Home
NBA 2K12 News Post


The NBA 2K12 PC patch has finally been released, weighing in at 193 MB.

Read below for all the patch details. Thanks Mr.Wednesday!

ONLINE
  • Several matchmaking optimizations have been made in order to help users get into games quicker. This will reduce the amount of time the “Searching For Opponent…” screen is displayed for.
  • Addressed a number of network errors that would cause games to end prematurely.
  • Addressed an issue in Team-Up where certain conditions would lead to a player standing idle for prolonged periods of time.
  • Corrected a Win/Loss streak tracking issue such that the “Back to Back to Back” achievement/trophy will now unlock at the proper time.
  • Fixed an issue that would cause large-user Team-Up games to hang at halftime if all users watched the halftime show in-full.
  • Addressed an issue that would lead to a disconnect in subsequent games when one or more users modified their playbook for the current game.
  • A number of Association: Online optimizations were made to greatly minimize disconnects.
  • Additionally, general optimization improvements were made in order to improve the overall online experience.
GENERAL
  • Previously unlocked NBA’s Greatest games and ‘Gift with Purchase’ Kings/Warriors teams will now remain unlocked after playing and exiting the Association/My Player game modes.
  • Fixed an issue where the roster would become corrupt when attempting to enter the ‘Legends Showcase’ with unsaved roster changes.
  • Fixed a rare issue that would cause the game to hang when attempting to skip the pre-game presentation in Season and Playoff modes.
  • Corrected an issue where players could become duplicated after editing a Created Team.
  • “PIPPEN” dunk package has been updated so that it can be re-assigned to Pippen when switched off of him.
  • Addressed issue where Created Players are assigned Cold Zones for all shot locations. This change applies for all generated players in Association/My Player modes as well.
  • The Adidas Zig Pro Future and ZigEncore shoes should now have the correct shoe image associated with them.
GAMEPLAY
  • On-dribbler steal success rates have been tuned down.
  • Tuned accuracy of directional passing in order to more reliably pass to the intended target.
  • Improved help defense, specifically for rotations on pick-and-roll situations.
  • Defensive tuning on 3PT shots to reduce the success of contested threes.
  • Addressed an issue on drives to the basket where the help defender wouldn’t fully engage in the double team.
  • Increased the velocity of lob passes into the post so they are less vulnerable to tips and steals.
  • Reduced steal success when the defender attempts a steal from behind the ballhandler.
  • Tuned player lunges on steal attempts such that they don’t cover an unrealistic amount of ground.
  • Tuned AI passes from the wing down into the post. The AI is now smarter during this situation, specifically where the perimeter defender is sagging off the ballhandler in anticipation of this pass.
  • Corrected an issue where during online gameplay, a shot ball would ‘re-launch’ even after it had been blocked.
  • Tuned AI playcalling during late-game situations so that they initiate plays faster.
  • Fixed an issue where the CPU ballhandler would take too long to pass (or in some cases, not pass the ball at all) when running a play in My Player.
  • Addressed an issue where the user would inadvertently commit an intentional foul with a defender when attempting to contest a shot with his hands up.
  • Tuned animation selection that would cause a player to lose forward momentum when attempting a Swat Block.
  • Addressed a specific case where attempting a pass fake would cause the pass to be thrown.
  • 8-second violations will no longer be called when the ball is poked loose and enters the backcourt.
  • Training Camp: Triple Threat drill score requirements lowered in order to make it a little easier to complete the drill.
  • Legends Showcase: Fixed a hang that would occur when the AI would recover a loose ball by diving for the ball and then sitting idle with it.
  • Legends Showcase: Addressed a case where players who did not meet the requirements were able to throw a flashy pass.
MY PLAYER
  • Corrected an issue where the game would hang after winning the NBA Finals in My Player mode.
  • Trading logic has been greatly improved in this mode. In particular, your team’s GM will no longer overhaul the roster once you join the team.
  • Your team’s GM will now do a better job of acquiring one of your recommended players when he comes to you asking for potential trade targets. Be careful what you ask for!
  • Fixed an issue where both teams in a game would be using the wrong playbooks on occasion.
  • A few select season-long milestones (e.g. Shoot 85% or better from the free throw line) should now properly unlock when the prerequisite conditions are met.
  • The camera should now properly follow the action in your Signature Shoe Commercial.
THE ASSOCIATION
  • A number of trade logic improvements have been made for this experience (these apply to Association: Online as well).
  • Addressed the CPU lineup building / player role allocation such that players no longer become unnecessarily upset with the direction of their respective teams.
  • New coaching staff is now generated when you get many years into the mode. This will result in sufficiently skilled coaches available to be hired.

Game: NBA 2K12Reader Score: 8/10 - Vote Now
Platform: iOS / PC / PS3 / Xbox 360Votes for game: 101 - View All
NBA 2K12 Videos
Member Comments
# 1 RedPhazon8 @ 03/06/12 06:13 PM
Finally... thanks Steve.
 
# 2 Behindshadows @ 03/06/12 06:22 PM
mine downloaded 2megs a sec...got it in 2 minutes....thanks Steve!
 
# 3 puttincomputers @ 03/06/12 06:23 PM
Beat me to it Steve! You locked the other thread while I was updating the first post! LOL!!!

Quote:
Originally Posted by Behindshadows
mine downloaded 2megs a sec...got it in 2 minutes....thanks Steve!
2MB a minute! You make my 190kb a minute sound ancient!
 
# 4 geisterhome @ 03/06/12 06:25 PM
Training Camp: Triple Threat drill score requirements lowered in order to make it a little easier to complete the drill.

probably the easiest way to check if the patch is working for you...
 
# 5 myownsun @ 03/06/12 06:25 PM
Finally...The patch comes around.

Thanks for the heads up king aka Steven/Stephen/Steve
 
# 6 myownsun @ 03/06/12 06:30 PM
Quote:
Originally Posted by geisterhome
Training Camp: Triple Threat drill score requirements lowered in order to make it a little easier to complete the drill.

probably the easiest way to check if the patch is working for you...
What score should I keep an eye out for?

Thanks for the tip Btw
 
# 7 geisterhome @ 03/06/12 06:31 PM
Quote:
Originally Posted by myownsun
What score should I keep an eye out for?

Thanks for the tip Btw
i believe it was 5000 before, so smth below that margin now.
 
# 8 myownsun @ 03/06/12 06:32 PM
Quote:
Originally Posted by geisterhome
i believe it was 5000 before, so smth below that margin now.
Kewl
 
# 9 Mr.Wednesday @ 03/06/12 06:39 PM
Release notes from the Steam update:

Quote:
Originally Posted by Steam
These are the full game update notes for the PC version of NBA 2K12.
ONLINE
• Several matchmaking optimizations have been made in order to help users get into games quicker. This will reduce the amount of time the “Searching For Opponent…” screen is displayed for.
• Addressed a number of network errors that would cause games to end prematurely.
• Addressed an issue in Team-Up where certain conditions would lead to a player standing idle for prolonged periods of time.
• Corrected a Win/Loss streak tracking issue such that the “Back to Back to Back” achievement/trophy will now unlock at the proper time.
• Fixed an issue that would cause large-user Team-Up games to hang at halftime if all users watched the halftime show in-full.
• Addressed an issue that would lead to a disconnect in subsequent games when one or more users modified their playbook for the current game.
• A number of Association: Online optimizations were made to greatly minimize disconnects.
• Additionally, general optimization improvements were made in order to improve the overall online experience.
GENERAL
• Previously unlocked NBA’s Greatest games and ‘Gift with Purchase’ Kings/Warriors teams will now remain unlocked after playing and exiting the Association/My Player game modes.
• Fixed an issue where the roster would become corrupt when attempting to enter the ‘Legends Showcase’ with unsaved roster changes.
• Fixed a rare issue that would cause the game to hang when attempting to skip the pre-game presentation in Season and Playoff modes.
• Corrected an issue where players could become duplicated after editing a Created Team.
• “PIPPEN” dunk package has been updated so that it can be re-assigned to Pippen when switched off of him.
• Addressed issue where Created Players are assigned Cold Zones for all shot locations. This change applies for all generated players in Association/My Player modes as well.
• The Adidas Zig Pro Future and ZigEncore shoes should now have the correct shoe image associated with them.
GAMEPLAY
• On-dribbler steal success rates have been tuned down.
• Tuned accuracy of directional passing in order to more reliably pass to the intended target.
• Improved help defense, specifically for rotations on pick-and-roll situations.
• Defensive tuning on 3PT shots to reduce the success of contested threes.
• Addressed an issue on drives to the basket where the help defender wouldn’t fully engage in the double team.
• Increased the velocity of lob passes into the post so they are less vulnerable to tips and steals.
• Reduced steal success when the defender attempts a steal from behind the ballhandler.
• Tuned player lunges on steal attempts such that they don’t cover an unrealistic amount of ground.
• Tuned AI passes from the wing down into the post. The AI is now smarter during this situation, specifically where the perimeter defender is sagging off the ballhandler in anticipation of this pass.
• Corrected an issue where during online gameplay, a shot ball would ‘re-launch’ even after it had been blocked.
• Tuned AI playcalling during late-game situations so that they initiate plays faster.
• Fixed an issue where the CPU ballhandler would take too long to pass (or in some cases, not pass the ball at all) when running a play in My Player.
• Addressed an issue where the user would inadvertently commit an intentional foul with a defender when attempting to contest a shot with his hands up.
• Tuned animation selection that would cause a player to lose forward momentum when attempting a Swat Block.
• Addressed a specific case where attempting a pass fake would cause the pass to be thrown.
• 8-second violations will no longer be called when the ball is poked loose and enters the backcourt.
• Training Camp: Triple Threat drill score requirements lowered in order to make it a little easier to complete the drill.
• Legends Showcase: Fixed a hang that would occur when the AI would recover a loose ball by diving for the ball and then sitting idle with it.
• Legends Showcase: Addressed a case where players who did not meet the requirements were able to throw a flashy pass.
MY PLAYER
• Corrected an issue where the game would hang after winning the NBA Finals in My Player mode.
• Trading logic has been greatly improved in this mode. In particular, your team’s GM will no longer overhaul the roster once you join the team.
• Your team’s GM will now do a better job of acquiring one of your recommended players when he comes to you asking for potential trade targets. Be careful what you ask for!
• Fixed an issue where both teams in a game would be using the wrong playbooks on occasion.
• A few select season-long milestones (e.g. Shoot 85% or better from the free throw line) should now properly unlock when the prerequisite conditions are met.
• The camera should now properly follow the action in your Signature Shoe Commercial.
THE ASSOCIATION
• A number of trade logic improvements have been made for this experience (these apply to Association: Online as well).
• Addressed the CPU lineup building / player role allocation such that players no longer become unnecessarily upset with the direction of their respective teams.
• New coaching staff is now generated when you get many years into the mode. This will result in sufficiently skilled coaches available to be hired.

 
# 10 balldoktor81 @ 03/06/12 06:42 PM
yep steam updated lets have some fun!!!!!
 
# 11 balldoktor81 @ 03/06/12 06:57 PM
after playing a quarter bucks(me) vs clippers i noticed better pnr defense by the cpu, especially if it is a good or great defender! paul defended me on the pnr like a never seen before... but alley ops passing is still...... will have to play more games to write more about the changes
 
# 12 Goffs @ 03/06/12 07:14 PM
The other way to find out if you have the patch (STEAM version) is you can just got to the library tab and click on downloads to see whats been downloaded recently...
 
# 13 Mr.Wednesday @ 03/06/12 07:19 PM
Well, they updated the global.iff file. My custom global was deleted, luckily I had a backup. I wonder what they changed. I'm going to play with the default global before in put my old global back in. If I noticed any differences, I might have to use the Mod Tool to put all my old stuff back in.

Edit: Old global.iff files are still compatible.
 
# 14 anonex @ 03/06/12 07:54 PM
Can we actually play against a friend online now? (Thing you can do in 2k11 and 12 on consoles)
 
# 15 puttincomputers @ 03/06/12 07:54 PM
the CTD crash at the end of the 1st and 3rd quarters is still there. FAIL 2K!
 
# 16 UniversalNoob @ 03/06/12 07:58 PM
Quote:
Originally Posted by anonex
Can we actually play against a friend online now? (Thing you can do in 2k11 and 12 on consoles)

No. But now you find people via quick match lot faster. Tried several times to find a friend, in less than 5 minutes, we found each other. It takes just few seconds (the longest waiting time was ~30 seconds) to find someone, so you can try to find him, till you got it.


btw:
@janisk31 @maxp2k10pcCHAMP Right. That was not addressed per dev, not patchable.


No fixed OA for PC's this year -.-
 
# 17 anonex @ 03/06/12 08:01 PM
Quote:
Originally Posted by UniversalNoob
No. But now you find people via quick match lot faster. Tried several times to find a friend, in less than 5 minutes, we found each other. It takes just few seconds (the longest waiting time was ~30 seconds) to find someone, so you can try to find him, till you got it.
Thanks. Still, "you can try to find him, till you got it", what a terrible, terrible way to do it. Bugged website, bugged friend system, no way to invite a friend to play.
 
# 18 Leftos @ 03/06/12 08:07 PM
Quote:
Originally Posted by puttincomputers
the CTD crash at the end of the 1st and 3rd quarters is still there. FAIL 2K!
We're testing different stuff over at NLSC, trying to see if something can fix that. There's a guy saying that from his experience he has gone over 15 games without a CTD, as long as there was a program occupying as much RAM as NBA 2K12 did while the game was running.

Sounds extremely weird and goes against everything I know from my CS studies, but I thought that there was nothing to lose.

So I made a tool that does nothing more than allocate as much memory as you tell it to. I can't say I have verified his theory, as I only tested it for 2 games (playing the game with the tool running in the background) and didn't get any crash.

It might just be that this weird fix works, or it doesn't.

In either case, it won't hurt you to try it out and tell us if it worked for you or if the guy just got lucky for 15 games straight.

Read on from this post, the link to the tool is 3 posts below or something: http://forums.nba-live.com/viewtopic...87485#p1487485
 
# 19 WTF @ 03/06/12 08:08 PM
I've never had a crash w/ 2k12. Is everyone getting that? Interesting.
 
# 20 Leftos @ 03/06/12 08:11 PM
You've just been lucky. I've had the game crash on me all too often, and it's extremely frustrating when it happens after 3 12 minute quarters, as you've lost an hour of a good game most often. And the crash reports are coming from people with all kinds of set-ups. No matter the CPU, GPU, drivers, OS, roster, whether you've installed mods or not, there's this damn random crash once in a while that will make you want to put your controller through your monitor.
 

« Previous123456Next »

Post A Comment
Only OS members can post comments
Please login or register to post a comment.