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Madden 12 News Post


Hello Madden Fans We have been working hard monitoring issues seen in Madden NFL 12 and identifying fixes to include in title update #2. While we do not have a date to share yet, I can tell you that the update has already made it through our own internal certification process and has been sent off to first party. Pending first party approval, here is what you can expect to see in Title Update #2:

Custom Playbooks have seen a lot of use this year, but there were a few bugs that some users pointed out that we have fixed.
  • Fixed an issue where newly added sets would create their own formation category instead of grouping them in the same Set and Formation they were being added to. This should reduce some clutter in your playbooks going forward.
  • Fixed rare issue where some placeholder text would show up if you removed the last play for all game situations.
  • Fixed an issue where gameplans that had 0 plays in them would cause players to bundle together on the field. This was always avoidable by not setting 0 plays in your gameplan, but in the future this is prevented.
  • Fixed an issue in Madden Ultimate Team where your Ultimate Team playbook would get replaced with your default playbook (per your "My Settings").
Unfortunately, every year there are players that simply look for Exploits in the game and then use them in online head-to-head matches. We've been actively monitoring and cleaning up the leaderboards of clear egregious exploiters. We've also fixed bugs that allowed Exploits to happen.
  • Similar to an issue above, users could create a gameplan with 0 plays, which would then cause players to bundle up at the line of scrimmage and force an encroachment on the defense. This has been fixed.
  • Fixed an issue where users could pause the game with three seconds left in a quarter causing a lock up to occur. When the other player left the game the other would get a win.
Gameplay
  • (Cover 4) - Safeties with Inside Deep zone drop back instead of read-n-react on Run plays.
  • If the CPU tries to run down the play clock (late in halves) and runs an auto-motion play, they will not start the play early enough or hike the ball before the play clock expires as the player is still in motion.
  • Tuned down the frequency to block field goals by users running off the edge.
  • When a two-point conversion is booth reviewed and ruled no good, the game clock will run while selecting a play on kickoff.
  • Fixed issue when teams ran a QB Sneak the QB would get a speed burst.
  • Fixed issue when a user aims the L-Stick in any direction and pump fakes (using RB/R1 defenders in a QA Spy assignment) that will immediately blitz the QB, leaving defensive assignments.
  • Fixed issue where live balls on muffed punts that are recovered in the end zone were resulting in a touchback rather than a safety.
Madden Ultimate Team
  • Fixed an issue where users were awarded coins when their friends quit out of a head-to-head game.
  • Fixed a situation where user with a maxed out deck could get locked up in the My Trades screen.
  • Fixed issue where previous MUT fans could not earn the "This one is easy" achievement/trophy for creating their MUT team in Madden NFL 12.
  • Removed an exploit where a MUT player grieve another player through encroachments and other penalties but not lose contract time from their players. They would also receive coins.
General Issues
  • Fixed several of the most common crashes and online disconnection issues for both platforms.
  • Optimized performance in "Play Now" team select to prevent slow down/hitching when scrolling teams
  • Improved the online leaderboards to be more accurate.
  • Fixed several issues with commentary and PA.
  • Addressed issue where users with large amounts of save data sometimes could not get into online head-to-head games.
  • Lowered the frequency of rain games in Franchise Mode.
  • Improved the field's texture on PS3.
  • The 'recent games' section for head-to-head games uses the wrong colors for winner & loser. This issue has been addressed.
  • Fixed issue where a user only appears as online in the Communities Member List if they're inside the community feature.
  • Fixed issue where in Franchise, editing a player will remove their player roles.
  • Fixed issue where when the maximum number of entrants for a room has been reached, after a user leaves the room, they'll be taken to a new room when they try to reenter it.

Update: Via @EAMaddenNFL Twitter

Quote:
ADDITIONAL TITLE UPDATE #2 FIX: We also fixed the import draft class bug where kickers and punters were being drafted in the top 10.

Source - Madden NFL 12 Title Update Details

Game: Madden NFL 12Reader Score: 6.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 43 - View All
Madden NFL 12 Videos
Member Comments
# 1 theonlywhiteout @ 10/07/11 12:15 PM
So no fix with all the no name generic players flooding the league?
 
# 2 mjh91 @ 10/07/11 12:21 PM
Somewhat impressed with the details. This might save the game for me.
 
# 3 lbjcavsx23 @ 10/07/11 12:22 PM
Quote:
Fixed issue when teams ran a QB Sneak the QB would get a speed burst.

Optimized performance in "Play Now" team select to prevent slow down/hitching when scrolling teams

Fixed several issues with commentary and PA.

Lowered the frequency of rain games in Franchise Mode.

Fixed issue where in Franchise, editing a player will remove their player roles.
That's all I needed!
 
# 4 Obnoxious @ 10/07/11 12:23 PM
Lowered the frequency of rain games in Franchise Mode.
Improved the field's texture on PS3.

Only things that appealed to me.
 
# 5 mvb34 @ 10/07/11 12:24 PM
Quote:
Originally Posted by theonlywhiteout
So no fix with all the no name generic players flooding the league?

That's not an issue..
 
# 6 Valbon8 @ 10/07/11 12:25 PM
I hope they fixed special teams when you use a custom defensive playbook. I'd like to get my hands team on for onside kicks instead of having to audible to try and recover it.
 
# 7 lisinas @ 10/07/11 12:26 PM
Lowered the frequency of rain games in Franchise Mode.
Improved the field's texture on PS3
After those 2 i thought , im going to get madden 12 tomorrow , but then my mind remembers one thing , UDFA flooding the league . And i go "ah damn it , i will have to play madden 11 again "
Not going to buy madden 12 .
 
# 8 LionsFanNJ @ 10/07/11 12:26 PM
Quote:
Originally Posted by theonlywhiteout
So no fix with all the no name generic players flooding the league?
overexaggerated issue.

as for the details THANK YOU BASED GAWD they fixed the field textures and playbooks.
 
# 9 silv504 @ 10/07/11 12:26 PM
Quote:
Originally Posted by theonlywhiteout
So no fix with all the no name generic players flooding the league?
this was what i was looking for the most

at least the custom playbooks are fixed and rain in franchise games

disappointed overall though.
 
# 10 Dice @ 10/07/11 12:28 PM
No coach mode fixes. No tuning the kickoff/punt return for CPU? I guess I'll be trading it in.
 
# 11 Architekto @ 10/07/11 12:31 PM
any word on custom playbooks working on Online Franchise and communities?
 
# 12 Pandetta @ 10/07/11 12:34 PM
I realized I don't think I saw anything about the forced clock runoff in franchise - which was one of the first major bugs people reported. That is pretty surprising considering so many people were upset by it. I'm definitely disappointed they didn't address UDFAs either but honestly the player editing bug was only thing that truly annoyed me.
 
# 13 greenegt @ 10/07/11 12:37 PM
The rain issue will be fixed. Now, I can start my franchise.
 
# 14 Smoke6 @ 10/07/11 12:41 PM
Not impressed but glad they fixed the FG block Glitch issue, I would love to know whats going on with tuner sets now that they have certain issues fixed for now.

Online is severely flawed with all the QBs running like Vick, I would love to see QBs play like themselves and not feel like the rest of the QBs!
 
# 15 RGiles36 @ 10/07/11 12:41 PM
While the UDFA issue may have been exaggerated, I think it was an issue nonetheless. As the 'Boys, when I simmed the preseason, I saw both our 2nd round picks the last two years cut (MLB Sean Lee, MLB Bruce Carter).

I am salty the QB completion % was untouched apparently. We all have our distinct #1 issue, and that was mine .
 
# 16 Bootzilla @ 10/07/11 12:44 PM
Hope the punt returns and kickoff returns can be tuned. Human controlled kickoff returns aren't too bad but, punt returns for hum and cpu are bad. The coverage teams seem to get speed and agility boosts and the return team barely/rarely even blocks. The cpu returners only go in a straight line. Kind of like NCAA ball carriers last year.

Are stats tunable? Were they addressed before in a tuner or a patch? Because the completion percentage with league leaders barely reaching 60% is ridiculous.
 
# 17 CatMan72 @ 10/07/11 12:49 PM
Disappointed that there is no fix for the huge shoulder pads included... would seem to be low hanging fruit to me.
 
# 18 lbjcavsx23 @ 10/07/11 12:54 PM
Quote:
Originally Posted by TheSaints7
So does anyone know when it will be released?
"While we do not have a date to share yet, I can tell you that the update has already made it through our own internal certification process and has been sent off to first party."
 
# 19 cubsfan128 @ 10/07/11 01:00 PM
Would I need to start a new franchise for these to take affect in my franchise? thanks.
 
# 20 Smoke6 @ 10/07/11 01:01 PM
Quote:
Originally Posted by lbjcavsx23
"While we do not have a date to share yet, I can tell you that
Quote:
the update has already made it through our own internal certification process
and has been sent off to first party."

Really?

The same guys who missed all this stuff in the first place eh? Maybe they need to select a few guys from here to have that duty!
 

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