Madden NFL 13 News Post
Madden NFL 13 Videos
Member Comments
|
|||||||||||||
|
Also, so now with shading CB's will they actually play outside or inside? How does the shading work this year. Is it the same?
# 102
turftickler @ 04/27/12 07:28 AM
The Madden cheeser may finally have to learn how to play real football this year.
I saw some sliding. That will never change with the current console generation. They will have to start from scratch on a new platform. I'm not giving EA any passes on this. They should have recognized this right away and fixed/removed the software they were using to build this game.
Pre-game looks good, hopefully there is a lot more to it than what we have seen. Still see mirrored WR/DB actions. That's not good. As far as physics go, I'm not seeing much of what could be physics. There were glimpses, but that could just be some better transitional animations.
The graphics look great, but the most of the player models are too muscular. They really need to town that done some. It makes the game less desirable for true sim heads. As far as gameplay goes, that will be the number one deciding factor for all real ballers.
Waiting for the demo to drop, then I will put up a youtube video on my channel.
I saw some sliding. That will never change with the current console generation. They will have to start from scratch on a new platform. I'm not giving EA any passes on this. They should have recognized this right away and fixed/removed the software they were using to build this game.
Pre-game looks good, hopefully there is a lot more to it than what we have seen. Still see mirrored WR/DB actions. That's not good. As far as physics go, I'm not seeing much of what could be physics. There were glimpses, but that could just be some better transitional animations.
The graphics look great, but the most of the player models are too muscular. They really need to town that done some. It makes the game less desirable for true sim heads. As far as gameplay goes, that will be the number one deciding factor for all real ballers.
Waiting for the demo to drop, then I will put up a youtube video on my channel.
the camera flashes are ridiculous - there are not even that many flashes at the super bowl!
Presentation is one aspect of the game, can't really judge gameplay until the product is released.
# 105
Big FN Deal @ 04/27/12 10:34 AM
|
|||||||||||||
|
"All is not lost if your receiver isn’t looking for the ball and you want to throw to him though. You can still throw to that receiver whose icon is still “ghosted”, but you will have to switch over and user catch it yourself. This is also true for the defense." http://www.operationsports.com/forum...ay-review.html
Also this was stated in the EA game play playbook blog
"The new Read and React Defensive AI System ties directly into what I talked above with the receiver not being able to play catches unless they see the ball, so it works for both sides of the ball. This change will affect both the offense and defense in different ways, but nobody will be able to catch or swat unless they see the ball first. However, if the user has manually taken control and attempts to make a play on the ball, they will still have a shot at success." http://www.easports.com/madden-nfl/n...fl-13-gameplay
it looks good but im still not buying, the gameplay still looks the same
# 107
tfctillidie @ 04/27/12 12:01 PM
|
|||||||||||||
|
This sounds really bad to me. Makes me seem like user control will defy this feature entirely and the over abundance of interceptions will continue. (Praise the OS lords I don't have to deal with a TNT response to that...)
From the sounds of it, any experienced user catch player will easily break this system and make it look like M12 if they can click on and catch like we do now. They need to make it so that you are delayed in movement until the player sees it or something, or else this is just offline fluff or for those who don't user online...which wouldn't be any competitive player. Is the competitive player base really that small?
I'm actually really surprised at:
A) EA devs saying they can't user catch very good...I mean really? Play your game more! I've only played about 100 games a year since this generation started and user catching is as easy as walking down the street for me. Not saying I'm amazing at it, just saying it's really not that hard to make an attempt on the ball using most routes. As a DB it's really easy to take an out of position player and turn it into a play on the ball.
B) So many people having trouble catching the ball on their own. A single night of practicing it should make you fairly comfortable in doing so. Why is it so hard for people to learn this? Bring back training drills, that was really quite helpful in teaching how to user catch! An hour of that and you're money.
Pretty disappointing to hear though.
# 108
Juggernaut55 @ 04/27/12 12:21 PM
do we really need phil simms and jim nantz in the game? i dont mind them talking but we dont need to see them
# 109
Big FN Deal @ 04/27/12 12:24 PM
@tfctillidie, I feel you but the blog does say "a shot at success" so maybe that means it will not be a given like M12.
Also, I had the exact same concern when they announced this for NCAA 13 and I was told, given the added ball speeds, trajectories and quicker smoother animations, passes aren't in the air anywhere near as long as last year, so that means less time to make User adjustments.
So if someone intended to snap the ball and instantly throw a pass to an unsuspecting receiver, then quickly User control to make the catch, it would be inherently more difficult than last year due to how much quicker the ball is "on" the receiver.
I personally believe that a lot of this stuff has been done to target "cheese"/program exploitation but they just aren't pushing that point. If they come out and say they have intentionally made it harder to do ___ when User controlled, even if that makes it more realistic, you have those in the Madden community that would freak. lol.
I know they did that with throwing back across the QB's body but just watch how many times they keep justifying that so the "it's just a video game, if I wanted real I'd play outside" masses don't protest. It's funny to me seeing the devs try to gently persuade gamers that realistic is a fun way to play Madden after all these years of Madden-ball.
Of all the risks this new team might take, trying to transition the Madden masses into enjoying more realistic game play, is the biggest, imo, but I applaud them for taking it.
Also, I had the exact same concern when they announced this for NCAA 13 and I was told, given the added ball speeds, trajectories and quicker smoother animations, passes aren't in the air anywhere near as long as last year, so that means less time to make User adjustments.
So if someone intended to snap the ball and instantly throw a pass to an unsuspecting receiver, then quickly User control to make the catch, it would be inherently more difficult than last year due to how much quicker the ball is "on" the receiver.
I personally believe that a lot of this stuff has been done to target "cheese"/program exploitation but they just aren't pushing that point. If they come out and say they have intentionally made it harder to do ___ when User controlled, even if that makes it more realistic, you have those in the Madden community that would freak. lol.
I know they did that with throwing back across the QB's body but just watch how many times they keep justifying that so the "it's just a video game, if I wanted real I'd play outside" masses don't protest. It's funny to me seeing the devs try to gently persuade gamers that realistic is a fun way to play Madden after all these years of Madden-ball.
Of all the risks this new team might take, trying to transition the Madden masses into enjoying more realistic game play, is the biggest, imo, but I applaud them for taking it.
# 110
tfctillidie @ 04/27/12 01:01 PM
I think/hope you're right. EA's announced features don't ever seem to play out the way we want them to tho, so we'll have to see for ourselves in August.
It's easily my biggest frustration, despite that it tends to be where I can succeed in the game, I just want better realism. I can't play the CPU cause of it, they just can't compete vs a user catch...but the game is really frustrating without user catch because so many throws don't work with a CPU target.
Here's hoping..
It's easily my biggest frustration, despite that it tends to be where I can succeed in the game, I just want better realism. I can't play the CPU cause of it, they just can't compete vs a user catch...but the game is really frustrating without user catch because so many throws don't work with a CPU target.
Here's hoping..
# 111
kjcheezhead @ 04/27/12 01:22 PM
|
|||||||||||||
|
# 112
Segagendude @ 04/27/12 01:35 PM
|
|||||||||||||
|
# 113
Big FN Deal @ 04/27/12 02:17 PM
We will have to wait and see how it all is implemented but from the way I understand it, the added transitional/situational animations added should help diminish the visual WTF moments for User catching and pass defending.
For example, in that Woodson clip shown in the video, if switching to User control without actually turning him around, strafing to attempt a INT, which should be more difficult this year due to reduced ball flight time, hitting the "catch" button should cause an applicable animation to trigger in M13.
It seems to me many of the issues in M12's WR/DB moments, stemmed from a lack of the correct animation being available to trigger for a given situation. So a defender with their back to the play being User controlled in M12 could trigger either a ridiculous over the shoulder "no look" grab or some superhuman looking instant turnaround INT/swat. This year, IF the proper animations are available, it should look far more realistic in relation to the situation.
That said, people need to realize, as a User playing in the "god view", certain actions most likely will and should be far more successful in the game because unlike the in-game player, the User defender can actually time the swat/pass defense better, since they can see the ball.
http://www.youtube.com/watch?v=kvyW5EkUQYk
I am as big of a User control realistic limitations advocate as anybody but there are some reasonable trade offs for playing from the current game play view, that have to acknowledged.
For example, in that Woodson clip shown in the video, if switching to User control without actually turning him around, strafing to attempt a INT, which should be more difficult this year due to reduced ball flight time, hitting the "catch" button should cause an applicable animation to trigger in M13.
It seems to me many of the issues in M12's WR/DB moments, stemmed from a lack of the correct animation being available to trigger for a given situation. So a defender with their back to the play being User controlled in M12 could trigger either a ridiculous over the shoulder "no look" grab or some superhuman looking instant turnaround INT/swat. This year, IF the proper animations are available, it should look far more realistic in relation to the situation.
That said, people need to realize, as a User playing in the "god view", certain actions most likely will and should be far more successful in the game because unlike the in-game player, the User defender can actually time the swat/pass defense better, since they can see the ball.
http://www.youtube.com/watch?v=kvyW5EkUQYk
I am as big of a User control realistic limitations advocate as anybody but there are some reasonable trade offs for playing from the current game play view, that have to acknowledged.
|
|||||||||||||
|
Here's something Taz just stated in another thread:
|
|||||||||||||
|
All things being equal, we'd all agree that both the passing game and OL/DL interactions needed an overhaul. Ideally, we'd like both addressed in the same cycle. If that can't happen, then a decision has to be made and I think that's the signifigance of Taz's post.
If they had the flexibility to only address passing or OL/DL, then I think they went with the right option. It's not so much about working outside/inside or going with the sexier option (although that's probably part of it). I think what sways a decision is bang-for-their-development-buck.
Let's take Madden out of the equation and think about the average football fan: do they understand principles of OL/DL battles? Do they know the signifigance of a stunt? Do they even know what a kickslide is? Sure some fans do, but a significant number could care less.
Hell, I think we're just now seeing some fans want to dig deeper into the game as evidenced by the emergence of hardcore sites such as profootballfocus.com. Even here at OS, you can tell who knows about trench work and who's just regurgitating what they've read from other knowledgeable OSers.
So again, I don't think it's as cut & dry as going with the sexy pick (borrowing your draft metaphor). We all understand that the end-game is to move units. I think it makes more sense to make necessary changes to the passing game as more people are going to notice and appreciate those.
That said, I firmly believe OL/DL is on their immediate radar.
|
|||||||||||||
|
# 116
Big FN Deal @ 04/27/12 03:35 PM
Great post Rgiles and it helps put things in better perspective, imo.
It absolutely makes far more practical and business sense to tie in an OL/DL overhaul with some other far more celebrated aspect of football, like say the running game. I can definitely picture even the casual football fan getting far more excited and interested in a completely redone OL/DL system in context with marketing a new running system and movement animations.
It absolutely makes far more practical and business sense to tie in an OL/DL overhaul with some other far more celebrated aspect of football, like say the running game. I can definitely picture even the casual football fan getting far more excited and interested in a completely redone OL/DL system in context with marketing a new running system and movement animations.
# 117
KyrieIrving @ 04/27/12 04:59 PM
Hat interception around 25-30 was amazinly played out, i hope we see that more often
|
|||||||||||||
|
# 119
Senator Palmer @ 04/27/12 07:42 PM
|
|||||||||||||
|
And speaking of the kickslide, I'm counting the days until I can see this in Madden:
...instead of this:
^This has got to go. I'm with rgiles in that I believe they feel the same way, Clint especially.
|
|||||||||||||
|
Post A Comment


08:27 PM - April 25, 2012 by jpdavis82





