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Casey Mosier of LeagueManager has posted some impressions of Madden NFL 12 from his time at EA Tiburon.

Quote:
"During my week in Orlando visiting EA Tiburon studio, I, along with other members of the Madden community, had the opportunity to get extensive play time on Madden NFL 12. At the end of the week, we each tallied up around 30 hours of play time amongst the different modes and features, Derek and I focused on game play improvements as well as offline "Franchise" mode. Now that Josh Looman has released the offline franchise improvements, I would like to take a little closer look at some of the new gameplay improvements as well as the offline franchise additions. In the following few passages I will go into further detail on the upgrades that have put Madden NFL 12 at the top of my list for "must have, day 1 purchases" for 2011."

Member Comments
# 1 SeahawkNMD @ 05/19/11 05:25 PM
Good read. He says he cut his final roster down to 55, I thought it was confirmed that the roster limit would stick at 53 like real life. I know it's always been 55 player roster on Madden but I don't see why they wouldn't cut it to 53 this year.
 
# 2 Kramer5150 @ 05/19/11 05:44 PM

Quote:
The most talked about feature amongst the Madden NFL 12 community has been the elimination of suction blocking and tackling. Gone are the days where your Linebacker shoots through the line of scrimmage with a clear path at the running back only to slide sideways into an Offensive Lineman who is out of position to initiate the block. In Madden NFL 12, if this same scenario presents itself, your HB will find himself on the ground seeing birdies. However, since suction has been removed across the board, no longer can a defender just run up to you with a poor angle and make the easy tackle.
Music to my ears....this (imo) is going to make the 34 so much fun this year, Harrison coming around the end should be a thing of beauty
 
# 3 Smoke316 @ 05/19/11 05:49 PM
Good Look Steve O!
 
# 4 number1thumbs @ 05/19/11 06:24 PM
if theres a training camp IRL this year, will the undrafted rookie FAs in Madden be real guys or just generated rookies?
 
# 5 Mr_Riddick @ 05/19/11 07:02 PM
Now we can finally have longsnappers..
 
# 6 PacMan3000 @ 05/19/11 07:40 PM
In the 75 man roster early on in franchise, I'm wondering if we get to actually go out and invite these guys, or if they'll just magically appear on our rosters?
 
# 7 TLF @ 05/19/11 08:57 PM
Quote:
Originally Posted by PacMan3000
In the 75 man roster early on in franchise, I'm wondering if we get to actually go out and invite these guys, or if they'll just magically appear on our rosters?
this is what im Questioning ,because they said you get 75 spots for players

but what if after season 1 your at 55 how do you get the extra 20 or so , and they said you DONT get to see their overall's until after or during games of Pre-Season

so how are we gonna sign guys if we dont know how good they are .... does the CPU assist us with the extra 20 or do we get to hand select or set a slider to what kind of guys we want to get like

WR:Speed
QB:Balanced
RB:Power
FS:Coverage
CB:Tackler
DE:Run Stop
DT:Pass Rush etc. like on the NCAA Scouting system

would Love to know
 
# 8 PacMan3000 @ 05/19/11 09:00 PM
Yeah, it's an interesting question. Because on one hand, while I love this new addition, I think it might feel cheap to find a diamond in the rough running back who, after five seasons, turns out to be an all pro, and the only reason that happened was because the game magically placed him on your 75 man roster at the start of the season.
 
# 9 mmorg @ 05/19/11 09:13 PM
If it's anything like Head Coach you have a period after the draft where you sign UDFAs to put on your roster. I assume it will be just like the FA bidding process described in one of the previews on OS where you are allotted a time frame to make bids.
 
# 10 TLF @ 05/19/11 09:53 PM
Quote:
Originally Posted by mmorg
If it's anything like Head Coach you have a period after the draft where you sign UDFAs to put on your roster. I assume it will be just like the FA bidding process described in one of the previews on OS where you are allotted a time frame to make bids.
we all know that already..... what we need to KNOW is if we get to sign them or the CPU does based on what we Need or ask for , because they said the NEWER guys on your team have No Ratings so how are we gonna bid on someone if we dont know if they are even worth it????

do we get a sheet of their measurables at least?
like 40 time , etc.
 
# 11 Kahuma @ 05/19/11 10:25 PM
In HC09 it was done using the same scouting information for the UFAs as the Draft using a bidding system of just the Undrafted Rookies. After that, it would sign random rookies and veterans to a minimum deal based off your GM's skill level to fill the rest of the 75 roster spots. Higher skill level = better chance of one being a future star. I'll assume it'll be similar to that.
 
# 12 Reggie16 @ 05/19/11 10:28 PM
i bet we will get stuff we get in the draft. Combine stats? i hope the computer doesnt randomly sign them for you. i have faith in the devs.
 
# 13 Kahuma @ 05/19/11 10:38 PM
In HC09 you got to sign 5 of the undrafted rookies, each team got 5 so thats 160 undrafted rookies. All up in the bidding process, then out of the remaining ones + veterans that don't have a home your GM would invite them to training camp based on team needs, GM skill.

I like the randomness better so people aren't going to be signing that same training camp invites because they know they are the best.
 
# 14 Hova57 @ 05/19/11 10:53 PM
Quote:
Originally Posted by TLF
this is what im Questioning ,because they said you get 75 spots for players

but what if after season 1 your at 55 how do you get the extra 20 or so , and they said you DONT get to see their overall's until after or during games of Pre-Season

so how are we gonna sign guys if we dont know how good they are .... does the CPU assist us with the extra 20 or do we get to hand select or set a slider to what kind of guys we want to get like

WR:Speed
QB:Balanced
RB:Power
FS:Coverage
CB:Tackler
DE:Run Stop
DT:Pass Rush etc. like on the NCAA Scouting system

would Love to know
You scout them during the season you get 15, but if you don't end up with them. the picks you end up with there ratings will be revealed during preseason. So preseason games matter.
 
# 15 LorenzoDC @ 05/19/11 11:17 PM
Quote:
Originally Posted by Hova57
You scout them during the season you get 15, but if you don't end up with them. the picks you end up with there ratings will be revealed during preseason. So preseason games matter.
You get 15 per week, or 15 total?

That's what I'm curious about. How many players can you scout during the season, how many at combine, how many at pro day, how many can you invite for a workout?
 
# 16 blklightning @ 05/19/11 11:25 PM
i don't trust impressions that only focus on the positives. this read like an ea press release.
 
# 17 mmorg @ 05/19/11 11:50 PM
Quote:
Originally Posted by blklightning
i don't trust impressions that only focus on the positives. this read like an ea press release.
Eh, they also haven't had months to sit down and pound through season after season to find flaws. All they were able to do was play around with the new mode and see all the flashy new stuff. Probably to in-depth for the amount of time they got to get a real feel for it. All I know is that there is change, and I think this is all change we can believe in.
 
# 18 JAYHOVA110 @ 05/20/11 12:31 AM
Will there still be position requirements? I ABSOLUTELY hate those things..
 
# 19 blklightning @ 05/20/11 02:53 AM
Quote:
Originally Posted by mmorg
Eh, they also haven't had months to sit down and pound through season after season to find flaws. All they were able to do was play around with the new mode and see all the flashy new stuff. Probably to in-depth for the amount of time they got to get a real feel for it. All I know is that there is change, and I think this is all change we can believe in.
he didn't mention any areas of concern or any areas that still need to be worked on. everything he talked about was pure awesome sauce, and you just know that this can't be the case. no game is perfect and the fact that he didn't make any mention of a negative about the game leads me to believe that the impressions were biased.

and i hate this thanks button. they should move or change the color of it because i keep clicking it thinking it's the quote button.
 
# 20 TyghtWork @ 05/20/11 04:31 AM
Quote:
Originally Posted by ScriptOhio
15 per Season! Then its 12 or 15 for the combine, 8 I think for pro days, and I believe 5 for individual workouts
Can you go in more details on this? Is it along the lines of HC09?
 

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