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Fight Night Champion News Post


Available today for Xbox 360 owners, a tuner set for the Fight Night Champion demo. Read on, to see all the details.

Quote:
"As mentioned previously, the team has added the capability to tweak and modify some game play aspects based on consumer feedback in the full title for both PS3 and XBOX 360 to make the game more authentic. We plan on pushing out these Tuner Sets over the course of the launch period (if necessary) and will communicate out what changes will be made. Please note that these will be very minor changes and may not be noticeable at first.

We are also able to push out a Tuner Set for the demo in the XBOX 360 environment to help test the functionality and after listening to feedback based on your early experiences with the Fight Night Champion Demo, we are putting out a Tuner Set tomorrow (Feb 8th) that will subtly impact the following:

1. Slightly reduce current stamina regeneration rate
2. Slightly increase stamina loss for missed and blocked punches
3. Increase overall punch power: Health loss from each punch"

Game: Fight Night ChampionReader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 17 - View All
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Member Comments
# 1 acts238shaun @ 02/08/11 07:28 AM
Ok, its a step. just waiting on PS3. The above changes aid block spammers though.
 
# 2 DaveDQ @ 02/08/11 07:31 AM
It would have been nice to see blocking addressed but that may be something that has to be in a patch or take longer to deal with. I'm not crazy about seeing nothing done to punches that hit, but there's a possibility that could be effected by the regeneration tweak.

I didn't think missed punches needed to be adjusted.

Overall though, I think this is great that they included it for the demo. It is a let down for the PS3, but for them to tweak a demo says a lot to me.
 
# 3 Hova57 @ 02/08/11 09:29 AM
If you hold on to the block it will still start to reduce your stamina. so for those who block constantly reduce the rate the stamina regenerates also hurts those block spammers.
 
# 4 sva91 @ 02/08/11 11:32 AM
Quote:
Originally Posted by Hova57
If you hold on to the block it will still start to reduce your stamina. so for those who block constantly reduce the rate the stamina regenerates also hurts those block spammers.
I hope its not significant. I always hold block, as do most boxers.
 
# 5 DaveDQ @ 02/08/11 11:51 AM
A little mixed feeling with the tuner set. Stamina is the biggest thing I noticed with it dropping significantly in the fight. I love it. It is the best I have seen it since playing both FN4 and Champion. However, I still don't understand why they don't touch punches that hit. That should drain stamina at a more efficient rate.

I actually feel like damage is down now. I don't see it growing like it did earlier. What most will see is that 3 rounds do not give you an opportunity to really see what this will look like in a longer fight. I'm still fighting guys that are unloading punches, and if you don't block a good amount of them, you are done in 3 rounds.

So I'm mixed about it.
 
# 6 Chef Matt @ 02/08/11 11:58 AM
Quote:
Originally Posted by DaveDQ
A little mixed feeling with the tuner set. Stamina is the biggest thing I noticed with it dropping significantly in the fight. I love it. It is the best I have seen it since playing both FN4 and Champion. However, I still don't understand why they don't touch punches that hit. That should drain stamina at a more efficient rate.

I actually feel like damage is down now. I don't see it growing like it did earlier. What most will see is that 3 rounds do not give you an opportunity to really see what this will look like in a longer fight. I'm still fighting guys that are unloading punches, and if you don't block a good amount of them, you are done in 3 rounds.

So I'm mixed about it.
I think there alot of people who don't realize that.
 
# 7 Hova57 @ 02/08/11 02:09 PM
Quote:
Originally Posted by grunt
Oooooooooooh, maybe that why I am getting KO.
i only figured it out cause I was playing with Ali and I was trying to rope a dope and my stamina was getting drained especially if you hold block and bob n weave alot . the side step mechanic works better, but it takes away from your body stamina one they don't show. you just see slower footwork from you boxer check it out. some cool little stuff in there no one talking about.
 
# 8 DaveDQ @ 02/08/11 02:35 PM
Quote:
Originally Posted by grunt
I have played 5 matches and 3 out of 5 was ended by one punch KO. A tad too much power but the stamina issue is vastly improve. Just too many one punch KOs.
I don't know yet but I actually like it. Over a longer fight, yes I'd say the connection perct. should go down, but I think power should remain. it's nice seeing guys swinging away and then getting countered with a devastating blow to the head/body.
 
# 9 bcruise @ 02/08/11 03:11 PM
Was just browsing on Real Time and came across this, even though FNC isn't really on my radar at the moment....

Tuner sets on a demo? That's pretty dedicated. Even if the 360 side is the only guinea pig in this experiment, this seems like a great way to not only get feedback before release, but also tweak based on that feedback before release. Hopefully this practice is adopted for other games - I don't see how it could possibly be a bad thing.
 
# 10 Vast @ 02/08/11 03:25 PM
Quote:
Originally Posted by bill2451
I think reducing accuracy would have made more sense consider clean shots dont really effect stamina that much and punch %'s are too high. You need to get accuracy right before you can correctly tune stamina (and punch power for that matter). It seems their going about this in the wrong order.
This x100

For me the biggest issue with the demo is accuracy. Reduce the accuracy slightly and you will see more stamina loss.

Stamina was an issue, but i think the long term stamina is what i'm most worried about. If you throw 150 punches a round you should be gassed by the 5th or 6th round. I'm not sure if that would happen the way its set up now.
 
# 11 Phobia @ 02/08/11 04:16 PM
Quote:
Originally Posted by Vast
This x100

For me the biggest issue with the demo is accuracy. Reduce the accuracy slightly and you will see more stamina loss.

Stamina was an issue, but i think the long term stamina is what i'm most worried about. If you throw 150 punches a round you should be gassed by the 5th or 6th round. I'm not sure if that would happen the way its set up now.
I completely agree guys.

Punch accuracy should of been first adjustment completely.

Adjust punch accuracy and things start to fall in line.
  1. Stamina Decreases faster
  2. Punch connect percentage goes down
  3. Knockouts happen and appear more real (flush shot)
  4. Punch exchanges are shorter because of more missed punches
  5. Punch numbers decrease because of more stamina loss

I don't understand either the route they are going with the tuning. But until we get to play a full 10 rounds we don't know.

Because since accuracy is tied to stamina. As our guys get tired by the 5th to 6th round they might miss a lot more and then you have a snow ball effect where stamina starts decreasing more rapidly towards end of fight. Because of more missed punches.
 
# 12 Gotmadskillzson @ 02/08/11 04:32 PM
A tuner set for a DEMO ? WOW.......Bravo.......
 
# 13 Phobia @ 02/08/11 04:37 PM
Quote:
Originally Posted by Gotmadskillzson
A tuner set for a DEMO ? WOW.......Bravo.......
Yea these boys are out to tune the game properly. So that is why all this consumer feed back is important. The more we get to the devs the better. We just had to e-mail our list of 5 positives, 5 neutrals, and 5 negatives that are coming from our communities.

So they are taking in all the information and listening
 
# 14 kbmnm247 @ 02/08/11 05:08 PM
Gotta say I like the new tuner set, stamina is affecting the % and punches thrown, at least from what I can tell thus far.

%s have been at 55,50, 55,45, 60,50, 50, 50 for me and about 260-280 punches thrown on average, not bad for a 3 round video game against randoms online.

One thing I do notice now is that there might be an exploit with Tyson v ali. I don't consider myself that great but if you sit just outside of Alis range and lean back, block and then come with straights you can get a knockout most of the time if you are good at countering. Plus Tyson is fast enough to recover with blocks and throw a nice straight in there I dunno maybe it is just a good strategy?
 
# 15 NINJAK2 @ 02/08/11 05:31 PM
Quote:
Originally Posted by kbmnm247
Gotta say I like the new tuner set, stamina is affecting the % and punches thrown, at least from what I can tell thus far.

%s have been at 55,50, 55,45, 60,50, 50, 50 for me and about 260-280 punches thrown on average, not bad for a 3 round video game against randoms online.

One thing I do notice now is that there might be an exploit with Tyson v ali. I don't consider myself that great but if you sit just outside of Alis range and lean back, block and then come with straights you can get a knockout most of the time if you are good at countering. Plus Tyson is fast enough to recover with blocks and throw a nice straight in there I dunno maybe it is just a good strategy?
It seems like they have these guys strengths mixed up. I would think that Tyson would be more successful getting inside and going to work but whenever I do that I'm usually touching canvas or getting stunned by Ali. I've found more success staying on the outside and beating Ali to the jab (Which I thought would be an Ali strength)-Refering to Online battles.
 
# 16 Vast @ 02/08/11 05:42 PM
Quote:
Originally Posted by NINJAK2
It seems like they have these guys strengths mixed up. I would think that Tyson would be more successful getting inside and going to work but whenever I do that I'm usually touching canvas or getting stunned by Ali. I've found more success staying on the outside and beating Ali to the jab (Which I thought would be an Ali strength)-Refering to Online battles.
You might be onto somthing, because i have subpar success with Tyson when i fight ali inside.
Also Ali's jab isn't as effective as it could be i believe.
 
# 17 Lakers 24 7 @ 02/08/11 07:35 PM
I don't like the 3rd point, punches already do too much damage. I'd actually like to see most of my fights go 10 or 12 rounds.
 
# 18 JayBee74 @ 02/08/11 08:34 PM
Had five fights, two knockdowns for me, one for my opponent (3 knockdowns occurred all in the same fight).

My first fight with the three knockdowns, had my opponent throwing a bunch of lead power rights with Ali. He ended up throwing 358 punches, and over 100 power shots. He was slow as molasses in the second and third round, but a lot of that had to do with the fact he was still throwing a lot of power modifiers. When I knocked him down in the final round, exhaustion had a lot to do with it.

The extra stamina loss is there but not to a super high degree.
 
# 19 The Visualizer @ 02/08/11 09:12 PM
Quote:
Originally Posted by Lakers 24/7
I don't like the 3rd point, punches already do too much damage. I'd actually like to see most of my fights go 10 or 12 rounds.
You will be able to box and drag fights out if you pace yourself and fight a smart fight. Making each punch more powerful is a step in the right direction of forcing everyone to think about defending yourself as much as throwing punches rather than 10 round of non-stop mindless beating on each other with lesser consequences .
 
# 20 boritter @ 02/09/11 03:40 AM
I played 5 matches post-tuner set and I like it a lot better. The stamina situation is much improved.

My only real concern after playing the demo is that Ali's power is too high. All his other ratings are fine but he should not have Foremanesque power.
 

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