It’s not just the shots and the AI’s ability to mimic the styles of real NBA team’s strategies that’s been taken up a notch though, the court itself has also been expanded. If you’ve been seen an NBA game then you’ll have no doubt noticed that there’s very little free space beyond the outer lines of the court. Whether it’s the commentary table, the two teams’ benches or the first row of the crowd, players now interact with whatever they come across past those white lines.
For example, players will jump onto (or over) the commentary table if they’re going too fast to stop; they fall into the spectators in the front row and their team-mates do their best to keep them upright when they collide with their own bench. While this ‘feature’ doesn’t add anything to the gameplay it does bring things ever closer to the dynamics of the real thing, at least as far as spectating goes.
As far as the gameplay is concerned the changes seem to be less obvious but still fairly impactful. A new collision system makes tussles in mid-air, on the floor and, according to Snyder, “in mid-air to floor” much more noticeable and more meaningful. The effect is similar to that in Fifa 12 in that you don’t quite know what’s going to happen when two players collide.