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Game: Tiger Woods PGA TOUR 13Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 10 - View All
Tiger Woods PGA TOUR 13 Videos
Member Comments
# 1 tehova @ 02/23/12 04:52 PM
I dont actually think this is what the community has been asking for
 
# 2 DivotMaker @ 02/23/12 05:53 PM
Quote:
Originally Posted by tehova
I dont actually think this is what the community has been asking for
Actually, this is similar to what the TW community on the EA forums have been asking for as well as other forms of feedback.
 
# 3 DivotMaker @ 02/23/12 06:17 PM
Quote:
Originally Posted by lhslancers
This is what they have been working on? I guess they feel they have the rest of the game knocked it they had the time to bother with this kind of stuff. Still playing 11 TBH.
Yes, God forbid if they try to improve the online game features....have fun with 11.....
 
# 4 DivotMaker @ 02/23/12 07:15 PM
Quote:
Originally Posted by lhslancers
I play offline only. 11 is a very good game. I'll download 13 but this kind of stuff doesn't interest me in the least.
Fair enough.....
 
# 5 DivotMaker @ 02/23/12 10:38 PM
Quote:
Originally Posted by lhslancers
I like 12 too but it would be nice if you could disable the caddy entirely. Augusta was a very nice addition.
Agreed....with TW11 TrueAim and TW12 courses with Augusta and NO Caddy, I am hoping this is what we are getting with TW13....
 
# 6 Lieutenant Dan @ 02/24/12 02:49 PM
Quote:
Originally Posted by DivotMaker
Agreed....with TW11 TrueAim and TW12 courses with Augusta and NO Caddy, I am hoping this is what we are getting with TW13....
THis would be the ideal, but I'm pessimistic that EA dumps the caddy and reinstitutes 11's TrueAim. I'm certainly hoping though.

FWIW, I loved both 11 and 12 as different games.
 
# 7 Koolie G @ 02/24/12 03:40 PM
Mike DeVault's hair is...interesting.
 
# 8 DivotMaker @ 02/24/12 03:47 PM
Quote:
Originally Posted by Lieutenant Dan
THis would be the ideal, but I'm pessimistic that EA dumps the caddy and reinstitutes 11's TrueAim. I'm certainly hoping though.

FWIW, I loved both 11 and 12 as different games.
The Caddy is still in the game, but you can disable him completely in TW13. TrueAim is now being called TrueView and we don't really know just yet how it compares to TA from TW11...
 
# 9 DivotMaker @ 02/24/12 07:33 PM
Quote:
Originally Posted by lhslancers
I bought 12 for Augusta. For me this is a tough upgrade. From what I can see the graphics are very similar and the golfers are nearly the same so...
My understanding from those who have seen the game in action have stated that the graphics are improved from 12 in many areas, including real-time dynamic lighting, galleries and course objects and buildings that are much more proportional and the galleries are much more random and they have more realistic animations and reactions.

That being said, the new swing mechanic and associated gameplay challenge are FAR more important to me personally and the main reason I will be upgrading ....
 
# 10 kickingguru @ 02/27/12 05:19 PM
The upgrade here is simple... GamePlay!!!! No more Turbo Controllers being helpful... Even after market Y axis disabling controllers will be minimized as you will need to swing diagonally to draw and fade. Caddie tips that are aggressive always use draw/fade so unless the Y axis disabler only plays on Amatuer... They are screwed... Just Awesome there....

The analog sensitivity will also eliminate many aftermarket controllers as tempo is now a factor and they will find it difficult to manage. The most difficult thing this year may be finding a good controller to use though... Xbox made or aftermarket....

Add to this, the whole Online Country Club dynamic which will really boost the games long term playability, allows you to earn the DLC instead of pay, and allows you to wear any clothing.... Id say the upgrade is much worth it...
 
# 11 OnlookerDelay @ 02/27/12 05:49 PM
Quote:
Originally Posted by kickingguru
The upgrade here is simple... GamePlay!!!! No more Turbo Controllers being helpful... Even after market Y axis disabling controllers will be minimized as you will need to swing diagonally to draw and fade. Caddie tips that are aggressive always use draw/fade so unless the Y axis disabler only plays on Amatuer... They are screwed... Just Awesome there....

The analog sensitivity will also eliminate many aftermarket controllers as tempo is now a factor and they will find it difficult to manage. The most difficult thing this year may be finding a good controller to use though... Xbox made or aftermarket....

Add to this, the whole Online Country Club dynamic which will really boost the games long term playability, allows you to earn the DLC instead of pay, and allows you to wear any clothing.... Id say the upgrade is much worth it...
Guru, what a wonderfully written assessment of the potential of Tiger 13... EA Sports needs to contract with you and put this on the back of the box! You did a great job of tying all the proported benefits of the Total Swing Control mechanic (in everything above Amateur difficulty) into an equation that hits the mark. I'd love to see the aftermarket controllers be rendered null & void. In theory, this should do it, but it's got to execute. I still think everyone will ultimately find a favorite MS wireless controller or DS3 controller (on the PS3 side) in terms of fine tuning, but the sensitivity *should* have to be there to make it work for accuracy and distance.
 
# 12 OnlookerDelay @ 02/27/12 08:40 PM
Quote:
Originally Posted by Seymour Scagnetti
Don't get your hopes up with the live tourney scores being realistic but at least you have these CC to play in against a limited field that are playing the game like they should.
And this is the key to why I think I'll at least enjoy the competition within my club because I know I'll be playing against trusted gamers who approach the game with the same, simulation-minded mindset. Having a gathering spot within the game itself in your club's clubhouse will make the clubs feel more vital to me, not a remote, virtual water-cooler that have had to be the gathering spot for 'clubs' as we've known them up to now.

I'm a little more optimistic about the prospects for overall higher scores with Tournament difficulty this year. I think the tempo variable could trip lock & load guys up enough to take the -20 scores down into the -14 range. I know that still sounds silly, but it's a step in the right direction. It'll also mean that I'll likely be as pleased with a 67 as I now am with a 61, and that will mean more to me than anything else!
 
# 13 DivotMaker @ 02/27/12 09:16 PM
Quote:
Originally Posted by Seymour Scagnetti
While online is seeing improvements, eliminating ridiculous online scores will not be one of them. I'm convinced that in the very 1st week you will see -20 scores on the hardest difficulty (even if they have TW11 true aim back). It's not really the devs fault, there's only so much they can do but online is just a different animal, it's inherently broken for most games but especially sports games. There is always something to exploit if people spend 24\7 trying to find it.

At this point I'm quite convinced that people are somehow hacking in to post lower scores and trust me people can hack into anything if motivated enough. Some people really have no lives and with the game of golf where random scores are posted to be beaten (unlike a team sports game) then the urge to hack is incredibly high.

With random landing circles of prior years people should not have been getting ridiculous scores no matter what joystick they were using. Don't get your hopes up with the live tourney scores being realistic but at least you have these CC to play in against a limited field that are playing the game like they should.
Can't say I agree with your assessment as

a) it is WAY too early to speculate what scoring online will be like since NONE OF US have played the game,

b) No one is hacking the online scoring (I know this for a fact from one of the Devs responsible for monitoring the online play and scoring daily....)
 
# 14 ctulb @ 02/28/12 03:23 AM
Quote:
Originally Posted by DivotMaker
Can't say I agree with your assessment as

a) it is WAY too early to speculate what scoring online will be like since NONE OF US have played the game,
Given the series' track record with online scoring, I don't think the speculation is unreasonable. For me, EA have lost the benefit of the doubt on the issue at this point (and that's from someone who has preordered 13).

At least tiered tournaments are available (and need to be pushed harder IMO), and the new Country Club feature is very welcome. I still think they need to look at incorporating a handicapping system before too much longer.
 
# 15 kickingguru @ 02/29/12 02:06 PM
Quote:
Originally Posted by Seymour Scagnetti
While online is seeing improvements, eliminating ridiculous online scores will not be one of them. I'm convinced that in the very 1st week you will see -20 scores on the hardest difficulty (even if they have TW11 true aim back). It's not really the devs fault, there's only so much they can do but online is just a different animal, it's inherently broken for most games but especially sports games. There is always something to exploit if people spend 24\7 trying to find it.

At this point I'm quite convinced that people are somehow hacking in to post lower scores and trust me people can hack into anything if motivated enough. Some people really have no lives and with the game of golf where random scores are posted to be beaten (unlike a team sports game) then the urge to hack is incredibly high.

With random landing circles of prior years people should not have been getting ridiculous scores no matter what joystick they were using. Don't get your hopes up with the live tourney scores being realistic but at least you have these CC to play in against a limited field that are playing the game like they should.
I will attest that the scores are legit. I can score that low on occasion, but typically finish 2 or 3 strokes back of the winner. I do have a rapid fire controller for boost on pro and amatuer. I do not have the y axis disabling stick and the 2 or 3 strokes I give up are usually a mis hit on an approach.

Tour pro and Tournament scores really require a perfect controller (I am willing to bet y axis disablers are the majority of the consistent winners), an understanding of the course, and lastly quite a bit of luck with the random landings.... Tour pro, you can take a bit out of random with the proper usage of focus. Ive had a few good Tour Pro rds online, but only one Tournament mode good score. The difference was pretty much luck... things hit str8 and got close.

In 13, low scores will hurt if others feel they are no where near them. I do think that we will finally rid ourselves of the Amateur craze that goes on right now. It sounds like it will have a bit more of a stigma to it and the majority will play on pro. That is at least my hope. With the tempo based swing, hitting the right % should be much more difficult which should lead us towards a hole out being more of a rarity than a neccesity. If playing smart golf is the way to score properly, and then putting well.... we may have ourselves a game here....
 

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