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Game: Tiger Woods PGA TOUR 13Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 9 - View All
Tiger Woods PGA TOUR 13 Videos
Member Comments
# 1 orthostud23 @ 02/02/12 10:34 AM
It seems to execute the high draw or a fade only requires you to move your aiming marker?? Was I missing something? I did notice that the swing did require an inside swing path which was positive to see.
 
# 2 DivotMaker @ 02/02/12 02:44 PM
Yes, you still have to execute the shot on swing plane and with the proper tempo....
 
# 3 Seymour Scagnetti @ 02/03/12 08:39 AM
Is it for known for certain that you have to pull back to the left or the right and follow thru in a diagonal manner when executing draws\fades or does pulling straight back give you that diagonal swing plane simply because you have adjusted your aiming marker for a draw\fade? I have yet to hear it mentioned one way or the other.

I sure hope it's the former but wouldn't it make more sense simply to change your swing path while your aiming marker is pointed straight like you would do in real life? It seems changing feet position is simply a cosmetic touch which isn't mutually exclusive of your aiming marker position. IE: you can't change your foot position independently while setting up a shot.
 
# 4 Seymour Scagnetti @ 02/03/12 08:45 AM
Quote:
Originally Posted by peigone
You're saying one has to alter their swing plane to pull of specific types of shots? If true, then the game has indeed taken a step forward, and Total Shot Control is more than just a rehashing of the old system.

That's a huge step forward come to think of it. Nothing like that has been attempted in a golf game before. Similar to something I read yesterday in The Show forums regarding their analog pitching system, and how pitch execution varies according to each pitcher's individual speed of delivery.
TW for the PC had that type of shot control for years. I may be mistaken because I haven't played it for a long time but I think Links 2003 for the Xbox executed fades\draws dependent on your swing plane.
 
# 5 kickingguru @ 02/03/12 09:37 AM
I also believe TW 2005 for the PS2 had the diagonal swing for draws and fades... Not groundbreaking by any means...

What I hope is that all of this combined will make exact shot making much more difficult and have risk/reward scenarios... Go for shots to hole out could mean bogey.... Playing to the correct part of the green means easy par with a chance at Birdie... Puts this much closer to golf than the current dart game we have now...
 
# 6 Seymour Scagnetti @ 02/03/12 10:02 AM
Quote:
Originally Posted by peigone
Regarding my swing plane comments, I'm for the most part a PC clicker, which explains my ignorance lol. But I have to say: anytime I've played the PC or console versions and used the stick to swing, the only time I was ever able to get a solid, proper shot off was to move the stick perfectly along the center swing plane. And deviation resulted in a bad shot, period. So this idea of being able to shape decent shots with the swing stick is all news to me.

That still hasn't been confirmed. You may still be swinging straight, just that the marker and foot placement shows the inside out path it would take because you changed positions. It could be only cosmetic just like it appears for the foot stance since that automatically changes when your marker does. They are just showing it to you in a graphic which doesn't really enhance the sim experience.
 
# 7 OnlookerDelay @ 02/03/12 10:10 AM
Quote:
Originally Posted by Seymour Scagnetti
Is it for known for certain that you have to pull back to the left or the right and follow thru in a diagonal manner when executing draws\fades or does pulling straight back give you that diagonal swing plane simply because you have adjusted your aiming marker for a draw\fade? I have yet to hear it mentioned one way or the other.
From what I've seen and read, adjusting your stance will be the default method of producing draw or fade. You'll still try to track the swing plane to produce the desired shot based on how you set your stance. If you were to venture off that swing plane during the execution of the swing, you'd get a proportional error in the shot result, I'm guessing.

OTOH, I can see how it would be possible to produce a draw or fade simply by intentionally swinging inside/out or outside/in, but I would think it would be less predictable. I really don't know this, I'm just speculating. There seems to be a lot about this new swing mechanic that just defies description, which I think *could* bode well for it meaning that it's possibly not the plot & fire laser bombing fest we've been seeing.

Quote:
I sure hope it's the former but wouldn't it make more sense simply to change your swing path while your aiming marker is pointed straight like you would do in real life? It seems changing feet position is simply a cosmetic touch which isn't mutually exclusive of your aiming marker position. IE: you can't change your foot position independently while setting up a shot.
I use my stance and my swing path alignment to play draws and fades in real life. I don't consciously try to produce an inside/out or outside/in swing plane because I know it would be disastrous for a 10 handicapper to do so. I do let my aiming alignment and stance produce that effect naturally. I can't tell yet whether Tiger 13 will let me manually produce what I do in real life, but based on what I've already seen, I think it will at least let me get closer to that in the game.
 
# 8 OnlookerDelay @ 02/03/12 10:15 AM
Quote:
Originally Posted by Seymour Scagnetti
I think Links 2003 for the Xbox executed fades\draws dependent on your swing plane.
You mean Links 2004 for the XBox, right? I still play it three or four times a month and uses the right thumbstick to produce fades and draws. You have to hold the stick to the degree of draw/fade/backspin you want on the ball throughout the swing. You can introduce errors by getting off the swing plane though, but that's not how the game, even in Advanced difficulty, is designed to "work" the ball.
 
# 9 DivotMaker @ 02/03/12 11:22 AM
Quote:
Originally Posted by Seymour Scagnetti
It seems changing feet position is simply a cosmetic touch which isn't mutually exclusive of your aiming marker position. IE: you can't change your foot position independently while setting up a shot.
From what I have read, yes you can.
 
# 10 DivotMaker @ 02/03/12 11:29 AM
Quote:
Originally Posted by Seymour Scagnetti
TW for the PC had that type of shot control for years. I may be mistaken because I haven't played it for a long time but I think Links 2003 for the Xbox executed fades\draws dependent on your swing plane.
In TW for PC, you did not have true foot positioning with TrueSwing. You executed draws and fades primarily using the mouse to execute swing path. They DID have ball positioning at address, but I do not recall foot positioning which is what they are bringing to TW13. And IMO, that is bringing more of a simulation-like quality than what we have had in the past, especially if you can indeed change foot positioning to your actual swing. This however may be tied to the swing arc (which is OFF by default in the most challenging level called Tournament) and this would then force you to guess as to where your foot alignment is going to impact the shot. I think that ups the ante on simulation-like qualities of the swing. You could always use standard foot placement and execute your shot using the swing stick. All speculation though until we can play the game/demo...
 
# 11 Seymour Scagnetti @ 02/03/12 01:38 PM
Quote:
Originally Posted by DivotMaker
In TW for PC, you did not have true foot positioning with TrueSwing. You executed draws and fades primarily using the mouse to execute swing path. They DID have ball positioning at address, but I do not recall foot positioning which is what they are bringing to TW13. And IMO, that is bringing more of a simulation-like quality than what we have had in the past, especially if you can indeed change foot positioning to your actual swing. This however may be tied to the swing arc (which is OFF by default in the most challenging level called Tournament) and this would then force you to guess as to where your foot alignment is going to impact the shot. I think that ups the ante on simulation-like qualities of the swing. You could always use standard foot placement and execute your shot using the swing stick. All speculation though until we can play the game/demo...
I hope that's the case because if moving your feet independently moves your aiming marker in the same respect then that just means you're not guessing at anything because you know where's it going to land and that was all available to us last year, just dressed up differently.

IMO the only true sim experience would be forcing you to flick the joystick inside out or vice versa. In video golf the closest you can come to making the joystick feel like a golf club, the better. That's intuitive, anything else is not. I'm remember feeling extremely satisfied in TW PC when I could execute a good draw or fade based on the way I brought my mouse back and then forward. Having to set my feet in that game was inconsequential because it's the swing you can only control during the execution of a shot.
 
# 12 Seymour Scagnetti @ 02/03/12 01:43 PM
Quote:
Originally Posted by OnlookerDelay
You mean Links 2004 for the XBox, right? I still play it three or four times a month and uses the right thumbstick to produce fades and draws. You have to hold the stick to the degree of draw/fade/backspin you want on the ball throughout the swing. You can introduce errors by getting off the swing plane though, but that's not how the game, even in Advanced difficulty, is designed to "work" the ball.
Yeah I meant 2004. And boy do I miss that game. If it had a good career mode with a PGA season setup like we do with TW I would still be playing it. One thing I didn't like was the camera angles sometimes. I would still be playing TW 07 for the PC if my desktop didn't die. If they could port that directly to the console then I would be happy. It had good AI scoring, playoff holes, no carnival pins.
 

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