The strike game has been reworked, so quick strikes like jabs are far more important and damaging and combinations can be a key to hurting your opponent.
You can whip knee to the body! Also, you can get leg kick TKOs.
The cage wall is far more important this year because it can be used to set up your opponent for submissions and you can wall walk from a seated position to get back to standing.
You can actually avoid getting your face pummeled if you're in the down position with your opponent inside your guard. You'll be able to dodge and weave your head to avoid strikes and to position yourself for a strike from the bottom.
Scarily enough, legs can break if they get checked - maybe a bit too real here?
The strike game has been reworked, so quick strikes like jabs are far more important and damaging and combinations can be a key to hurting your opponent.
You can whip knee to the body! Also, you can get leg kick TKOs.
The cage wall is far more important this year because it can be used to set up your opponent for submissions and you can wall walk from a seated position to get back to standing.
You can actually avoid getting your face pummeled if you're in the down position with your opponent inside your guard. You'll be able to dodge and weave your head to avoid strikes and to position yourself for a strike from the bottom.
Scarily enough, legs can break if they get checked - maybe a bit too real here?
Great stuff! Thanks for posting.
I'm looking forward to hearing about the career mode.
I don't even care if I have to play a game based on rock-papers-scissors, if it has a deep career mode, I'm buying it.
still on the fence about this game, i don't like how if you get out of a submission all the sudden you transition into a position where now you are in control. In real life a missed submission doesn't always mean you're put into a bad position.
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