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NBA 2K12 News Post


The NBA 2K12 patch 1.04 will arrive within the next 24 hours, for 360 and PlayStation 3 consoles.

Below are the full details for NBA 2K12 Patch v1.04 with NBA 2K12 iOS patch notes, at the bottom.

ONLINE
  • Fixed an issue that would cause large-user Team-Up games to hang at halftime if all users watched the halftime show in-full.
  • Addressed an issue that would lead to a disconnect in subsequent games when one or more users modified their playbook for the current game.
  • A number of Association: Online optimizations were made to greatly minimize disconnects.
  • Additionally, general optimization improvements were made in order to improve the overall online experience.
GENERAL
  • The ‘Back to Back to Back’ and ‘My All-Star’ trophies/achievements should now unlock under the proper conditions.
  • Previously unlocked NBA’s Greatest games and ‘Gift with Purchase’ Kings/Warriors teams will now remain unlocked after playing and exiting the Association/My Player game modes.
  • Fixed an issue where the roster would become corrupt when attempting to enter the ‘Legends Showcase’ with unsaved roster changes.
  • Fixed a rare issue that would cause the game to hang when attempting to skip the pre-game presentation in Season and Playoff modes.
  • Corrected an issue where players could become duplicated after editing a Created Team.
  • “PIPPEN” dunk package has been updated so that it can be re-assigned to Pippen when switched off of him.
  • Addressed issue where Created Players are assigned Cold Zones for all shot locations. This change applies for all generated players in Association/My Player modes as well.
  • The Adidas Zig Pro Future and ZigEncore shoes should now have the correct shoe image associated with them.
GAMEPLAY
  • Increased the velocity of lob passes into the post so they are less vulnerable to tips and steals.
  • Reduced steal success when the defender attempts a steal from behind the ballhandler.
  • Tuned player lunges on steal attempts such that they don’t cover an unrealistic amount of ground.
  • Tuned AI passes from the wing down into the post. The AI is now smarter during this situation, specifically where the perimeter defender is sagging off the ballhandler in anticipation of this pass.
  • Corrected an issue where during online gameplay, a shot ball would ‘re-launch’ even after it had been blocked.
  • Tuned AI playcalling during late-game situations so that they initiate plays faster.
  • Fixed an issue where the CPU ballhandler would take too long to pass (or in some cases, not pass the ball at all) when running a play in My Player.
  • Addressed an issue where the user would inadvertently commit an intentional foul with a defender when attempting to contest a shot with his hands up.
  • Tuned animation selection that would cause a player to lose forward momentum when attempting a Swat Block.
  • Addressed a specific case where attempting a pass fake would cause the pass to be thrown.
  • 8-second violations will no longer be called when the ball is poked loose and enters the backcourt.
  • Training Camp: Triple Threat drill score requirements lowered in order to make it a little easier to complete the drill.
  • Legends Showcase: Fixed a hang that would occur when the AI would recover a loose ball by diving for the ball and then sitting idle with it.
  • Legends Showcase: Addressed a case where players who did not meet the requirements were able to throw a flashy pass.
MY PLAYER
  • Corrected an issue where the game would hang after winning the NBA Finals in My Player mode.
  • Trading logic has been greatly improved in this mode. In particular, your team’s GM will no longer overhaul the roster once you join the team.
  • Your team’s GM will now do a better job of acquiring one of your recommended players when he comes to you asking for potential trade targets. Be careful what you ask for!
  • Fixed an issue where both teams in a game would be using the wrong playbooks on occasion.
  • A few select season-long milestones (e.g. Shoot 85% or better from the free throw line) should now properly unlock when the prerequisite conditions are met.
  • The camera should now properly follow the action in your Signature Shoe Commercial.
THE ASSOCIATION
  • A number of trade logic improvements have been made for this experience (these apply to Association: Online as well).
  • Addressed the CPU lineup building / player role allocation such that players no longer become unnecessarily upset with the direction of their respective teams.
  • New coaching staff is now generated when you get many years into the mode. This will result in sufficiently skilled coaches available to be hired.
__________________________________________________ ________

NBA2K12 iOS Patch Notes
__________________________________________________ ________

Graphics
  • Added dynamic lighting on players (iPhone 4S and iPad 2).
  • Improved lighting effects around the arena and on the crowd (iPhone 4S and iPad 2).
  • Improved player heads during replay and cut scenes.
  • Added more variety to the coach heads.
  • Increased number of bench players seen on the court during gameplay.
  • Fixed various graphical bugs throughout gameplay.
iCloud
  • Added iCloud support for saving Settings, Season, and Playoffs.
One-Finger Controls
  • Players on your team will begin to advance the ball automatically after a rebound
  • Players on your team will be more likely to drive, pump fake, post-up, and perform other actions.
  • Fast breaks are improved and will occur more frequently.
  • Better responsiveness in general.
Roster Updates
  • Added support for roster updates. A full roster update will be coming soon!
Other
  • Made lower Rookie and Pro difficulty levels slightly easier.
  • Fixed some commentary bugs.
  • Added a few player portraits that were missing.

Source - NBA 2K12 Game Update Patch v1.04 -- Patch Notes

Game: NBA 2K12Reader Score: 8/10 - Vote Now
Platform: iOS / PC / PS3 / Xbox 360Votes for game: 101 - View All
NBA 2K12 Videos
Member Comments
# 1 nonnel @ 12/13/11 06:10 PM
Get ready for the complaints...

 
# 2 RGmoney @ 12/13/11 06:12 PM
Threads merged.
 
# 3 KB2009Champ @ 12/13/11 06:13 PM
They did nothing to address the functionality of OA.

Still can't reset, change settings etc...

Too comical.
 
# 4 seanbarkley @ 12/13/11 06:14 PM
ADIDAS zig pro future and zig encore?What a fail...
 
# 5 nonnel @ 12/13/11 06:14 PM
Looks like my player trade logic has been tweaked. Sounds good.
 
# 6 aga11ah @ 12/13/11 06:16 PM
that's all the gameplay changes? ehh...
 
# 7 illicit305 @ 12/13/11 06:17 PM
can someone please tell me if they fixed that association team stats bug offline that would put like 100+ APG and 100+ rpg all that ******** stuff in the association stats ? thanks ....
 
# 8 Kingfish @ 12/13/11 06:18 PM
Quote:
Originally Posted by aga11ah
that's all the gameplay changes? ehh...
Agreed.......
 
# 9 illicit305 @ 12/13/11 06:18 PM
also would it fix in the association i alrdy have before the patch ?
 
# 10 MarvellousOne @ 12/13/11 06:18 PM
Looks decent, my only big problem off top of my head is they didn't state if blocking was addressed...I really hope there was some under the hood tuning with blocks other than that I can't wait for the patch to drop to test this patch out though.
 
# 11 jclem92 @ 12/13/11 06:19 PM
I sincerely hope that bug in Association mode where teams have played over 100 games has been fixed....
 
# 12 fatleg3 @ 12/13/11 06:19 PM
Its a start. I hope they made some behind the scene changes but I can live with whats on these notes.

I didnt see anything about improving the sluggish online play but hopefully that is what, "general optimization improvements were made in order to improve the overall online experience," means. Getting online right is my biggest concern
 
# 13 The 24th Letter @ 12/13/11 06:19 PM
Virtually no changes to the "cheap" AI....I'm assuming they made some under the hood tweaks?

If not, who's impressions were they reading to think nothing should've been changed?

These dudes are REALLY tripping this year...
 
# 14 nonnel @ 12/13/11 06:20 PM
Quote:
Originally Posted by jclem92
I sincerely hope that bug in Association mode where teams have played over 100 games has been fixed....
What bug is that?
 
# 15 haloofduty @ 12/13/11 06:21 PM
They didn't fix low rotation minutes in association? Still cant edit age?
 
# 16 SuperNoVa27 @ 12/13/11 06:22 PM
The computer still is going to play on ball D as if he were god....
 
# 17 Rockie_Fresh88 @ 12/13/11 06:22 PM
I hope the gameplay part of the patch is bigger than it looks
 
# 18 redgie @ 12/13/11 06:22 PM
Will the trade logic applies to those who already started their My Player(s)?

What about the "No Injuries" during the Third Season of My Player?
 
# 19 stlpimpmonsta @ 12/13/11 06:26 PM
Quote:
Originally Posted by redgie
Will the trade logic applies to those who already started their My Player(s)?

What about the "No Injuries" during the Third Season of My Player?
in 2k10 when they added the play art so you can see the plays the computer were running it was added to previously made myplayers so you might be in luck.
 
# 20 illwill10 @ 12/13/11 06:26 PM
"Trading logic has been greatly improved in this mode. In particular, your team’s GM will no longer overhaul the roster once you join the team.
Your team’s GM will now do a better job of acquiring one of your recommended players when he comes to you asking for potential trade targets. Be careful what you ask for!"

I can finally play MP. But, I will wait for 1st round rookies to sign.
 


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