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NBA 2K12 News Post


Destructoid has posted their NBA 2K12 hands-on preview.

Quote:
The gameís AI has also seen a lot of tweaking. For example, the same zone defense scheme that the Dallas Mavericks used to best the Heat now plays much more smartly. One of the complaints about defensive players in last yearís game was their Spidey Sense-like ability to reach and arm out and deflect a pass without even looking. The team admitted that it was a band-aid meant to discourage players from running their player down court before their team was going to get a rebound and then having the rebounder pass the ball to the now-wide-open man down court. In NBA 2K12, issues like that have had time to be addressed much more thoroughly.

The AI system has been completely rewritten to be more dynamic. In last yearís game, the AI would run specific plays, which could often lead to the player figuring out the plays and making the appropriate jumps on the ball over and over. Worse still, when the AI had its play snuffed out, they would default to a generic brand of basketball intelligence, defaulting to simple plays. The new system is now much more divergent, giving the AI more options if their primary options arenít available. This keeps the players on their feet and makes the AI more of a challenge as well as more like a human opponent, which should do well to extend the life of the game.

Game: NBA 2K12Reader Score: 8/10 - Vote Now
Platform: iOS / PC / PS3 / Xbox 360Votes for game: 101 - View All
NBA 2K12 Videos
Member Comments
# 1 LingeringRegime @ 07/21/11 05:35 PM
Just give me a real fast break, PLEASE!!!!
 
# 2 wrestlinggod1 @ 07/21/11 05:36 PM
Keep em coming Steve!
 
# 3 Joka2122 @ 07/21/11 05:36 PM
Good stuff. Thanks for the update.
 
# 4 wrestlinggod1 @ 07/21/11 05:46 PM
Are those screens from 2K12?
 
# 5 Nodima @ 07/21/11 05:48 PM
Gamestop one felt like your typical generic sports game write up, but this was great. Interested to see the live ball physics in action, hopefully sooner rather than later, and also really interested to see how those court roles play out. It sounds a lot more intuitive than the coaching sliders we've had since forever and allows you to set priorities for your guys that you know you've set, rather than just hope they pay attention to your sliders.
 
# 6 infam0us @ 07/21/11 05:51 PM
Quote:
Originally Posted by wrestlinggod1
Are those screens from 2K12?
It should be, that Dirk looks better than 2k11 Dirk.
 
# 7 Goffs @ 07/21/11 05:51 PM
Quote:
One of the things that stood out to me most during the game is the new physics engine, which handles all forms of contact, and reacts according to the situation. For example, shorter players will have a much tougher time out rebounding bigs, and player on player contact differs depending on whether the contact takes place in the air or on the ground. The other notable impact of this system is the newly implemented live ball physics. In last year’s game, the ball didn’t seem to go live often, and most players could keep a handle on it fairly easily. In 2K12, the ball can make contact with anything and react accordingly, leading to a lot more intense scrambles for possession.
this right here sounds sweet...

so the ball is now live? no more canned animation steal? so when my player reaches for the ball and makes contact does that mean that he will actually hit the ball rather than pass through it?
 
# 8 tcnumba10 @ 07/21/11 05:59 PM
Hopefully they've improved on the Help Defense/Collapse defense so it's harder to get into the paint for a dunk/layup this year around.
 
# 9 JSensui @ 07/21/11 06:00 PM
Really impressive stuff. Here's to hoping we get in depth news soon.
 
# 10 VDusen04 @ 07/21/11 06:19 PM
Quote:
Originally Posted by 2slik
Players can dive into the first row? Awesome.

This was way better than Gamespot gnat of information.
Yeah that sounds really cool, as well as diving onto the scorer's table.
 
# 11 ifriedrice @ 07/21/11 06:23 PM
I hope one of these hands-on previewers was an avid NBA 2K gamer and will tell us there's a lot less of the herky-jerkiness or suction movements and animations happening while on defense.

I'm still kind of confused about the post up game enhancement. So you post up with L+R or L2+R2, then you press Y or triangle? What's with the second part?
 
# 12 wrestlinggod1 @ 07/21/11 06:24 PM
With post-ups being enabled by pressing Y/triangle, I wonder what we will be able to do with the triggers and shoulder buttons.
 
# 13 Nodima @ 07/21/11 06:28 PM
Quote:
Originally Posted by ifriedrice
I hope one of these hands-on previewers was an avid NBA 2K gamer and will tell us there's a lot less of the herky-jerkiness or suction movements and animations happening while on defense.

I'm still kind of confused about the post up game enhancement. So you post up with L+R or L2+R2, then you press Y or triangle? What's with the second part?
They never are.
 
# 14 Da_Czar @ 07/21/11 06:31 PM
Quote:
Originally Posted by ifriedrice
I hope one of these hands-on previewers was an avid NBA 2K gamer and will tell us there's a lot less of the herky-jerkiness or suction movements and animations happening while on defense.

I'm still kind of confused about the post up game enhancement. So you post up with L+R or L2+R2, then you press Y or triangle? What's with the second part?

You post up by pressing Y instead of using both triggers.
 
# 15 Da_Czar @ 07/21/11 06:31 PM
Quote:
Originally Posted by Goffs
this right here sounds sweet...

so the ball is now live? no more canned animation steal? so when my player reaches for the ball and makes contact does that mean that he will actually hit the ball rather than pass through it?
Don't run tooo far with it.
 
# 16 Beluba @ 07/21/11 06:32 PM
Quote:
Originally Posted by ifriedrice
I hope one of these hands-on previewers was an avid NBA 2K gamer and will tell us there's a lot less of the herky-jerkiness or suction movements and animations happening while on defense.

I'm still kind of confused about the post up game enhancement. So you post up with L+R or L2+R2, then you press Y or triangle? What's with the second part?
It's a toggle on Y (triangle). You don't use the triggers or shoulder buttons to post up. Zach T. will explain in one of the upcoming dev insights.
 
# 17 Shakedowncapo @ 07/21/11 06:39 PM
Those pics of Dirk going off one leg look sweet.
 
# 18 neptuneniq @ 07/21/11 06:40 PM
Quote:
Originally Posted by Beluba
It's a toggle on Y (triangle). You don't use the triggers or shoulder buttons to post up. Zach T. will explain in one of the upcoming dev insights.
Did u guys speed up the dunks?

i noticed in 2k11, especially with jordans dunks was that they moved in the air way too slow
 
# 19 DJ @ 07/21/11 06:44 PM
Quote:
Originally Posted by Beluba
It's a toggle on Y (triangle). You don't use the triggers or shoulder buttons to post up. Zach T. will explain in one of the upcoming dev insights.
Nice. It took me a minute to get down the post-up in 2K11; should make it a little easier to get the bigs into position with only having to press a button.
 
# 20 domidomdomz @ 07/21/11 06:49 PM
So if the Y button would be used to toggle a post-up, does this mean that the "signature gather" is gone or relocated to other buttons?
 

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