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Fight Night Champion News Post


Some of the Fight Night Champion title update details have been released. More will be revealed in a Live Chat on Friday.

Quote:
Punch Accuracy Reduction: Overall accuracy will be reduced and accuracy tracking a moving target will be reduced. Users will notice lower connect percentages and a better ability to use head movement defensively.

Hit Reactions Intensity Increased: Bigger hit reactions across the board and increased punch offsetting – i.e. punches thrown off target when a boxer is hit in the act of punching.

Combination Punching Adjustments: Bigger difference in combination speed between boxers with low and high Combination Skill rating.

Improved Weave Input Detection: Reduced the instance of weaves happening unintentionally.

Health Loss Adjustment: Regular punches do more damage and combination punching is more effective.

Stamina Recovery Adjustment: Less stamina recovered between rounds.

Perfect Block Counter Window Disabled: Pending simultaneous release of Tuner Set.

Opponent Counter Freeze: Fixed a bug where the a Perfect Block would sometimes freeze the opponent’s inputs.

Late Guard: Fixed a bug where the guard went back up late if you threw more than one punch out of the block.

Game: Fight Night ChampionReader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 17 - View All
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# 1 Motown @ 03/16/11 07:12 PM
http://www.ea.com/fight-night/blog/dlc


adjustments that will be made:


Punch Accuracy Reduction: Overall accuracy will be reduced and accuracy tracking a moving target will be reduced. Users will notice lower connect percentages and a better ability to use head movement defensively.

Hit Reactions Intensity Increased: Bigger hit reactions across the board and increased punch offsetting – i.e. punches thrown off target when a boxer is hit in the act of punching.

Combination Punching Adjustments: Bigger difference in combination speed between boxers with low and high Combination Skill rating.

Improved Weave Input Detection: Reduced the instance of weaves happening unintentionally.

Health Loss Adjustment: Regular punches do more damage and combination punching is more effective.

Stamina Recovery Adjustment: Less stamina recovered between rounds.

Perfect Block Counter Window Disabled: Pending simultaneous release of Tuner Set.

Opponent Counter Freeze: Fixed a bug where the a Perfect Block would sometimes freeze the opponent’s inputs.

Late Guard: Fixed a bug where the guard went back up late if you threw more than one punch out of the block.
 
# 2 tcrews @ 03/16/11 07:24 PM
If they deliver this tuner set as promised, I might just keep the game around after all. I really wanted to enjoy it but the lack of punch offsetting was nothing short of infuriating. I think that's a not so often discussed yet huge reason the connect percentages are too high. You lose the ability to defend when you throw a punch. Once you've thrown your punch, your opponent can start his punch, yours hits first, but doesn't have any effect on your opponents coming back at you. You see his coming, hit the block button, but have to wait for your animation to end. The end result being you both land. This happens dozens of times per round. I won't even get started on the perfect block BS.

So if they actually do what they're saying they will do, I have no reason to doubt that this will change the game completely and make it the best boxing game of all time, because the foundation is absolutely there. These additions (and subtractions) stand to make a lot of people, even the harshest of critics like myself, very, very happy with the game.
 
# 3 Sausage @ 03/16/11 07:50 PM
Quote:
Originally Posted by Motown
http://www.ea.com/fight-night/blog/dlc


adjustments that will be made:


Punch Accuracy Reduction: Overall accuracy will be reduced and accuracy tracking a moving target will be reduced. Users will notice lower connect percentages and a better ability to use head movement defensively.

Hit Reactions Intensity Increased: Bigger hit reactions across the board and increased punch offsetting – i.e. punches thrown off target when a boxer is hit in the act of punching.

Combination Punching Adjustments: Bigger difference in combination speed between boxers with low and high Combination Skill rating.

Improved Weave Input Detection: Reduced the instance of weaves happening unintentionally.

Health Loss Adjustment: Regular punches do more damage and combination punching is more effective.

Stamina Recovery Adjustment: Less stamina recovered between rounds.

Perfect Block Counter Window Disabled: Pending simultaneous release of Tuner Set.

Opponent Counter Freeze: Fixed a bug where the a Perfect Block would sometimes freeze the opponent’s inputs.

Late Guard: Fixed a bug where the guard went back up late if you threw more than one punch out of the block.
I will come back to this game once this title update is released, I need to take time to get rid of the bad taste the prepatch version has left.
 
# 4 Bamtino @ 03/16/11 08:05 PM
Quote:
Originally Posted by Motown
http://www.ea.com/fight-night/blog/dlc


adjustments that will be made:


Punch Accuracy Reduction: Overall accuracy will be reduced and accuracy tracking a moving target will be reduced. Users will notice lower connect percentages and a better ability to use head movement defensively.

Hit Reactions Intensity Increased: Bigger hit reactions across the board and increased punch offsetting – i.e. punches thrown off target when a boxer is hit in the act of punching.

Combination Punching Adjustments: Bigger difference in combination speed between boxers with low and high Combination Skill rating.

Improved Weave Input Detection: Reduced the instance of weaves happening unintentionally.

Health Loss Adjustment: Regular punches do more damage and combination punching is more effective.

Stamina Recovery Adjustment: Less stamina recovered between rounds.

Perfect Block Counter Window Disabled: Pending simultaneous release of Tuner Set.

Opponent Counter Freeze: Fixed a bug where the a Perfect Block would sometimes freeze the opponent’s inputs.

Late Guard: Fixed a bug where the guard went back up late if you threw more than one punch out of the block.
Are they for real about the bolded this time?

Prior to the games release we were told repeatedly stun blocking wasn't in the game.

So why should we believe them now?
 
# 5 SteelerSpartan @ 03/16/11 08:24 PM
So what about things like

Quote:
-freezes

-After Downloading/Creating 74 CABs, your CABs start to disappear and sometime Roster File Corruption causing you to lose all your Cabs

-Imported Legacy CABs having their faces altered
-Online Gym Tournament Lock Ups
-Adding Online Gym Sliders that you said were in the game with less then a month to go before release

- CAB cuts and Swelling being locked at 99s
-Bright CAB Faces
^^These issues need to be addressed too



As far as gameplay is concerned, that sounds like a good start


With Perfect Blocking Gone....I don't think Id be opposed to turning up the bock strength/detection

It should be hard to land punches, but when you do they should be felt
 
# 6 Hova57 @ 03/16/11 10:04 PM
That tuner will be awesome if they get it to work right. then for the patch I hope they fix face discoloration, maybe getting sliders to work for both systems.
 
# 7 DaveDQ @ 03/16/11 10:26 PM
Very nice. I look forward to this, especially punch accuracy. Removing perfect block is going to open things up to where you can't just stand there and block/punch out of the block.
 
# 8 ImWinnin @ 03/16/11 11:55 PM
I hope this comes soon, and I hope it works well
 
# 9 The Visualizer @ 03/17/11 12:34 AM
sounds like they will be addressing every single gameplay issue I've been hoping for, this is great news

like someone said, hopefully they address the other non-gameplay problems as well especially the ones dealing with CAB's (cuts/swelling 99's & 74 slot limit)
 
# 10 Vast @ 03/17/11 01:59 AM
wow. If they pull this off, i might just have to buy this game.
 
# 11 acts238shaun @ 03/17/11 11:27 AM
The one thing I worry about is that if they don't increase block strength body spamming will be in the rise because it will be way more effective.
 
# 12 C_Bailey24 @ 03/17/11 12:29 PM
CAB Cuts and Swelling are not "locked" at 99 they can be edited...unless this is a OWC/Gym thing.
 
# 13 SHAKYR @ 03/17/11 12:53 PM
Quote:
Originally Posted by C_Bailey24
CAB Cuts and Swelling are not "locked" at 99 they can be edited...unless this is a OWC/Gym thing.
There have been reports that CABs Cuts and Swelling are returning back to default settings after people create CABs. This has been report by numerous people.
 
# 14 The Visualizer @ 03/17/11 01:10 PM
Quote:
Originally Posted by SHAKYR
There have been reports that CABs Cuts and Swelling are returning back to default settings after people create CABs. This has been report by numerous people.
I read this the wrong way and thought you meant they fixed the problem... had me all excited for no reason
 
# 15 jmarcguy @ 03/17/11 03:07 PM
I think I'll take a break from H2H online until this comes out. Odd question but can you reset your record? Mine stinks. I hate it. Might have been a few wins better if not for the game flaws.

I've said this before but the selection of boxers needs a change. I'm in heavyweight. Guy stays on Hopkins so I go down in weight & pick Jones to be fair. He immediately takes Tyson! I was winning but couldn't avoid the power. We should be able to agree to a match before it's locked in.
 
# 16 DaveDQ @ 03/17/11 03:08 PM
Quote:
Originally Posted by acts238shaun
The one thing I worry about is that if they don't increase block strength body spamming will be in the rise because it will be way more effective.
I agree. In fact, the way I beat body spamming is I cut off the ring and try to get him in a corner or against the ropes. You need a good block in there to accomplish that. If the block is diminished getting your opponent trapped may be very difficult, and if not much is taken away for spamming the jab, it may be even easier to spam it.
 
# 17 fistofrage @ 03/17/11 03:13 PM
The easy solution is to make it so you get knocked silly if you are leaning your head in and spamming the jab.

I was playing aginst the AI on Goat last night with the power up a click or 2. Belive me, you did not want to try to go to the body for too long or it was lights out. I was trying to steal a few rounds at the end, by throwing some flurries. I went up top and tried to give a boom boom boom to the midsection. I saw the canvas twice in a row before I abandoned that strategy. You have to step in, get your 2 shots in and step out. Even when you have the AI on the ropes, you stay trying to go to the body too much, an upperuct or hook will end your night.
 
# 18 acts238shaun @ 03/17/11 04:11 PM
They are limiting the jab spam Dave, to the head and the body, but it's the hooks to the body that I worry about now.
 
# 19 DaveDQ @ 03/17/11 09:25 PM
Quote:
Originally Posted by acts238shaun
They are limiting the jab spam Dave, to the head and the body, but it's the hooks to the body that I worry about now.
I didn't know that. I'm not to worried about the hooks because they come in slower and you can really step to counter them and bring big pain to their head.
 
# 20 JayBee74 @ 03/17/11 10:32 PM
Quote:
Originally Posted by jmarcguy
I think I'll take a break from H2H online until this comes out. Odd question but can you reset your record? Mine stinks. I hate it. Might have been a few wins better if not for the game flaws.

I've said this before but the selection of boxers needs a change. I'm in heavyweight. Guy stays on Hopkins so I go down in weight & pick Jones to be fair. He immediately takes Tyson! I was winning but couldn't avoid the power. We should be able to agree to a match before it's locked in.
If you're careful you can pretty much veto an opponents selection.
 

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