09:42 AM - November 17, 2011 by MMChrisS
After spending a bit of time with Need for Speed: The Run, it's readily apparent that publisher Electronic Arts' contemporary habits have had an influence on this iteration of the long-running franchise. Your mileage may vary on whether that influence is something you want, but either way you can expect the ubiquitous EA online pass, a persistent profile with news updates, Burnout-style takeouts and XP gains (even though those aren't the focus of the game) and a story mode that appears quite similar to the “edgy” yarn that Fight Night: Champion attempted to deliver.
The Run offers a few modes of play, including the titular story mode, some challenge tracks and a suite of online races. The interface seems to work relatively well, allowing you to get into what you want fairly quickly. I was pleased to see minimal interference from the usually pesky EA servers, and the “autolog” that tracks your persistent stats, levels and unlocks does a good job of showing how you're doing.
Read More - Need for Speed: The Run - Initial Impressions