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UFC Undisputed 3 News Post


Game: UFC Undisputed 3Reader Score: 8.5/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 11 - View All
UFC Undisputed 3 Videos
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# 1 redsrule @ 11/08/11 04:37 PM
Not impressed
 
# 2 Iadf @ 11/08/11 08:16 PM
I can't believe they kept so many of the same animations.
 
# 3 Phobia @ 11/09/11 11:13 AM
Like you guys I found the video unimpressive. But I will go on to say I think they just did a poor job of showing the game.

I think UFC 3 will be back in the "fun" column that UFC 2009 was in. Couple reasons why I think so.
  • The 3 transition = pass has been removed. Now it is just like UFC 2009 where you the user must transition block to prevent pass. This will bring back the skill online in the ground game. Plus make ground fighters more dangerous without fear of transition spammers kicking you off.
  • Transition and reversal spam is being countered with hits to stamina on every attempt of either. Thus making ground game more strategy filled.
  • Light punches that interupt heavy strikes is a blessing! Now having to face guys online that only hold LB and therow power shots you can counter and setup combos.
  • Simulation mode will be perfect for guys like myself who like to run leagues.
  • The strategy that was involved in 2009 is coming back in UFC3 which I think will make a huge difference in the replay value.

All in all we can all agree they did not fix any of the rough animations and how much of the game lacks fluidity. But I am glad to see them focus that extra year to balance and strategy match ups. That is part of what made 2009 so fun to play online.

2010 ruined it by dumbing it down into a slug fest with lack of ground game.

Throw in Pride mode and what looks to be a even bigger improvement on the already stellar commentary and presentation. I think UFC 3 will bring back what I loved about UFC 2009 plus other good enhancements. (ground sways, simulation mode, cage more of a factor, etc)
 
# 4 Gotmadskillzson @ 11/09/11 11:41 AM
Yeah they kind of fast forwarded those rounds. Which to me made the game look bad, since it made it seem like you only need 3 hits to the back of the head before you are KO'ed. The sound of impact of punches and kicks still sound the same too. I don't know what it is but that sound just sounds weird.
 
# 5 THQ Tank @ 11/09/11 11:46 AM
Hey guys,

Thanks for the feedback. The point of this video was simply to simulate the UFC on FOX fight with the game, we didn't try to show anything specific other than an intense match. We let the AI vs AI play out 25 times, and of that, Cain won an average of 65% of the time, most commonly by TKO in the 2nd round, thus how you see it played out here.

If you put this same match side by side with 2010 you will see a notable difference especially in the camera angle which we now call "Broadcast to Cage", it's angled lower and up to give you a more immersive feel when you play. The animations have been heavily tuned and the gameplay is significantly more fluid.

If you want further proof, read anyones preview who played the game, or more importantly, hit up UndisputedOnline.net and read the blogs from some of the pro-players we had come in.

We're going to be doing Fight Simulation videos for every fight, it's not intended to show a specific new move or animation, its intended to use the game as a tool to predict the fight for authenticity and interactivity, to bring us closer to the UFC. In the same way FIFA and Madden are so connected to their sports.

I guarantee if you watch any other video game sports simulation video, this one packs a greater punch, with the added value of the social media aspect to VOTE if you think the game got it right. We want you involved, we don't want you to just watch the video, we want you to connect with it.

We have plenty more videos coming out to showcase "whats new", check out my Inside the Ring PRIDE video hitting tomorrow.

Thanks again for the feedback, UFC 3 will not disappoint, mark my words.

-THQ Tank

THQ Global Fighting Community Manager
 
# 6 THQ Tank @ 11/09/11 11:50 AM
Guys, this is meant to be a "Sportscenter" highlight reel of the match, 90% of people will tune out to a full 5 minute match video presented in this manner, so we cut it down to just highlights.

The audio in this game as a whole is significantly improved, and while a punch may still sound like 2010, really, how much better can you make a punch sound? You'll hear tons of nuances in commentary, cornermen, PRIDE and UFC, thousands of lines, etc. Sure Rogan and Goldberg have their signature "sayings", there are only so many ways you can say "OOOOOO". Know what I mean?

Thanks,
Tank
 
# 7 Phobia @ 11/09/11 12:39 PM
Tank, thanks for the comments.

Honest question, Do you feel the game will be authentic in terms of variety ways a match can unfold?? For instance the 2009 demo felt so great because a fight could end by KO 5 sec into fight or go the full match. It varied and felt very realistic. Where 2010 was extremely standing driven due to auto-transition block making game very rock em sock em feel.
 
# 8 ManiacMatt1782 @ 11/09/11 12:44 PM
Quote:
Originally Posted by Phobia
Like you guys I found the video unimpressive. But I will go on to say I think they just did a poor job of showing the game.

I think UFC 3 will be back in the "fun" column that UFC 2009 was in. Couple reasons why I think so.
  • The 3 transition = pass has been removed. Now it is just like UFC 2009 where you the user must transition block to prevent pass. This will bring back the skill online in the ground game. Plus make ground fighters more dangerous without fear of transition spammers kicking you off.
  • Transition and reversal spam is being countered with hits to stamina on every attempt of either. Thus making ground game more strategy filled.
  • Light punches that interupt heavy strikes is a blessing! Now having to face guys online that only hold LB and therow power shots you can counter and setup combos.
  • Simulation mode will be perfect for guys like myself who like to run leagues.
  • The strategy that was involved in 2009 is coming back in UFC3 which I think will make a huge difference in the replay value.

All in all we can all agree they did not fix any of the rough animations and how much of the game lacks fluidity. But I am glad to see them focus that extra year to balance and strategy match ups. That is part of what made 2009 so fun to play online.

2010 ruined it by dumbing it down into a slug fest with lack of ground game.

Throw in Pride mode and what looks to be a even bigger improvement on the already stellar commentary and presentation. I think UFC 3 will bring back what I loved about UFC 2009 plus other good enhancements. (ground sways, simulation mode, cage more of a factor, etc)
I agree with much of what you said. But 1 thing confirmed to not be in, that needs to be, is a health regeneration. EA's MMA had the right idea, it was a multitude of shots that ended the fight on the ground. Right now I think it will still be too easy to get a takedown and pot shot little baby punches that cumulate damage while keeping him down. Then after enough baby punches take damage, they land that weak stepping punch that gets classified as a strong strike for a KO. I hope for the next itteration of the game includes a true health regen system. If you get rocked, it regenerated much slower, until you can get to a safe platoon, breathe for a few seconds and recover. EA layed the ground work THQ, now take the ball and run with it, and build upon and improve that system.
 
# 9 Phobia @ 11/09/11 01:02 PM
Quote:
Originally Posted by ManiacMatt1782
I agree with much of what you said. But 1 thing confirmed to not be in, that needs to be, is a health regeneration. EA's MMA had the right idea, it was a multitude of shots that ended the fight on the ground. Right now I think it will still be too easy to get a takedown and pot shot little baby punches that cumulate damage while keeping him down. Then after enough baby punches take damage, they land that weak stepping punch that gets classified as a strong strike for a KO. I hope for the next itteration of the game includes a true health regen system. If you get rocked, it regenerated much slower, until you can get to a safe platoon, breathe for a few seconds and recover. EA layed the ground work THQ, now take the ball and run with it, and build upon and improve that system.
This was one of the questions Tank and them went over for one of the dev Q & A's. They said they wanted to get it in this year but something with the current system could not. But plan for the future release to have it working properly.
 
# 10 ManiacMatt1782 @ 11/09/11 01:34 PM
Quote:
Originally Posted by Phobia
This was one of the questions Tank and them went over for one of the dev Q & A's. They said they wanted to get it in this year but something with the current system could not. But plan for the future release to have it working properly.
I saw that too, which is why I said it was confirmed to not be in, I hope they can get it working for the next version. It's one of the main things hampering the game play in my opinion. I know what they have said, but we have heard stories from all different companies, and what we actually recieve in the game is a totally different story. EA, 2k, and THQ are all guilty of this. I will still get ufc 3, but if heath regen isn't in 4, no dice.
 
# 11 THQ Tank @ 11/09/11 01:55 PM
The game now has a simulation mode you can turn on/off that will dramatically impact the way fight plays out in a much more authentic fashion. So to your point about 2009, without question.

What you noted about 2010 was also fixed, auto-block, etc.

I don't know if you recall, but I ran 5 surveys for community feedback early on, all of which was heavily implemented in many facets.

I've also hosted 8 gameplay balance/exploit testing sessions here with pro gamers, pro fighting gamers, core UFC players - all of whom have helped improve the game and walked away impressed, especially our core UFC guys a few weeks back.

I've been a Community Manager for 8 years, I will not BS you guys, I mean it when I say, this game is a dramatic improvement over 2009 and 2010 from the inside. The graphics may not look like a 10-year leap, but what sports game does year over year. You're never building a new graphic engine for a sports game, you're refining it year over year. A sports game is not a 1-year game, it's at least a 3-year title.

I am 100% confident UFC 3 will make you feel like 2009 and then some, a lot of some, if that makes any sense at all.

Cheers,
Tank
 
# 12 Gotmadskillzson @ 11/09/11 02:22 PM
All I want to know is, is there standing kimuras and drop down rolling knee bars in the game ? Considering you can take people's backs in the standing clinch now, it would be a great counter to people who might want to cheese the back clinch over and over again.

Also did you guys bring back the ability to slam your way out of a triangle choke or arm bar ? Considering you do see a good amount of fighters that do this.

Far as butter fly guard, is it just for show like has been for the past 2 games now or does it now serve a purpose to the point you can use it to sway your opponent from side to side to knock them off balance. I mean in real life, that is the point of a butterfly guard, to keep the guy on top of you off balance by shifting their weight away for they can't just square up and drop bombs on you.

Any new sweeps from the bottom ? It would be nice if they put kimura sweeps in the game, since you do see a good amount of fighters nowadays use the kimura from the bottom to sweep the guy or they use it to help them stand up.

Also did you guys make the different disciplines have discilpine specific type of moves ?

I always hated seeing wrestlers have the same takedowns and throws as a BJJ or Judo guy. Or wrestlers having the same submission moves as a BJJ or Judo guy. Or a BJJ guy having the same take down moves as a wrestler.

I would like to see BJJ and Judo guys having their own take down moves and more advanced submission and sweep moves. In the past you could never tell the difference between a high level BJJ black belt fighter from a basic level BJJ black belt wrestler.

Everybody shared the same moves and same submission moves. Didn't matter who you played as, you could play ANY way with them and have a high level of success.

Such as I could take McSweeney and submit people with him with ease. I could take a BJJ fighter and fight with him like he was Mike Tyson and KO people with ease.

That made online play unenjoyable because all people had to do was spam the punch button. Didn't matter who the fighter was, that is all you had to do and you would win 97% of the time.
 
# 13 ManiacMatt1782 @ 11/09/11 02:28 PM
Good to hear tank, will there be seperate ranked leaderboards for simulation mode? Most people here would rather play with a bigger punishment for burning stamina, etc. And most of us get left out of leaderboards for wanting to play more realistically.
 
# 14 Phobia @ 11/09/11 02:48 PM
Quote:
Originally Posted by THQ Tank
The game now has a simulation mode you can turn on/off that will dramatically impact the way fight plays out in a much more authentic fashion. So to your point about 2009, without question.

What you noted about 2010 was also fixed, auto-block, etc.

I don't know if you recall, but I ran 5 surveys for community feedback early on, all of which was heavily implemented in many facets.

I've also hosted 8 gameplay balance/exploit testing sessions here with pro gamers, pro fighting gamers, core UFC players - all of whom have helped improve the game and walked away impressed, especially our core UFC guys a few weeks back.

I've been a Community Manager for 8 years, I will not BS you guys, I mean it when I say, this game is a dramatic improvement over 2009 and 2010 from the inside. The graphics may not look like a 10-year leap, but what sports game does year over year. You're never building a new graphic engine for a sports game, you're refining it year over year. A sports game is not a 1-year game, it's at least a 3-year title.

I am 100% confident UFC 3 will make you feel like 2009 and then some, a lot of some, if that makes any sense at all.

Cheers,
Tank
I know part of your job Tank is to tell us what we want to hear. A marketing strategy of some point. But I will follow that up by saying you are one of the few community managers I trust, so I take your word on it being a improved 2009.

Now on to your post, I am not really concerned with the graphics to be honest. I want the balanced, strategy filled experience of facing guys online. Fearing someone on the ground like Damien Maia and knowing if it goes to the ground I will play hell getting off my back, while guarding from the submission all the time or facing Anthony Pettis's dozens of crazy strikes. Always having to keep the hands up and the danger of his stand up attack.

This is a area 2010 really really lacked in. Ground fighters were at huge disadvantages due to the auto-transition block which stand up fighters would just spam until back to feet without worry of gassing and getting subbed. The game needs to showcase the different styles such as BJJ(Maia), Wrestling(Sonnen), Strikers (Silva, Velasquez), etc. But most importantly it needs to be a strategy filled experience rather than the button mash fest 2010 was.

Now I will ask you one thing in return. Spend little more time on OS and addressing us MMA fans here. We have a good MMA fan base here, while not as huge as some of the sites dedicated to MMA and UFC. We do have a select hardcore group of "realistic" minded gamers which will give great insight into the issues or improvements that need to be made.

Thanks again for the communication Tank
 
# 15 redsrule @ 11/09/11 08:54 PM
Quote:
Originally Posted by THQ Tank
The game now has a simulation mode you can turn on/off that will dramatically impact the way fight plays out in a much more authentic fashion. So to your point about 2009, without question.

What you noted about 2010 was also fixed, auto-block, etc.

I don't know if you recall, but I ran 5 surveys for community feedback early on, all of which was heavily implemented in many facets.

I've also hosted 8 gameplay balance/exploit testing sessions here with pro gamers, pro fighting gamers, core UFC players - all of whom have helped improve the game and walked away impressed, especially our core UFC guys a few weeks back.

I've been a Community Manager for 8 years, I will not BS you guys, I mean it when I say, this game is a dramatic improvement over 2009 and 2010 from the inside. The graphics may not look like a 10-year leap, but what sports game does year over year. You're never building a new graphic engine for a sports game, you're refining it year over year. A sports game is not a 1-year game, it's at least a 3-year title.

I am 100% confident UFC 3 will make you feel like 2009 and then some, a lot of some, if that makes any sense at all.

Cheers,
Tank
Thank you for posting here, really appreciate it.
I honestly hope that it is a big improvement. I enjoyed both 09 and 10, but they didn't have much of replayability factor for me as an offline gamer because of the mediocre career mode. That is the biggest thing for me, and I hope it is better.
 
# 16 Bad_Intentions @ 11/09/11 09:19 PM
Why does Junior still have that weird looking slow developing takedown where his butt is way up in the air?? That takedown always seemed weird to me in 2010.
 
# 17 Bad_Intentions @ 11/09/11 09:24 PM
Quote:
Originally Posted by ManiacMatt1782
I agree with much of what you said. But 1 thing confirmed to not be in, that needs to be, is a health regeneration. EA's MMA had the right idea, it was a multitude of shots that ended the fight on the ground. Right now I think it will still be too easy to get a takedown and pot shot little baby punches that cumulate damage while keeping him down. Then after enough baby punches take damage, they land that weak stepping punch that gets classified as a strong strike for a KO. I hope for the next itteration of the game includes a true health regen system. If you get rocked, it regenerated much slower, until you can get to a safe platoon, breathe for a few seconds and recover. EA layed the ground work THQ, now take the ball and run with it, and build upon and improve that system.
Quote:
Originally Posted by Phobia
This was one of the questions Tank and them went over for one of the dev Q & A's. They said they wanted to get it in this year but something with the current system could not. But plan for the future release to have it working properly.
Agreed...movement looks pretty bland. Like you just plant your feet in cement and throw. Would be nice to see the guys bouncing around being light on their feet, etc. Some guys plod forward, but not guys like Cain or Junior. They have pretty good footwork. I think this should be translated into the game as well. Also hand positioning and hand movement as well. At times it just doesn't seem as organic as it should if that makes sense.
 
# 18 Sausage @ 11/10/11 12:43 PM
Quote:
Originally Posted by THQ Tank
The game now has a simulation mode you can turn on/off that will dramatically impact the way fight plays out in a much more authentic fashion. So to your point about 2009, without question.

What you noted about 2010 was also fixed, auto-block, etc.

I don't know if you recall, but I ran 5 surveys for community feedback early on, all of which was heavily implemented in many facets.

I've also hosted 8 gameplay balance/exploit testing sessions here with pro gamers, pro fighting gamers, core UFC players - all of whom have helped improve the game and walked away impressed, especially our core UFC guys a few weeks back.

I've been a Community Manager for 8 years, I will not BS you guys, I mean it when I say, this game is a dramatic improvement over 2009 and 2010 from the inside. The graphics may not look like a 10-year leap, but what sports game does year over year. You're never building a new graphic engine for a sports game, you're refining it year over year. A sports game is not a 1-year game, it's at least a 3-year title.

I am 100% confident UFC 3 will make you feel like 2009 and then some, a lot of some, if that makes any sense at all.

Cheers,
Tank
Will "simulation mode" be the default setting for online ranked matches?
 
# 19 THQ Shamownage @ 11/10/11 02:57 PM
What's up guys! I work with Tank as UFC Undisputed Community Manager and wanted to jump in to answer some of your questions...

Will matches play out with authentic variety? With simulation stamina matches can end at ANY time. I've had 5 round wars where we were rocking each other in the first round and having little coming backs, then going back and forth, and I've had a couple KO's in under 10 seconds. Also, with the game as balanced as it is this year you really can play to your strengths without having to worry about playing one way because it is the only way people play online. There are counters for everything so you can really implement your game plan if you know what you're doing.

Can you slam out of subs? Yes. If you escape certain subs fast enough with various fighters, you will slam out of the sub.

Is the butterfly guard useful? Yes. We've brought back sweeps this year and BJJ guys will be able to use this position to throw their opponent off balance and take top position.

Are there new sweeps? Yep

Do move sets match fighter styles? Indeed. When you first create a character, you will pick their style which will dictate their starting moveset.

Will Sim Stamina be default for Online? Negative. The majority of our fanbase are not as hardcore as the folks on these forums, our forums, and the UOC so we wanted to keep the default the way it is since that type of gameplay is what they are expecting. The hardcores know they can turn this option on, and general users might not know they can turn this option off (there were a lot of folks that had no idea you could turn on Stamina bars in 2010 and 2009).

If you guys have any other questions, feel free to ask them in this thread and I'll answer what I can.

Thanks!
 
# 20 LingeringRegime @ 11/10/11 03:06 PM
Quote:
Originally Posted by Sausage
Will "simulation mode" be the default setting for online ranked matches?
Great Question.

EDIT: Nevermind, I see that it has been answered above. So, if you want a realistic experience don't play online. Got it.
 

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