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NBA 2K12 News Post


Sim Citi checks in with this new NBA 2K12 article. Make sure you give it a read, as Da_Czar goes over the Celtics 13 entry play, a variation the C's run on a floppy play.

Quote:
In 2k11 come hell or high water the 2 would always come off the screens on the same side. So once you saw the initial action as a defender you knew with certainty were the play would terminate.

NBA 2K12 introduces dynamic floppy decisions. This means that the only person on the floor who knows which screens the 2 will come off of is the 2.

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Member Comments
# 1 nccomicfan @ 09/08/11 03:28 PM
Best part of this article is while I'm reading it in my mind I'm hearing it in Czar-voice
 
# 2 MrBigShot1 @ 09/08/11 03:34 PM
Quote:
Originally Posted by nccomicfan
Best part of this article is while I'm reading it in my mind I'm hearing it in Czar-voice
lol...same here. Ever since I heard the "10 teams in 10 days videos".
 
# 3 jeebs9 @ 09/08/11 03:46 PM
I love the line with the only person who knows which screen the 2 is coming off of is the 2. lol Awesome!
 
# 4 AnthoNYC @ 09/08/11 04:02 PM
Looks great, so much movement from one play. This is gonna be a big part of 2k12 for me, can't wait.
 
# 5 Yeah...THAT Guy @ 09/08/11 04:03 PM
I'm sorry for using a Jersey Shore reference, but I thought this captured the way I feel about this pretty well...

 
# 6 richmo @ 09/09/11 12:01 AM
Good looks on the insightful post Czar. 1 mark of a game's improvement over the previous year is if you're able to play it and still be satisfied with it. Every year after the demo comes out and I play it, from that point on I can never go back to the previous iteration of the game. Judging by just the playcalling dynamics alone, I can already tell I won't be going back to 2k11. This just adds a TON of replay value to the game.
 
# 7 OverKick @ 09/09/11 08:10 AM
Quote:
Originally Posted by jeebs9
I love the line with the only person who knows which screen the 2 is coming off of is the 2. lol Awesome!
This. Great Job Czar.
 
# 8 DurtySoufReppin @ 09/09/11 08:57 AM
SimNation wins again.
 
# 9 ProfessaPackMan @ 09/09/11 06:51 PM
Good stuff, Czar.
 
# 10 aloncho11 @ 09/09/11 07:05 PM
Awesome and insightful read Da_Czar
 
# 11 HAILAS @ 09/10/11 07:53 AM
Is it possible to learn all this information for the use of game play and not apply it to real life ball
Ultimately, knowing how 2k works, should make you a better basketball fan.

Great write up Czar.
 
# 12 wrestlinggod1 @ 09/11/11 05:28 PM
 
# 13 Sasquash @ 09/11/11 06:54 PM
Good looks the realism is getting better
 
# 14 rockchisler @ 09/11/11 09:16 PM
Aww man this fo smart peoples, I just want to spin dunk fool.... :P
 
# 15 stillfeelme @ 09/11/11 11:08 PM
One play and all those all those options. You can do so much with this one play, bluff the 2 in different directions, use the 2 if you want to take the three, screen and rub with the point guard, isolate the 3, run a pick and fade with the 1 and 4. I know the players do a lot more off the ball movement this year but this makes me want to run even more plays. I don't know if the Czar can post this but is this a persistant offense play?
 
# 16 RipCity71252 @ 09/12/11 12:27 AM
If I remember correctly, Rob Jones said the "persistent offense" plays where more focused on getting the stars involved if the D is overplaying. This play probably would fall under the new sets with "living branches."
 
# 17 23 @ 09/12/11 12:47 AM
Fantastic breakdown, Czar!

I hope the cpu is that deadly too
 
# 18 Da_Czar @ 09/12/11 07:22 AM
Quote:
Originally Posted by stillfeelme
One play and all those all those options. You can do so much with this one play, bluff the 2 in different directions, use the 2 if you want to take the three, screen and rub with the point guard, isolate the 3, run a pick and fade with the 1 and 4. I know the players do a lot more off the ball movement this year but this makes me want to run even more plays. I don't know if the Czar can post this but is this a persistant offense play?
Haha nope. Actually this is Just a regular play. The persisten offense plays give you multiple options for the same player. So if it's a Persistent play for carmelo. The it gives you multiple options to get HIM the ball.

This was just a regular play for the Celtics with living branches.


Sent from my iPhone using Tapatalk
 
# 19 Da_Czar @ 09/12/11 07:29 AM
Quote:
Originally Posted by 23
Fantastic breakdown, Czar!

I hope the cpu is that deadly too
Thanks Dre. The thing is sometimes the cpu flows so well between branches if you don't know the play you can't tell they have branched.

It was beyond awesome to me to deny the post and have the cpu use the persistent branch to still get that player the ball.

I wouldn't expect it to always work flawlessly but it's fun when it does.

Knowing 2k tho it's only going to get better with time as far as tge AI's ability to understand what your trying to do and counter.

For strategy heads this starts to even the playing field a little bit. So that the cpu doesn't have break it's attack and freelance at the first sign of trouble.


Sent from my iPhone using Tapatalk
 
# 20 aloncho11 @ 09/12/11 11:15 AM
Awesome stuff! "The Inevitability of buying this game"
 

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