds we played. The DB’s get their hips around just when you would expect them to and it is really a smooth transition.
I think this it is great that it is out for good corners. I would need to see it as I'm thinking this should remain in for bad CB's like Frank Walker and a host of other guys. Unless it was a bug of course. I'll ask the deep pass question later.
 
# 9 statum71 @ 05/14/12 09:38 PM
I don't know what to think....

I get encouraged when I read someone saying the commentary is very fluid and smooth like butter.

But then again it doesn't seem like it based on that sample video. Sounds generic, robotic, and kinda bland.

I really hope we're missing something that these guys saw.
 
# 10 jmurphy31 @ 05/14/12 09:39 PM
Quote:
Originally Posted by Big FN Deal
Nice write-up sir. I think it was a good decision to wait until after the second CE. Look forward to hearing more after June 4th changes humanity as we know it.

Maybe that's what the Mayan's were referring to for 2012.
Pretty funny comment.
 
# 11 jpdavis82 @ 05/14/12 09:51 PM
Quote:
Originally Posted by speedy9386
Maybe they just didn't do anything to improve tackling.
Yeah they touched up and improved on every part of the game except tackling
 
# 12 jeremym480 @ 05/14/12 09:56 PM
This user catch stuff doesn't sound good.
 
# 13 ch46647 @ 05/14/12 10:23 PM
Quote:
Originally Posted by Errors Occurred
Can someone there tell us hows tackling this year? I always make up a player and make him a MLB always have for years now so I would like to know if we have any new hits for this year? I always make the next Ray Lewis
Many of us are hoping for a real time physics engine which should revolutionize tackling in football games forever. Right now it is just speculation but we are all waiting on June 4th for this "monumental" gameplay announcement.
 
# 14 roadman @ 05/14/12 10:24 PM
Quote:
Originally Posted by Errors Occurred
Can someone there tell us hows tackling this year? I always make up a player and make him a MLB always have for years now so I would like to know if we have any new hits for this year? I always make the next Ray Lewis
Eh, if EA hasn't talked about the tackling, yet, no one else can until after the embargo lifts on June 4th.
 
# 15 jfsolo @ 05/14/12 10:26 PM
Quote:
Originally Posted by CRMosier_LM
Honestly to elaborate a little bit more, I didn't feel the "boost" while user catching versus Madden 12. Let's also not forget that the DB's actually make plays on the ball this year and will knock you senseless in mid air when you grab the ball. There are a ton more drops due to contact so far this year. Maybe more than I saw in all of Madden 12.

Sent from my ADR6400L using Tapatalk 2
I hope that the defenders are exponentially better in attacking receivers when there is no chance for them to go for a pick. I only play vs the CPU, but I still like User Catching if possible. In the past it has always been way to overpowered in the User's favor.

One question, has the animation where the defensive player will try to go for a pick while behind the receiver finally been eradicated? It's the one where he acts like he's the receiver and tries to catch the ball at his waist instead of trying to pop the receiver or get his hand in there to break up the play.
 
# 16 Yeah...THAT Guy @ 05/14/12 10:30 PM
Quote:
Originally Posted by CRMosier_LM
Why not?!? Over powered user catching was one of ky pet peeves from last year. What?!? You haven't heard me complain about scrubs becoming studs because of user catching in my YouTube vids lol?!? I wouldn't be giddy about it if it was like last year, you are gonna have to trust me until you get hands on.

Sent from my ADR6400L using Tapatalk 2
Now I feel a little better.
 
# 17 djordan @ 05/14/12 10:32 PM
I guarantee there will be no true physics in regards to tackling come june 4th. Why would they release gameplay videos to the media showing lackluster tackling only to change up June 4th and reveal RTP. Just doesn't make any sense IMO.

I'm just going by EA's previous track record.
 
# 18 Trojan Man @ 05/14/12 10:37 PM
So here's a question about user catching and defending the pass. I user catch most everything and user defend most everything, though I play exclusively offline.

Now with all the new catch animations, are these available to those of us who user catch? I ask this because on the rare occasion that I don't user catch or defend a pass I see animations I've never seen when doing it myself.

What have ye to say on that point, CR?
 
# 19 ch46647 @ 05/14/12 10:39 PM
Quote:
Originally Posted by djordan
I guarantee there will be no true physics in regards to tackling come june 4th. Why would they release gameplay videos to the media showing lackluster tackling only to change up June 4th and reveal RTP. Just doesn't make any sense IMO.

I'm just going by EA's previous track record.
EA's track record would certainly back your statement. However, hopefully this is the year they finally break that mold. Anyway, when you think of the timing it wouldnt be a bad time to un-veil something like RTP's. June 4th is the first day of E3. If Madden came out and said "We now have a real time physics engine for tackling" it would blow the doors off of E3. Madden would get so much hype it would be incredible. (Assuming the physics engine works as advertised) They could then ride that momentum right through the summer and on to August 28th.

Honestly, assuming it is something as big as an excellent RTP's engine, it is true marketing genious.
 
# 20 roadman @ 05/14/12 10:41 PM
Quote:
Originally Posted by djordan
I guarantee there will be no true physics in regards to tackling come june 4th. Why would they release gameplay videos to the media showing lackluster tackling only to change up June 4th and reveal RTP. Just doesn't make any sense IMO.

I'm just going by EA's previous track record.
Chase said they didn't show any game play videos for an obvious reason. That doesn't mean RTP, but they did show a kickoff a few weeks ago that had some type of physics.
 

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