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MLB 11 The Show News Post



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1 - Pure Analog Controls - Pitching

Pure Analog Pitching allows users to control pitch height, location, and velocity with the right analog stick. Pulling down on the right analog stick begins the pitcher's delivery as a ball icon moves gradually downward towards a yellow line that represents your ideal pitch height. Time it such that you push the stick upward at precisely the time the ball icon hits this yellow line. Inside-outside pitch location is a result of the direction you push the right analog stick up. How hard you flick the right stick up will determine how much effort the pitcher will put into the throw. Your timing, accuracy, and speed are all taken into account when delivering a pitch with Pure Analog Pitching.

2 - Pure Analog Controls - Hitting

To use the new Pure Analog Hitting system, simply pull back on the R-stick to stride and push forward in the direction of the incoming pitch to drive through the ball. Be sure to time your stride just as the pitcher releases the ball, a poorly timed stride will result in a less powerful swing. Don't try to hold you're stride back just waiting for the pitch - you'll lose power! Time it like a real swing and begin your stride as the pitcher's getting ready to deliver! Getting that solid hit has never been so rewarding!

3 - Pure Analog Controls - Throwing

Pure Analog Throwing offers a new way to experience fielding in The Show, as you can now control both the accuracy and power behind your throws. Push the analog stick towards any base to release your throw, or hold L1 while pushing the stick in any direction to throw the ball from the outfield to the cutoff man. Holding the stick longer will put a little extra mustard on the ball, but make sure to keep your throws accurate by pushing the analog stick in a straight line. Keep in mind that you can adjust Analog Throwing difficulty to make your experience more enjoyable. With a little practice, you'll be filling up your trophy cabinet with gold gloves in no time!

4 - Challenge of the Week

Challenge of the Week: Challenge of the Week (CotW) is an arcade inspired baseball challenge! Your pitcher and batter will change for each new CotW. Learning your batter's strengths and weaknesses within practice mode will give you an advantage and help direct your approach at the plate. Bonuses are another extremely important factor to consider for achieving a high score in CotW - make sure know what each Bonus is each and every week and adjust your strategy accordingly.

Game: MLB 11 The ShowReader Score: 8.5/10 - Vote Now
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MLB 11 The Show Videos
Member Comments
# 1 Blzer @ 02/14/11 05:44 PM
Busch Stadium looks freakin' phenomenal!

I'm really intrigued by the pitching and the BTP cam this year.
 
# 2 Shakedowncapo @ 02/14/11 05:45 PM
That redsox cam is tight
 
# 3 brrmikey @ 02/14/11 05:49 PM
cool, good find. and there's confirmation of more to come...2/21, 2/28 locked content.
 
# 4 nemesis04 @ 02/14/11 05:52 PM
The pitching tutorial came out nice. The tutorials were being worked on still when we were at CD and did not get to see them.
 
# 5 vinny_b @ 02/14/11 05:55 PM
where is the video ??
 
# 6 nemesis04 @ 02/14/11 05:58 PM
Quote:
Originally Posted by vinny_b
where is the video ??
The option to play the video is off to the right down the page, just click on it and the video will come up!
 
# 7 Knight165 @ 02/14/11 06:03 PM
Man...CC looks beefy!
He's a friggin' monster next to those other guys.
....and that pitch of his...was NASTY.
Yikes!

M.K.
Knight165
 
# 8 Tommyklaid @ 02/14/11 06:04 PM
This tutorial made me *really* want to try out this new feature...
 
# 9 nemesis04 @ 02/14/11 06:10 PM
Quote:
Originally Posted by Knight165
Man...CC looks beefy!
He's a friggin' monster next to those other guys.
....and that pitch of his...was NASTY.
Yikes!

M.K.
Knight165
He is looking beefy, lol. Good thing he is coming into spring training 25 pounds lighter!
 
# 10 kenkraly2004 @ 02/14/11 06:15 PM
Great video can't wait to pick up the game march 8th. I think the new analog controls are going to be great.
 
# 11 ripwalk @ 02/14/11 06:16 PM
One thing I'm concerned about (and perhaps CD guys can answer) .. But it said it clearly labels where the edges of the plate are in the analog meter .... When you are aiming on analog are you aiming to where your pitch will end up or where your pitch will be aimed?

For example, say you where throwing a slider and you wanted it to paint the black of the outside corner. Would you aim to the outside corner, or would you aim even farther outside of the corner of the plate to compensate for the break?

One of the things I like about MLB 10 pitching is turning off vibration and turning off the ball marker, so I don't have an indication of exactly where I am aiming .. is it now impossible to not really have a more 'blind' release point and to simulate how in real life a pitcher has to kind of find the 'sweet spot' of release to make a pitch ends up where he wants it to? I hope I have made this clear. If not, let me know and I can explain further.
 
# 12 Russell_SCEA @ 02/14/11 06:18 PM
Quote:
Originally Posted by ripwalk
One thing I'm concerned about (and perhaps CD guys can answer) .. But it said it clearly labels where the edges of the plate are in the analog meter .... When you are aiming on analog are you aiming to where your pitch will end up or where your pitch will be aimed?

For example, say you where throwing a slider and you wanted it to paint the black of the outside corner. Would you aim to the outside corner, or would you aim even farther outside of the corner of the plate to compensate for the break?

One of the things I like about MLB 10 pitching is turning off vibration and turning off the ball marker, so I don't have an indication of exactly where I am aiming .. is it now impossible to not really have a more 'blind' release point and to simulate how in real life a pitcher has to kind of find the 'sweet spot' of release to make a pitch ends up where he wants it to? I hope I have made this clear. If not, let me know and I can explain further.

It's always been where the pitch starts not where it breaks
 
# 13 HustlinOwl @ 02/14/11 06:20 PM
Mauer Monday's where was this last year
 
# 14 nemesis04 @ 02/14/11 06:21 PM
Quote:
Originally Posted by ripwalk
One thing I'm concerned about (and perhaps CD guys can answer) .. But it said it clearly labels where the edges of the plate are in the analog meter .... When you are aiming on analog are you aiming to where your pitch will end up or where your pitch will be aimed?

For example, say you where throwing a slider and you wanted it to paint the black of the outside corner. Would you aim to the outside corner, or would you aim even farther outside of the corner of the plate to compensate for the break?

One of the things I like about MLB 10 pitching is turning off vibration and turning off the ball marker, so I don't have an indication of exactly where I am aiming .. is it now impossible to not really have a more 'blind' release point and to simulate how in real life a pitcher has to kind of find the 'sweet spot' of release to make a pitch ends up where he wants it to? I hope I have made this clear. If not, let me know and I can explain further.
In the show you are always aiming where you want the pitch to break, not where it ends up. So if you want a slider to hit the corner of the plate you actually have to set up outside the zone quite a bit. You can still hide the ball cursor and turn off the vibration to challenge yourself. Matching the ball icon up top is not overly easy so you will not be painting.
 
# 15 Knight165 @ 02/14/11 06:25 PM
Quote:
Originally Posted by nemesis04
In the show you are always aiming where you want the pitch to break, not where it ends up. So if you want a slider to hit the corner of the plate you actually have to set up outside the zone quite a bit. You can still hide the ball cursor and turn off the vibration to challenge yourself. Matching the ball icon up top is not overly easy so you will not be painting.
..and make the marker tiny and put it in the corner!

M.K.
Knight165
 
# 16 nemesis04 @ 02/14/11 06:27 PM
Quote:
Originally Posted by Knight165
..and make the marker tiny and put it in the corner!

M.K.
Knight165
Yup you can make it tiny!
 
# 17 The Bimmer @ 02/14/11 06:27 PM
Quote:
Originally Posted by nemesis04
In the show you are always aiming where you want the pitch to break, not where it ends up. So if you want a slider to hit the corner of the plate you actually have to set up outside the zone quite a bit. You can still hide the ball cursor and turn off the vibration to challenge yourself. Matching the ball icon up top is not overly easy so you will not be painting.
I will remember that Nemesis when you attempt to get that 1-2 slider past me.
 
# 18 nemesis04 @ 02/14/11 06:30 PM
Quote:
Originally Posted by The Bimmer
I will remember that Nemesis when you attempt to get that 1-2 slider past me.
I have to be careful with my info, too many scouts floating around in the forum!
 
# 19 Bigsheen @ 02/14/11 06:33 PM
looks great, im realy pumped for analog controls as i never played ncaa baseball 07, just 06. This looks great, fwiw, i got my preorder all set up and ready to go. I just wish i could cough up $60 for the new controller to use with the new controls.
 
# 20 The Bimmer @ 02/14/11 06:36 PM
Quote:
Originally Posted by nemesis04
I have to be careful with my info, too many scouts floating around in the forum!
To late your "BOOKED", in regards to the video the analog pitching looks real good. I will definitely use this mode, no doubt.
 

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