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MLB 2K11 News Post



Quote:

GENERAL
  • Fix a crash that sometimes occurred when players were waiting at home plate to celebrate with other teammates that are about to cross home plate.
  • Fix a crash that would occur if there was an empty slot on the pitching rotation screen and the user was changing through players on the playercard.
  • Fix a soft hang when the user disconnects the controller during the coach’s clipboard.
  • Fix crash caused by players assigning or trading players on the DL.
  • Fix a crash during the Postseason caused by the user adjusting lineups for teams that were no longer playing.
  • Fix problem where players signature batting or pitching animations were not always being loaded.
  • Fix problem where a hit ball would go through the pitching screen in Home Run Derby.
  • Fix a problem that was preventing the adjusted ratings from being shown on the pitcher’s pitch breakdown dialog accessed off the player card.
ONLINE & MLB Today
  • Fix a crash when the host views a 2K Sports Profile and the client accepts a game invite for a postseason match up.
  • Fix a divergence when user play against each other twice with a user entering then exiting another league between the 1st and 2nd match for any online league.
  • Fix problem caused by having created teams and downloading multiple living season rosters and editing players on your team multiple times.
  • Fix so the adjusted player ratings show on the player card within MLB Today games.
  • Fix uncommon problem where the Dynamic Player Rating System could be deactivated incorrectly on some days during the Minor League Postseason games.
  • Fix bug where the user is unable to upload snapshots or video (they get an "upload aborted" prompt when done uploading) when using the upload features from the replay menu in any game mode.
FRANCHISE
  • Fix a rare crash at the end of the draft when teams were signing players.
  • Fix a bug on the trade notification dialog where the level of the organization instead of the player was being displayed for each team. Everyone was shown as being in the MLB instead of MLB, AAA, AA, or A.
  • Fix problem where the AI was signing free agents to multi-year contracts when they were only intended to cover a shortage due to a serious DL injury.
  • Additional pages of information to the 2K Franchise Handbook to help players understand the new features and functionality in Franchise Mode.
  • Adjust text on the informational dialog that is shown the first time go to the Schedule screen to also explains the Hot/Cold icons and point the player to the new pages of information in the 2K GM Handbook.
  • Fix problem with new pitcher draftee’s being given in appropriate potential ratings based on their pitch arsenal.
  • Improve the distribution of the player potential within the new draftee class to ensure that years in the future the league has the correct balance of player skill.
  • Adjusted the decrease for a pitcher’s fastball when they are declining in their career. Greatly improves player regression for older pitchers.
  • Fix problem where the player potential was not properly updating as player’s declined near the end of the careers.
  • Fix uncommon problem on the Postseason task list where the AI was not properly automating the tasks when requested.
  • Fix problem with contract amounts that was causing some low budget teams to occasionally run out of money 10+ years into the franchise.
  • Fix bug that was causing the AI to incorrectly resign position players that had expired contracts even if the team had enough players at the position.
  • Fix problem that caused left handed throwing players that were substituted into the catcher role would catch the ball with their bare hand.
GAMEPLAY
  • Improve the transitions between animations when running on the base path.
  • Fix uncommon problem that caused the base runner to run out of the base path.
  • Fix a rare problem that had the pitcher come to bat with his fielding glove still on his hand.
  • Fix so catchers are now playing the proper cut/change direction animations.
  • Fix problem where player would start to throw the ball but would not release the ball.
  • Fix problem where AI backup players would sometimes run into the player catching a fly ball.
  • Fix to the AI throw intensity calculation so they chose an appropriate throw based on the situation.
  • Fix problems where the player would go part way through a wall while making a catch or throw.
  • Fix problem where the player was playing the incorrect wall climb for the height of the wall.
  • Improve the wall climb detection so wall climbs are more likely to play if the ball is possibly playable.
  • Fix problem that would sometimes cause the catcher to stand up to move location between pitches.
  • Fix uncommon problem where the catcher would not catch a pitchout from the pitcher.
  • Improve the cutoff man location and appearance. Sometimes the cutoff man would twitch in location.
  • Fix problems with diving tags not transitioning properly.
  • Fix problem with the wrong player (Pitcher vs Catcher) was being selected on bunts causing frequently missed plays.
  • Fix for uncommon situations where the first baseman would not perform a basestomp when they should.
  • Fix problem where the Human Pitch Control Slider was incorrectly adjusting the pitch accuracy calculation.
  • Fix rare problem where a base runner would be moved to the next base when the play ended.
  • Fix problem where sometimes the substitution commentary would not play.
  • Fixed an uncommon problem where the player would slide without playing an animation to a location to make a catch.
  • Fix a rare bug where the same batter comes to bat after the pitcher was injured while on offense.
  • Fix problem where are few pitcher’s gesture for the Splitter did not match the art gesture shown.
  • Fix problem where high stamina pitchers energy was not being calculated properly.
  • Fix problem where fastballs were incorrectly being limited to 99 MPH
MY PLAYER
  • Fix an uncommon problem where the AI would attempt to steal to the base the My Player was occupying.
Source - MLB 2K Facebook Page

Game: Major League Baseball 2K11Reader Score: 5.5/10 - Vote Now
Platform: NDS / PC / PS2 / PS3 / PSP / Wii / Xbox 360Votes for game: 17 - View All
Major League Baseball 2K11 Videos
Member Comments
# 1 Blazzen @ 03/09/11 03:26 PM
Some of this stuff is still happening as of yesterday. I know I downloaded a 2MB patch when I put the game in. I assume that was the patch.

This happened to me yesterday (Base runner trying to steal 2nd on 0-2 count, ball in dirt and batter swung and struck out, went to cut scene and runner was at 2nd base when the next batter came up:

- Fix rare problem where a base runner would be moved to the next base when the play ended.


I've seen several people complain and post videos about this though I haven't seen it happen:

- Fix a rare bug where the same batter comes to bat after the pitcher was injured while on offense.

I assume this is in reference to going through the wall to catch a homerun, recording an out and a homerun at the same time. I've heard people still having issues with this as well though it hasn't happened to me
:

- Fix problems where the player would go part way through a wall while making a catch or throw.

- Fix problem where the player was playing the incorrect wall climb for the height of the wall.

- Improve the wall climb detection so wall climbs are more likely to play if the ball is possibly playable.
 
# 2 Neolithic @ 03/09/11 03:34 PM
I"m re reading it, but I don't see anything about the player fatigue issue in franchise :/
 
# 3 Blazzen @ 03/09/11 03:56 PM
Quote:
Originally Posted by Neolithic
I"m re reading it, but I don't see anything about the player fatigue issue in franchise :/
I didn't either. Makes sense though, it wasn't widely discovered until after release.
 
# 4 ericdrum @ 03/09/11 04:18 PM
Quote:
Originally Posted by Blazzen
I didn't either. Makes sense though, it wasn't widely discovered until after release.
Yesterday Ronnie at 2k acknowledged that the fatigue bug was new. He also stated that the HR robbing bug was fixed for some robbing animations, but was apparently missed for others.
 
# 5 Trevytrev11 @ 03/09/11 04:34 PM
Quote:
Originally Posted by ericdrum
Yesterday Ronnie at 2k acknowledged that the fatigue bug was new. He also stated that the HR robbing bug was fixed for some robbing animations, but was apparently missed for others.

Sounds like we're probably another patch away from having a fully playable game (I think it's fair to say that the HR/Out issue can be a game changer and the fatigue bug can be a franchise breaker). Once again, it'll probably be a month+ after release until we get the game that should be expected and that is free of a major and somewhat common game impacting bug.
 
# 6 Yeah...THAT Guy @ 03/09/11 05:30 PM
I don't have the game yet but I'm a little confused about this:
Fix problem with contract amounts that was causing some low budget teams to occasionally run out of money 10+ years into the franchise.

I keep reading that players aren't getting big enough contracts so that there won't be many free agents because everybody has enough money to resign their guys.
 
# 7 pagodacrockett @ 03/09/11 06:02 PM
Quick question. Is there a way to get the patch somewhere else and put it on a flash drive? i don't have internet at home.
 
# 8 BA2929 @ 03/09/11 06:14 PM
Quote:
Originally Posted by Yeah...THAT Guy
I don't have the game yet but I'm a little confused about this:
Fix problem with contract amounts that was causing some low budget teams to occasionally run out of money 10+ years into the franchise.

I keep reading that players aren't getting big enough contracts so that there won't be many free agents because everybody has enough money to resign their guys.
These contract "issues" people are seeing are coming up after 1-2 simmed seasons. Not 10+.
 
# 9 opd897 @ 03/09/11 06:18 PM
Quote:
Originally Posted by WILLGAMER
Okay, I have a question. I am a bit confused as to what you guys exactly mean about the fatigue in players in franchise mode. Can anyone explain this to me?
On the human controlled team the players do not fatigue from day to day if you manually play the games. For instance your starting pitcher will pitch a game and the next day he will have a fatigue of 99 (no fatigue loss). Position players are the same to my understanding. The players on the CPU controlled teams fatigue properly and all players, both human and CPU, fatigue properly if you simulate the game.
 
# 10 crumpled_heap @ 03/09/11 07:26 PM
Quote:
Originally Posted by opd897
On the human controlled team the players do not fatigue from day to day if you manually play the games. For instance your starting pitcher will pitch a game and the next day he will have a fatigue of 99 (no fatigue loss).
same thing happened in 2k5
 
# 11 tinpanalley @ 03/09/11 08:06 PM
If this is 1.1, doesn't that imply that this is a patch that has YET to come? The one on release day would have been 1.0. Am I missing something?
 
# 12 Chaos81 @ 03/09/11 08:48 PM
Quote:
Originally Posted by tinpanalley
If this is 1.1, doesn't that imply that this is a patch that has YET to come? The one on release day would have been 1.0. Am I missing something?
Depending on how they do their numbering, the release version of the game probably would have been v1.0. Then the release day patch makes it v1.1.
 
# 13 tinpanalley @ 03/10/11 12:39 AM
Ok, but then it's game version 1.1. Not patch 1.1.
 
# 14 RUFFNREADY @ 03/10/11 12:42 AM
"52" fixes? so what the hell did i buy? The best of BONEY-M dvd?
That is so brutal! So i guess everybody is liking the extended DEMO for $60.
Wow; and that's only patch ver1.1. this is getting ridiculous.
It blows my mind away; how these companies can ship, and release a game; charge me full price and still not give me a complete game with at least 1/4 of the bugs; but 52 fixes in only the first version; this should be telling US something here!!!!!!!!! Looks like a rush job to me; and i am not getting what i really paid for. good luck to you all.
 
# 15 Dungeoncrawler @ 03/10/11 01:04 AM
Console only patch? I have the pc version and don't remember any patch. If so, eta on pc patch?
 
# 16 bcruise @ 03/10/11 01:11 AM
Quote:
Originally Posted by Dungeoncrawler
Console only patch? I have the pc version and don't remember any patch. If so, eta on pc patch?
Ronnie, from Twitter several days ago:


Ronnie2K: Been informed that since #MLB2K11 PC was submitted later than console, the PC version will have almost all the tweaks the day one patch has

He didn't get any more specific than that.

As for an actual answer to your question....if past history of 2k PC patches is any indication, you're better off not asking (or even thinking about it until it's announced).

It won't be anytime soon, that's for sure.
 
# 17 Dungeoncrawler @ 03/10/11 01:51 AM
Quote:
Originally Posted by bcruise
Ronnie, from Twitter several days ago:


Ronnie2K: Been informed that since #MLB2K11 PC was submitted later than console, the PC version will have almost all the tweaks the day one patch has

He didn't get any more specific than that.

As for an actual answer to your question....if past history of 2k PC patches is any indication, you're better off not asking (or even thinking about it until it's announced).

It won't be anytime soon, that's for sure.
I understand; thank you. Day-one patch was included in the pc release and consoles received a second-patch v1.1, got it .
 
# 18 ggazoo @ 03/10/11 09:08 AM
Quote:
Originally Posted by WILLGAMER
How does 2k Sports overlook something like that? That's just ridiculous! Thanks for the info though. I appreciate it.
I couldn't agree more. Little things that the developers want to tweak with patches is fine - but huge things like no fatigue in franchise? I'm sorry, but that's inexcusable.

Being a long time player of The Show, I was considering trying 2K this year instead for the first time since 2K3. But when I read how the first patch has over 50 fixes, none of which includes something as big as the fatigue bug, I finally realize the community's frustration with 2K.

2K11 didn't release on March 8th - the beta did. In all likelihood, those who bought the game will have to wait another month before everything is fixed. No wonder The Show is kicking their *** every year.
 
# 19 TimLawNYC @ 03/10/11 11:21 AM
Quote:
Originally Posted by RUFFNREADY
"52" fixes? so what the hell did i buy? The best of BONEY-M dvd?
That is so brutal! So i guess everybody is liking the extended DEMO for $60.
Wow; and that's only patch ver1.1. this is getting ridiculous.
It blows my mind away; how these companies can ship, and release a game; charge me full price and still not give me a complete game with at least 1/4 of the bugs; but 52 fixes in only the first version; this should be telling US something here!!!!!!!!! Looks like a rush job to me; and i am not getting what i really paid for. good luck to you all.

They've done this to us for at least four years in a row now, and that's why I have decided not to buy this year (meaning that I'm going without video baseball, since I don't have PS3). I'm sick of 2K releasing unfinished games and making us wait a month or more to maybe patch some of the stuff that's totally broken in the game. It's astounding how many of the bugs and glitches being reported in 2K11 were also present in last year's game, or the year before that. It's just unacceptable. I'm through paying $60 on release day to be 2K's beta tester.

The only way I'll consider buying this year is if all of the bugs get fully patched and I can get the game for around $30 before the end of April. Otherwise, I'm done with 2K and their crap every year.
 
# 20 pagodacrockett @ 03/10/11 06:45 PM
i know i'm asking this question everywhere, but i just need one person to answer me, i don't have internet at home, and i want to buy 2k11 this year. can i download the patch somewhere else with a flash drive and install it to my ps3?
 

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