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Member Comments
# 1 jyoung @ 06/20/11 03:01 PM
So this year we get trades, legends, and the ability to play friends.

It will be sad if this mode ends up getting more improvements than online franchise. I played one game of Ultimate Team last year and never touched it again.
 
# 2 seasprite @ 06/20/11 03:02 PM
Quote:
Originally Posted by wEEman33
So this year we get trades, legends, and the ability to play friends.

It will be sad if this mode ends up getting more improvements than online franchise. I played one game of Ultimate Team last year and never touched it again.
Hopefully OF gets some love, but I do understand putting resources into a mode that is a continual money maker.


Sent from my iPhone using Tapatalk
 
# 3 Mr_Fusion @ 06/20/11 03:10 PM
Quote:
Originally Posted by wEEman33
So this year we get trades, legends, and the ability to play friends.

It will be sad if this mode ends up getting more improvements than online franchise. I played one game of Ultimate Team last year and never touched it again.
The only reason I played this was because online franchise was terrible. I, like you, am hoping that online franchise didn't get shafted because this is where their money is (from micro transactions). That being said, being able to trade should have been in there last year - other than a slick new look what real innovations are they making?
 
# 4 bxgoods @ 06/20/11 03:25 PM
I like the added option for trades, because the sacmming going on in MUT 11 turned a lot people off.

But the two things I was looking to hear about, they didn't mention.
1. Online Leaderboards
2. Fix for quitting

If those two things aren't fixed, I won't be playing MUT much this year
 
# 5 mestevo @ 06/20/11 03:36 PM
I haven't been able to watch this video, but I wonder how long until you start earning MUT coins in other modes to incent people to use it.
 
# 6 DUDERMAN @ 06/20/11 03:50 PM
This mode really bugs me. I understand they make money from it (though I can't see why people actually pay for these digital packs) but it's just another let down of what we use to have.

When MUT came out in M10, I thought it would be similar to the Madden cards in last gen. Before I played it, I was under the impression we would get coins from just playing any game mode (franchise, online, play now, etc.) and be able to buy packs and just collect. What we actually got was something completely different, and in my opinion, MUCH worse.

I actually probably wouldn't mind MUT so much if it weren't for the contract cards. I can understand why they have them for the competitive players but for players like me who only wanted to collect the cards of their favorite players, it makes the mode completely unplayable.

*be prepared for a short rant here*

That mixed with the inclusion of cheats that you can purchase and the online pass... when will the customers say enough is enough? I'm not saying boycott the game but keep your wallet closed beyond the initial $60. Maybe then EA and others will stop with the obvious raping of it's consumers. I don't mind paying for some dlc for games that I know took the devs time and effort to make (new maps, game modes, missions, etc) but when they have dlc on launch day for things that should have been in from the start?

It's a disturbing trend that I hope soon ends, though I don't expect it to...
 
# 7 SmashMan @ 06/20/11 04:09 PM
Quote:
Originally Posted by DUDERMAN
I actually probably wouldn't mind MUT so much if it weren't for the contract cards. I can understand why they have them for the competitive players but for players like me who only wanted to collect the cards of their favorite players, it makes the mode completely unplayable.
If you primarily care to only collect cards of your favorite players, why not bench them once you get them? They won't play, and you can keep them as long as you wish. Obviously that's a dumb suggestion, but it's an option. More likely, use the contract cards you get from purchasing packs to keep your favorites around. The rest of your team will evolve, yes; but you can keep your core favorites in tact.

Quote:
That mixed with the inclusion of cheats that you can purchase and the online pass... when will the customers say enough is enough? I'm not saying boycott the game but keep your wallet closed beyond the initial $60. Maybe then EA and others will stop with the obvious raping of it's consumers. I don't mind paying for some dlc for games that I know took the devs time and effort to make (new maps, game modes, missions, etc) but when they have dlc on launch day for things that should have been in from the start?
The cheats don't effect online play, right? (I don't play online, so I'm not positive) Assuming not, what does it matter if one wishes to purchase the "accelerators" EA offers for their Franchise/Superstar mode team/player? The Online Pass, as I'm sure you know, comes with a new copy of the game. Even buying used, you either end up only paying the same $60 the 'new' buyers did; or more often come out a few bucks ahead.

As for day one DLC, I agree; and I think you'd be surprised at how many games hold back on content that is ready for the core title (in your example, maps, modes, missions, etc.) just to release it later.

It sets a bad precedent, for sure, but I don't see Madden's charges on that level at this time. EA has in-game boosts that appear to only impact offline players. (As I said, I don't play online, someone correct me if I'm wrong.) MUT packs can be purchased with real money; but also can be obtained with nothing but time spent in-game...so I hesitate to group it with other paid DLC. If you don't participate in buying them, you're not missing much. With other games you may miss out on substantial additions to gameplay. Of course a substantial addition may be worth the price, but as of now Madden isn't approaching that. I remember the "sky is falling" people when this started in Madden 10. The amount of hyperbole was amazing. Fortunately, as of now, EA has kept the same type of content available for purchase: additions that aren't essential to enjoying the game.
 
# 8 SmashMan @ 06/20/11 04:57 PM
Quote:
Originally Posted by wheelman990
So, there are only like 5-6 legends? Im glad Barrys there, but it really stinks not having a much bigger lineup.
* Walter Payton Rookie Season, Super Bowl XX
* Barry Sanders Rookie Season, 2000 Yard Season
* Jerry Rice 1985 Rookie Season, Jerry in Oakland
* Gale Sayers 1965 Rookie Season, 1966 Pro Bowl
* Marcus Allen 1985 NFL MVP, 1993 Comeback Player
* Dan Marino 1984 NFL MVP, 1986 Pro Bowl, 1994 Comeback Player
* Lawrence Taylor 1986 NFL MVP, Final Season
* Deion Sanders Deion in Dallas, his rookie season in Atlanta, Super Bowl XXIX with SF, Deion in Baltimore
* Rod Woodson 1987 Rookie Season
* Marshall Faulk with the Colts, Rams
* Eric Dickerson with the Rams, Colts
* Eddie George 1996 Rookie Season
* Shaun Alexander 2000 Rookie Season, 2005 NFL MVP

13 MUT Legends, with variations of most.

http://www.ea.com/madden-nfl/blog/ma...eam-12-details
 
# 9 DUDERMAN @ 06/20/11 05:33 PM
Quote:
Originally Posted by SmashMan
If you primarily care to only collect cards of your favorite players, why not bench them once you get them? They won't play, and you can keep them as long as you wish. Obviously that's a dumb suggestion, but it's an option. More likely, use the contract cards you get from purchasing packs to keep your favorites around. The rest of your team will evolve, yes; but you can keep your core favorites in tact.
I tried this in Madden 10 but it gets to the point that I get more players I want to keep than I can keep on my bench.

I don't mind if people like the mode. I just don't see the draw.

Quote:
Originally Posted by SmashMan
The cheats don't effect online play, right? (I don't play online, so I'm not positive) Assuming not, what does it matter if one wishes to purchase the "accelerators" EA offers for their Franchise/Superstar mode team/player? The Online Pass, as I'm sure you know, comes with a new copy of the game. Even buying used, you either end up only paying the same $60 the 'new' buyers did; or more often come out a few bucks ahead.
What matters is that there is a 'purchase' for cheats. Coding that I doubt takes much effort to make and something that has been in games for free since Atari.

With the online pass, you're missing one big issue. You can't have more than one account on the same system online without purchasing another pass. This means you can play but your brother/father/roommate/friend who lives with you will need to purchase his own copy. This is a problem for a lot of people.

Quote:
Originally Posted by SmashMan
I remember the "sky is falling" people when this started in Madden 10. The amount of hyperbole was amazing. Fortunately, as of now, EA has kept the same type of content available for purchase: additions that aren't essential to enjoying the game.
I read the panic posts on other forums as well but even though you shouldn't go nuts over it, it's hard to accept it as "oh well, I guess this is how it is from now on.".

Again, I don't mind at all paying for extra content in games. You may be right about games holding items back but at least the content normally feels like it's enough to warrant the purchase. I personally feel EA has taken this a step further. If we just accept this, they will continue to test our patience/loyalty/desire to play to see where the breaking point is.

Obviously, money is the bottom line but every company has to face the balancing act to see how far they can push their costumers before they move on to something else. EA is getting close to tipping the scales.

Now I don't want to make this a big discussion in this thread as it's not on topic so I'll end it on that point.
 
# 10 SmashMan @ 06/20/11 05:43 PM
Quote:
Originally Posted by DUDERMAN
With the online pass, you're missing one big issue. You can't have more than one account on the same system online without purchasing another pass. This means you can play but your brother/father/roommate/friend who lives with you will need to purchase his own copy. This is a problem for a lot of people.
My brother and I both use the same PS3, with separate accounts and we both utilize MUT only redeeming the code that comes with the game. Are you on 360 and it's different there or am I totally misunderstanding you?

Quote:
Now I don't want to make this a big discussion in this thread as it's not on topic so I'll end it on that point.
Agreed.
 
# 11 DUDERMAN @ 06/20/11 05:50 PM
Quote:
Originally Posted by SmashMan
My brother and I both use the same PS3, with separate accounts and we both utilize MUT only redeeming the code that comes with the game. Are you on 360 and it's different there or am I totally misunderstanding you?
360. I didn't realize PS3 used a pass since their online service was free. oh well.

Now back on topic. Where's my Chuck Bednarik and Reggie White legendary cards?

Also.... Shaun Alexander??? One of these things is not like the others...
 
# 12 mirrored32 @ 06/21/11 12:44 AM
I pre ordered madden 11. I got 20,000 coins. I never used them. why? i thought it might be able to be used for something useful. MUT as they call it now (horrible acronym) to me could be better made as a 'fantacy football' mini game that goes along with franchise mode IMO. MUT as it is has never been a draw for me.

Quoting JerseySauve4 "I can care less about legend teams unless they have a full team like a Cowboys team from the 90s or the 49ers from the 80s or something like that,"

I agree. Historical rosters to download. Or even historical teams. that would be a draw for me. AS for this MUT. . . .

to the backyard with it. . . i mean it is a MUT right?
 
# 13 mirrored32 @ 06/21/11 12:46 AM
I have an idea. This MUT is a digital money maker for EA. Cool by me. I would prefer to pay a set amount of money to get legendary players. what about people like me that don't want to spend money on RANDOM that id don't want when I want some legendary players? I would pay for them. that would be quality use of digital payment I think. anyone else agree? or disagree?
 
# 14 Mr_Fusion @ 06/21/11 01:30 AM
When legends first shown in the video, I assumed that what was shown was a fraction of the legends in the game. 13 total legends is lame, I don't care that there are 5 Deion Sanders, it's still Deion Sanders. Plus, 8 of the 13 are running backs. It would have been cool to have, at least, one per NFL team.
 
# 15 Exonerated @ 06/21/11 01:46 AM
[quote=DUDERMAN;2042507830]This mode really bugs me. I understand they make money from it (though I can't see why people actually pay for these digital packs) but it's just another let down of what we use to have.



I actually probably wouldn't mind MUT so much if it weren't for the contract cards. I can understand why they have them for the competitive players but for players like me who only wanted to collect the cards of their favorite players, it makes the mode completely unplayable.

*be prepared for a short rant here*

quote]

FIFA 11 UT was wildly successful and 10x better than its franchise mode. It had contract cards. Manager cards. Training cards. Formation cards. It was and is really really good mode (despite having the option to buy cards with real money).

If MUT12 is anywhere as good as FIFA 11 UT was, then people would play it over franchise mode. But it isn't.
 
# 16 TDKing @ 06/21/11 09:26 AM
Quote:
Originally Posted by wEEman33
So this year we get trades, legends, and the ability to play friends.

It will be sad if this mode ends up getting more improvements than online franchise. I played one game of Ultimate Team last year and never touched it again.
I agree 100%, I never tried the mode, zero interest in it. I did try a few games of HUT and quickly got sick of playing random cheezers. It is truly sad if OF got nothing in favor of this mode, but i think that will be the case cause EA seems to be intent on pushing this GLOBAL idea of online gaming and micro transactions.
 
# 17 roadman @ 06/21/11 09:32 AM
Quote:
Originally Posted by FlyEaglesFly3
One thing I'd change with MUT:

- Take it out of the game and focus on important modes like Franchise and Online Franchise.
Not if it's a money maker they won't, and it's been reported it's a money maker.

I don't think EA would set up a date in July to talk nothing about online features.
 
# 18 bxgoods @ 06/21/11 09:39 AM
Quote:
Originally Posted by FlyEaglesFly3
One thing I'd change with MUT:

- Take it out of the game and focus on important modes like Franchise and Online Franchise.


MUT is a important mode for EA, it makes them a lot of money. They will never take it out.
just cause you don't like it doesn't mean it isn't important to other people.

Its not a mode for everyone but I like it better than franchise because I find playing the CPU over and over boring. I like the vs user experience better and teams aren't predictable like playing normal online vs, where everyone uses the same 5 teams.
You don't have to spend money to be successful in MUT, my team last year was rated 78 and I beat a handful of 90 and above rated teams.
You only have to spend money if you want your team to become stacked with a probowl player at every position.
 
# 19 ChaseB @ 06/21/11 11:39 AM
Quote:
Originally Posted by FlyEaglesFly3
One thing I'd change with MUT:

- Take it out of the game and focus on important modes like Franchise and Online Franchise.
Hi, I'm ignorance, have we met?
 
# 20 Perfect Zero @ 06/21/11 12:20 PM
From my experience in NHL 11's HUT, the whole idea would be awesome if EA didn't nickle and dime you for every card. It seemed like no matter how well one did to win, it just wasn't enough to create a good team. I can understand the boosts and the like being pay to play, but the cards themselves should be easier to get.

Again, this is from my impression of NHL 11's mode; it may or may not correlate with what Madden has in store.
 

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