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Madden 12 News Post


Over the years, the Madden franchise has remained a staple not only amongst sports gamers, but also in American sports culture. Despite being held back year after year by nagging gameplay issues, Madden has continued to succeed in large part due to exclusiveness. However, that same exclusiveness is a big reason why football gaming as a whole has yet to reach the heights of other major sports games.

Iím not interested in debating which football games would be superior in an open NFL-gaming market, but I find myself dreaming of a gaming landscape where competition exists and thus drove innovation in all football games.

Here are four things that I am almost certain would exist in this alternate universe of games on the gridiron if the exclusivity of Madden were to vanish.

Read More - Where Football Games Should be in 2011

Game: Madden NFL 12Reader Score: 6.5/10 - Vote Now
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Member Comments
# 1 wallofhate @ 12/12/11 03:03 PM
I figured we would have physics in football by now like backbreaker. Maybe next year with he inclusion of Fifa using a sytem of this type but i think football should have been at the top of the list in this catagory being so much interaction between players. Also penalties i hought at this point wouldhave been an afterthought. One thing i would like to return is all the qb"s cadences i thought it was a nice touch of realism. I just want the players to seem like they have more awareness and more importantly awareness of whats happening. Emotion is the name of the fame with football and it just seems dead people walking around the field like its mid town manhattan no interaction with each other and when they do it seems forced. Hopefully madden can make a huge leap
 
# 2 everydaygorship @ 12/12/11 03:48 PM
#1 Lineman interaction this needs soooo much work.
#2 Online Franchise to have same or better features than Offline
#3 Make animations like 2k, having specifics for stars/each skill level, size, and ratings.
#4 Better scouting i.e. kinda like in NCAA.
#5Gameplay updates/TUNER SETS?!?!?
#5 Please EAsports/tiburon take some pride and don't lie to us/yourselves
 
# 3 mike24forever @ 12/12/11 03:54 PM
Passing should have advanced more by this point. NFL Fever was the most advanced with their passing. It was a head of its time and I would like to see it implement in Madden.
 
# 4 StL_RamZ @ 12/12/11 04:31 PM
* QB vision shouldn't have been scraped. It really gives a feel to how well a QB sees down field and how he is aware of his receivers...separates peyton manning from should i say josh freeman

* Real time physics (with no players that just look like they just died after contact) developers do not even need to work on tackle animations because they would always be different and they can just put all the work on coverages, blitzes, routes, different play styles, franchise mode, commentary, stats overlays,

If these can be implemented into a football game with a Madden camera view we could possible see the greatest football game ever



Im not trying to troll or anything but if Backbreaker put maddens camera view, had the NFL license and added signature styles and fixed a little bit of stuff this thread wouldn't even exist!!!
 
# 5 rightallthetime @ 12/12/11 04:36 PM
Practicing situations and game plans in practices mode.
Truly adaptive AI on defense.
 
# 6 Senator Palmer @ 12/12/11 04:46 PM
Quote:
Originally Posted by everydaygorship
#1 Lineman interaction this needs soooo much work.
It's 2011 and long past the time that this should have been nailed.
 
# 7 loganmorrison1 @ 12/12/11 05:01 PM
I think this list of missed things is huge:
1- Better sound, i.e. announcing, gameplay chatter, stadium
2- Better graphics, players still look like robots
3-Slowing down the computer hiking the ball so you can reset ur D and read the CPU's offense
4-Adaptive AI, if I run the ball 10 times in a row, the CPU should be loading the box
5-Slow the game down
6-interactive sidelines
7-More stat overlays
8-Better CPU gameplanning, the CPU just doesn't play real, the games are close b/c they come up with some cheeser play. Where are the long drives
9-More realistic secondary, the backs swap the ball 15 times a game, when do you ever see that in the NFL, again its something else cheesy to keep keep the games close

I could probably go on forever. The thing that really sticks out to me, is when I read that IGN preview of MLB 12, they talk about how the development team oozes baseball, and how much these guys love the sport and their product. You don't see any of that with Madden. If there were no exclusivity, this game would be dead
 
# 8 GiantBlue76 @ 12/12/11 05:09 PM
The list of things that are missing from Madden is far too large to list here. However, I see the biggest problem being the development team who works on the game. They don't acknowledge the problems and lack the ability to fix them or improve on them. There is very little vision from them, and they also have an arrogance about them that will prevent them from achieving true success. Even with an exclusive license, a better, more talented development team would be able to reach new heights.

Sorry, but it's the truth. 7 years is plenty long enough to have nailed this game beyond recognition. Instead it's gone backwards in those 7 years. It's downright embarrassing in my opinion.

It's not really worth discussing though, because EA will never relinquish that license nor will the NFL. Each year we will be left with another lackluster effort missing the boat on the key elements of football and will have zero innovation. 2k and Sony will continue to embarrass the developers at Tiburon and they developers at Tiburon will continue to make excuses as to why something CAN'T be done as opposed to believing that things CAN be done.

 
# 9 ChaseB @ 12/12/11 05:11 PM
Quote:
Originally Posted by tazdevil20
The list of things that are missing from Madden is far too large to list here. However, I see the biggest problem being the development team who works on the game. They don't acknowledge the problems and lack the ability to fix them or improve on them. There is very little vision from them, and they also have an arrogance about them that will prevent them from achieving true success. Even with an exclusive license, a better, more talented development team would be able to reach new heights.

Sorry, but it's the truth. 7 years is plenty long enough to have nailed this game beyond recognition. Instead it's gone backwards in those 7 years. It's downright embarrassing in my opinion.

It's not really worth discussing though, because EA will never relinquish that license nor will the NFL. Each year we will be left with another lackluster effort missing the boat on the key elements of football and will have zero innovation. 2k and Sony will continue to embarrass the developers at Tiburon and they developers at Tiburon will continue to make excuses as to why something CAN'T be done as opposed to believing that things CAN be done.

Yeah, those Tiburon hosers never listen.

/arrogance

Spoiler
 
# 10 GiantBlue76 @ 12/12/11 05:17 PM
Quote:
Originally Posted by ChaseB
Yeah, those Tiburon hosers never listen.

/arrogance

Spoiler
Now's your chance Chase! I'll be the first one to admit that guys like yourself and AJ can only help the problems there, but when I play the game I call it like I see it.
 
# 11 allgames @ 12/12/11 05:39 PM
If anyone who has a serious interest in contributing to a documentary on the history of computer/video game football and the travesty that is the current exclusivity/broken Madden franchise, please let me know.
 
# 12 Big FN Deal @ 12/12/11 06:14 PM
I don't know if an open NFL license would make this a reality but I sure as heck would like to know why we still don't have online Spectator Mode for spectator sports games.

I agree with most of the write up but think the entire gameplay view, is outdated in it's current format. Competitive innovation would have probably caused a more refined Backbreaker view by now for all gameplay aspects. This view would give each position on the field, a unique realistic perspective and make User controlling each position, be it's own mini game. It would also allow things like QB and ball carrier vision to be differentiated in an understandable and realistic manner.

Lastly, I am convinced with direct competition there would be a "Simulation" setting in football games by now. It is unbelievable that 7+ years on next-gen console, there is no factory preset mode in licensed football games, where everything is optimally tuned for representing real life football parameters and their inherent challenges.
 
# 13 tril @ 12/12/11 06:41 PM
by now passing should be done with the analog stick and maybe a press of a button to cycle through the available recievers- which would be equivalent to checking down the receivers.
so basically youd cycle through to the receiver you want to throw to and use the analog stick to throw, and of course it would be sensitive based. deeper throws means youd hold the anlaog stick in the down motion longer before releasing.

in addition dealing with the play clock. its about time subbing in and out packages should be tuied into this. I want to see players subbing in and out, that does take time off the play clock.
this would allowthe game to be a bit more tactical. makes the favorite plays features in the game morre relevant. cuase cycling through plays and subbing packages does take more time. but also give th user the accelerated option of they dont want to sit through subbing in and out different packages.
this could alsoleadto better representation of delay of ame penalties.

also (EA has this feature already), but make covering the ball when going through a hole, and getting hit by multiple players more important.

those are just a few biggest things that would add to a sim football game. along with some of things other posters have already mentioned.
there was one company that I bet would have been at this stage already.
and the bacbreaker series had some nice mechanics and features in their game.
they were doing some groundbreaking stuff- passing agme.
too bad they didnt decide to make a complete football game with some sort of presentation element, and more testing with the camera angles.
 
# 14 rangerrick012 @ 12/12/11 06:42 PM
I'd be almost willing to overlook some of Madden's gameplay flaws if the presentation was at least semi-passable. Here it is in 2011 and the closest thing we've gotten to an actual NFL broadcast as far as presentation is concerned is still a game that came out in 2004. Madden made good strides in that area this year, but the bad commentary pretty much nullified the art additions.

Gameplay should be more realistic as well, but it's not an either/or situation. Both elements probably would be better if there was some competition IMO.
 
# 15 tril @ 12/12/11 06:48 PM
by now passing should be done with the analog stick along with a press of a button to cycle through the available recievers- which would be equivalent to checking down the receivers.
so basically youd cycle through to the receiver you want to throw to and use the analog stick to throw, and of course it would be sensitive based. deeper throws means youd hold the anlaog stick in the down motion longer and push up longer before releasing.

in addition dealing with the play clock. its about time subbing in and out packages should be included in the game. I want to see players subbing in and out, because that does take time off the play clock.
this would allow the game to be a bit more tactical. makes the favorite plays playbook feature more relevant, because cycling through plays and subbing packages does take more time.
this could also lead to better representation of delay of game penalties-without having to use that automatic 20 second run off feature

also (EA has this feature already),-make covering the ball when going through a hole, and getting hit by multiple players more important.

those are just a few biggest things that would add to a sim football game. along with some of things other posters have already mentioned.

there was one company that I bet would have been at this stage already.
In addition, the backbreaker series had some nice mechanics and features in their game.
they were doing some groundbreaking stuff-.
Too bad they didnt decide to make a complete football game with some sort of presentation element, and more testing with the camera angles.
 
# 16 squadron supreme @ 12/12/11 07:03 PM
Throwing the ball should be route based instead of being able to throw the ball to the receiver at any point in his route even before he makes a cut. The passing game in the modern NFL is about timing, quarterbacks throwing to spots and the receiver being where he is supposed to be. Madden or any other football game will have to redo the trajectory on throws and the intercations between db's and receivers.
 
# 17 Bad_Intentions @ 12/12/11 07:17 PM
-I want to see more varied throwing motions and release points/timing...some QB's have quick release like Romo and some are slow windups like Vince Young/Tebow.

-I want the CPU to STOP reading your plays on All-Pro/All-Madden, half of the fun/strategy in football is the playcalling. If you are ramming the ball down their throat, then call a play action pass, it's no fun when the CPU knows it and the play action fools NO ONE on the defense, they just run str8 to the QB without hesitation. Also if you are successfull passing, then call a run play out of a passing formation they are somehow lined up to stop the run! hmmm?? no fun at all b/c you can't get creative with your play calls.

-Someone also mentioned offensive/defensive line interaction. It is totally broken and unrealistic. There is no real sense of a "push" from either line and no real sense of weight/speed when they 2 are colliding.

-Also i am an advocate for more ratings, they author said it best. 2 WR's can be ranked 85 overall, but they should be able to be 2 totally different players in the way they play and things they are good at or bad at. This should also be reflected in actual gameplay.

-Maybe have something like a pocket presence trait, where if your QB's pocket awareness or presence is low then some of the icons for receivers fade and are hard to see except maybe 1 or 2(his 1st 2 reads for the given play, or even 1 if he is known to lock onto a receiver).

-A QB "evade" button or use the right stick for this. QB's like Big Ben, Romo, Rodgers are masters of evading the rush and keeping their eyes downfield. If a defender is closing in a flick of the stick triggers a spin move, shoulder dip, or shrug off of a would-be defender.(I think this is in NCAA and madden12 but not exactly sure, I haven't played it in months)

-Option to Double team a defensive lineman....also modify playbook to chip block him with TE's or RB's

-Having a more realistic pass rush, this goes along with lineman interaction.

-Also Madden 12, during pass plays if there is no one for a lineman to block he won't engage in a double team block, he'll just stand there looking crazy.

-I think they just need to overhaul what they have now, go to a new engine and just rebuild the entire game. I know that won't happen, but that's what needs to be done to get this thing more realistic. I don't think I will ever pay full price for another madden again...I only got this years version b/c I was able to get it for free.

-Great article as well, I wish they would take some of these ideas and put them into the game.
 
# 18 Bad_Intentions @ 12/12/11 07:35 PM
-Another thing I left out, is blown defensive assignments. Happens every week in the NFL. Players with low awareness ratings should sometimes totally blow assignments. In real life rarely is every player in the position that they are supposed to be in every play. Even good players should sometimes blow an assignment and play man when they should be zoning or something to that effect.
 
# 19 GameTape @ 12/12/11 08:46 PM
No offense to ChrisS, but im not interested in any of those fancy ideas listed in the article, i would be happy enough if we just had the current glaring issues fixed (such as lack of realistic pass rush from DE's).
 
# 20 Elgin2311 @ 12/12/11 11:34 PM
I think player interaction and qb play are the two biggest issues. I really like to see icon based progression for qbs. its to easy to avoid zone and man,blitzing because everyone likes to spread everyrhing out with four and five wides. With progression you read the defense set your progression as to whos icons you want to come up in your order and depending on how good your qb is the faster the progression. With this it makes it so you can actually fool the opponent into setting the wrong progression and making mistakes. It really replicates the real game both college and pro. As far as line play we need a real physics engine, I like some of the ideas for passing with the analog and the AI
 

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