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Shopmaster has posted some gameplay impressions for Madden NFL 12 via MyMaddenPad.

Quote:
"There has always been some criticism toward EA’s Madden NFL franchise in respects to catering to the casual fan. We all know these “casual” fans and what they look like. It’s the dad that throws the football with his son outside but has never played Madden. It’s the guy who is a diehard Steelers fan but has never seen Troy Polomaulo hit stick a running back in Madden. It’s the boy who watches football every Sunday with his dad but plays Pokemon White on his DS instead of playing Madden. It’s these fans that EA has always tried to get to play their virtual gridiron football game by coming out with a new “Sexy” feature. You know what I mean by sexy feature right? It’s that one feature that will get the casual fan interested in playing Madden. So in Madden 08 it was the “Ring of a Champion”. In Madden 09 it was the “Virtual Training Center” and the “Backtrack and Rewind”. In Madden 10 it was “fight for the fumble” and “Chain Gangs”. Notice how all those “Sexy” features have been removed from the game. So when I participated in last weeks Madden NFL 12 Community Day and Madden’s Executive Producer, Phil Frazier started giving his opening presentation; I asked him one thing. What’s the new “Sexy” feature in Madden NFL 12? Phil took a couple of seconds and said “There is no sexy feature”. He later said, “This year it’s really about focusing on the hardcore.” And that’s exactly what EA has done with their feature set especially when it came down to Gameplay in Madden NFL 12."

Member Comments
# 1 Gotmadskillzson @ 05/16/11 01:02 AM
I like he said you can't automatically run forward.....that goes a long way in stopping future cheesers who thought with no auto dropback they would be able to run up the middle every play with ease at the snap of the ball.
 
# 2 Jr. @ 05/16/11 01:07 AM
This guy seems very excited about the game. I've never read anything of his before, so I don't know how he felt about previous games. It would be interesting to know how he felt about Madden at this point last year or the year before.

Nothing about the game, but he needs to tighten up his writing. It was a little tough for me to read
 
# 3 Dbrentonbuck @ 05/16/11 01:47 AM
So, has anyone found the answer about the auto drop back... if you don't touch the stick will the QB drop back the appropriate number of steps, will he just sit there or will he drop back indefinitely? This guy makes it sound like he will just sit there... but I doubt that is the case.
 
# 4 droopizzle34 @ 05/16/11 02:09 AM
ooooook! I must admit I was drinking from the fountain of Haterade but after reading this article and the article on IGN I am getting STOKED for this game! ALOT of old features I've been missing and dying for are back in Franchise mode..... and with the new gameplay this could be the year I can skip the online cheese and actually have FUN IN AN OFFLINE FRANCHISE!!!!! Now if we can just get this little matter of the LOCKOUT solved.....
 
# 5 NoTiCe_O @ 05/16/11 02:55 AM
Quote:
Originally Posted by droopizzle34
ooooook! I must admit I was drinking from the fountain of Haterade but after reading this article and the article on IGN I am getting STOKED for this game! ALOT of old features I've been missing and dying for are back in Franchise mode..... and with the new gameplay this could be the year I can skip the online cheese and actually have FUN IN AN OFFLINE FRANCHISE!!!!! Now if we can just get this little matter of the LOCKOUT solved.....
I'm thinking the opposite, to me it seems this is the year were online is gonna be competitively fun, chess match type games with user skill involved.

I still remember the good ole online games i would have on the PS2, some of my best online memories were then. I just want that back
 
# 6 PGaither84 @ 05/16/11 03:02 AM
Sounds like there are a lot of great improvements. However, the videos we have so far still look like there is a lot of sliding and dots running into each other.

I am more optimistic than before, but my expectations still are not very high.
 
# 7 Nab_Impervious_XII @ 05/16/11 03:17 AM
Personally, I find this review way too "hypey". There's way too many absolutes like "There's no suction in the run game!" and "There's no suction in the passing game!". Chase did an analysis of the demo, and while he noted that there was indeed a decreased level of suctioning, he made sure to honestly state that suctioning still existed on some level and there was room for improvement.

So yea, some people may dig this style of reporting, and more power to you, but I like my reviews a little more critical.
 
# 8 Senator Palmer @ 05/16/11 05:35 AM
I don't like the sound of this one. I'm all about the pass rush.

Quote:
Pass rushing doesn't looked to have changed as far as new moves. You can still get pressure if you send more guys or overloads one side of the line.
 
# 9 PantherBeast_OS @ 05/16/11 07:13 AM
Good write up on ShopMaster Blog. Will the suction be totally gone from the game? Well I can't say it will be at this point without seeing game footage or playing the game itself. But I'm hoping for the most part that it is gone. I'm happy that the QB auto Dropback is gone. I really hated it the past few years in Madden. But overall the blog was good and can't wait for the Franchise mode Blog today.
 
# 10 PantherBeast_OS @ 05/16/11 07:31 AM
Quote:
Originally Posted by Senator Palmer
I don't like the sound of this one. I'm all about the pass rush.
Yea me to. If the Pass rush ain't changed much from the past few years. This might be the bad point of Madden 12 D this yea for the user. I really hope this is not the end result when the game comes out in August.
 
# 11 Jarodd21 @ 05/16/11 08:26 AM
Quote:
Originally Posted by TNT713
I'm not sure if most of you guys know it or not - But ShopMaster is one of the few sources of Madden information I trust implicitly. We don't always agree on matters of strategy, but we share the same values in terms of honor and principle.

I'm glad to see all the changes that cater to the hardcore fan, instead of the infrequent and often inexperienced Madden buyer.

"NO SEXY FEATURES" is the best news to come out of Community Day in years. For years the guys have been trying to give newbies tools they either refuse to use, don't play long enough to use effectively, or rail against right out of the gate... Good to see DEV time used in a manner that caters to actual Madden players instead of would-be players.



It's gonna be a great year...

Later

I agree...
 
# 12 RGiles36 @ 05/16/11 08:46 AM
Quote:
Originally Posted by jpdavis82
I didn't see a lot of tipping of passes by linebackers but I didn't see a change to the the trajectory of the ball either.
Word is NCAA got some work on the trajectory. If true, I hope that Madden adds this before release.

Of all the great things said about M12, I'm a little queasy that penalties haven't been talked about. Pass interference is a game-changer in real life. If they would just add some animations to account for this...
 
# 13 Tengo Juego @ 05/16/11 09:19 AM
Quote:
Originally Posted by rgiles36
Word is NCAA got some work on the trajectory. If true, I hope that Madden adds this before release.
Madden 11, I thought, had pretty good ball trajectories. I haven't played Madden 11 in a good 5 months, so take that as you will. Not nearly as wide ranging in variety, but much better than practically non-existent trajectories in NCAA 11.

I'm guessing that NCAA 12's trajectories will feel a lot like Madden 11's.
 
# 14 RGiles36 @ 05/16/11 09:36 AM
Quote:
Originally Posted by Tengo Juego
Madden 11, I thought, had pretty good ball trajectories. I haven't played Madden 11 in a good 5 months, so take that as you will. Not nearly as wide ranging in variety, but much better than practically non-existent trajectories in NCAA 11.

I'm guessing that NCAA 12's trajectories will feel a lot like Madden 11's.
Yea, I don't think they're awful as some suggest. And I don't have an issue with LBs getting their hands on some balls. I think an issue does arise however when you pass to a receiver and a defender 10 yards off makes a play. I think LBrulez made a good point the other day questioning why QBs were putting passes behind the receiver and not out in front.

Rest assured if something can/needs to be done about it, Adembroski has a good pulse for the community and can get that info to the necessary people.
 
# 15 ch46647 @ 05/16/11 09:39 AM
Quote:
Originally Posted by rgiles36
Yea, I don't think they're awful as some suggest. And I don't have an issue with LBs getting their hands on some balls. I think an issue does arise however when you pass to a receiver and a defender 10 yards off makes a play. I think LBrulez made a good point the other day questioning why QBs were putting passes behind the receiver and not out in front.

Rest assured if something can/needs to be done about it, Adembroski has a good pulse for the community and can get that info to the necessary people.
This is my biggest problem with the passing game. It seems as though the locomotion does not work for the secondary. Safeties can cover 30-40 yards while the ball is in the air. The secondary seems to glide and morph all over the field to get into position to make plays..
 
# 16 Nab_Impervious_XII @ 05/16/11 01:15 PM
Quote:
Originally Posted by Thinking Out Loud
With all due respect Nab, I don't get what you are talking about.

First off you call this review "hypey", like it is just filled with praise and the next poster after you points out Shopmaster saying the pass rush looks untouched.

Then, you claim Chase B has written honestly about suction blocking still existing and imply his review was more critical. However, when I went back and read Chase B.'s review and some Q/A he did, this is what I found.

From Chase B.'s article: "......In addition, the removal of suction blocking and suction play in general has been something EA has tried to eradicate for years. While its probably not going to ever vanish completely during this generation, the tweaks made to the physics engine do have some clear benefits, as well as a couple potential shortcomings...."

From Chase B's Q/A: OnlyLT-So are you saying that there IS still suction and warping in the game? Chase B-I never noticed it during tackle animations, but I would figure it's still in the game at points when it comes to general interactions while blocking players in the trenches. I also say that because I saw it in NCAA 12 at points still in these situations, and these teams are sharing assets on this front.

After reading that and going back to read Shopmaster's review again, the two reviews actually are very similar, IMO. Also, Chase B also admits, that he didn't get that much time with Madden 12 and based on the release date of the two previews and the fact Shopmaster is a Community Day guy, he probably is referring to a later build, as well as had way more time with Madden 12 than Chase B.

I am not calling you out personally but there seems to be quite a bit of cynical rhetoric going on around here, whenever some GOOD things are mentioned about Madden 12. I understand being weary of the hype but REASONABLE people should NOT make up stuff, even unintentionally and/or dismiss various info sources, to justify their concerns.

Madden 12 could possibly be the G.M.O.A.T. but then again ALL these features could be a complete bust. Either way, I don't see how even poorly implemented and broken features of this caliber could actually make Madden 12 worse than ANY previous next-gen Madden.

To all you cynics and haters out there, look on the bright side. Regardless of how it all turns out, this announced feature set can NOT possibly make next-gen Madden any worse.
Hmm, I'm not sure why you wrote all of that for 1 paragraph, heh. We're all entitled to opinions. I just believe Chase was a little more critical and believable. He made the honest and logical conclusion that if NCAA 12 still had suction play (which he directly observed), then Madden 12 most likely still had it too. And this isn't hard to believe. The asset sharing is significant. The massive defensive sliding that was apparent in NCAA 12 was also found in Madden 12. I also really liked how Chase didn't just stop on that cursory observation of apparent decreased suction play. He continued to to deeply analyze the benefits and shortcomings of the suction tweaking. I really like that as a potential customer.

Again, I'm not being a debbie downer or at least I hope I'm not being one. I just have a preference when it comes to reviews. Some people like the optimistic reviews that spend 99% of the time praising the game (and 1 sentence mildly critiquing the game by noting the "pass rush wasn't touched", but quickly following it up with a line implying that pass rush was never significantly broken in the first place), and I have no problem with that. I just don't like it. But again, I have no problem if others like it. The fact that we can respectfully state our opinions is what makes this site so great.
 
# 17 roadman @ 05/16/11 01:38 PM
Quote:
Originally Posted by Nab_Impervious_XII
Hmm, I'm not sure why you wrote all of that for 1 paragraph, heh. We're all entitled to opinions. I just believe Chase was a little more critical and believable. He made the honest and logical conclusion that if NCAA 12 still had suction play (which he directly observed), then Madden 12 most likely still had it too. And this isn't hard to believe. The asset sharing is significant. The massive defensive sliding that was apparent in NCAA 12 was also found in Madden 12. I also really liked how Chase didn't just stop on that cursory observation of apparent decreased suction play. He continued to to deeply analyze the benefits and shortcomings of the suction tweaking. I really like that as a potential customer.

Again, I'm not being a debbie downer or at least I hope I'm not being one. I just have a preference when it comes to reviews. Some people like the optimistic reviews that spend 99% of the time praising the game (and 1 sentence mildly critiquing the game by noting the "pass rush wasn't touched", but quickly following it up with a line implying that pass rush was never significantly broken in the first place), and I have no problem with that. I just don't like it. But again, I have no problem if others like it. The fact that we can respectfully state our opinions is what makes this site so great.
I agree and here's my opinion.

At the end of the day(around Aug 30th) a person draws a line down the middle of a piece of paper. Pro's/Pluses on one side, Con's/Negatives on the other side. If there are more pluses on one side(gameplay, franchise mode and presentation improvements) vs sliding and suction on the negative side, the person should buy the game. However, if sliding and suction outweigh all the pluses, then the person should either rent or pass.

Simple enough.

And actually, the best critic is yourself.
 
# 18 King Gro23 @ 05/16/11 02:35 PM
Quote:
Improved Zone Defense

The other very noticeable improved gameplay was definitely the improvement in zone defense. Any hardcore Madden fan will tell you that playing defense was a chore last year. If you played zone there was so many holes that it just wasnt beneficial and made it very hard to stop the offense this year. In Madden 12 the zone is ;sooo good that im declaring the Cover 3 is going to be a dominant defense in the game. Not only does the defender stay with the WR longer as they pass through the individual zone, but the zone is smart also. Lets say you are playing a Cover 2 defense. Your DB who is supposed to bump the WR will bump him and immediately look to see if someone is coming out to the flat. If there is no flat responsibility the DB will ride that WR up the field longer making it hard for you to fit that ball in between him and the safety. So the next time you cancel your RB in the flat, remember that the DB is going to stay with the WR longer on that fly route. Thats not it though. Linebackers in yellow zones play the drag route even better.
Defensive Shading

If you were like me you got sick and tired of guys just going 4 wide and doing drag routes all over the field and you got tired of guys coming out in Snugs or a Bunch set and not being able to defend those quick flat routes to the outside, well EA has decided to bring back defensive shading and its working great. Using defensive shading on individual WR is a great way to foil someone who is constantly beating you to the outside on the same play or inside slants.

You will also be able to individual play off or bump a WR. That is one thing that i'm very happy to see in the game. The fact is there are some guys you want to bump and some guys you dont want to bump and now EA has given you back that choice.
Yes Yes Yes!!

Quote:
For instance, lets say you are a QB and you snap the ball and roll out of the pocket to your right. The DE should break away (disengage) from that OT and have a straight line to your QB. This happens in Madden 12 and it looks great.
Even better seriously, M12 sounds good off to read the Chise blog
 
# 19 Steve_OS @ 05/16/11 04:59 PM
Fixed the link in OP.
 

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