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Fight Night Champion News Post




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EA posted another Fight Night Champion blog, with more details on managing your stamina.

Quote:
"In Quick Clip #3 below, I put together two clips with the first 35 seconds showing me spamming Marvin Haglerís jab over and over along with other punches pretty much in a non-stop manner without much defense. Again, this is WHAT NOT TO DO! This will temporarily tire out the stamina in your arms (left, right, or both) pretty quickly and will also have an effect on the max stamina or endurance that you will be able to recover over time. As you can see in the second half of the QC #3, Marvin ainít looking so Marvelous and is pretty gassed by the 5th round, while Winky Wright is still fairly fresh and has no trouble putting my tired butt onto the canvas.

In the rematch highlighted in Quick Clip #4 below, I do a little better managing Haglerís punches using my block, throwing combos, and weaving to avoid punches. Youíll also notice at the end of the 2nd round that my stamina recovers 10% as I managed my work around the ring better than Wright who punched quite a bit during the round and gained only a couple of stamina percentage points back. In the 10th, my stamina management is rewarded with a Marvelous knockdown that Winky is unable to pop open his eyes from."

Source - Managing Your Stamina in Fight Night Champion

Game: Fight Night ChampionReader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 17 - View All
Fight Night Champion Videos
Member Comments
# 1 Vast @ 01/13/11 07:41 PM
Quote:
Originally Posted by randombrother
Why in the 3rd video on that page when Winky gets hurt bad they're still talking like nothing happened? Shouldn't the commentary cut to announcers with excited voices saying something like "HE'S HURT, HE'S HURT. HAGLER CAUGHT HIM AND WINKY LOOKS LIKE HE'S IN TROUBLE!!!!"
The commentary in this game is still terrible.

It looks like the perfect stamina Phobia was talking about is gone.
 
# 2 Dazraz @ 01/14/11 03:44 AM
EA have been gradually improving the balance on the effects of stamina on a fighter in the Fight Night series. I like the way this looks for the new game.
Shame about the commentary. The commentary is still nowhere near as impressive as it was way back on the Knockout Kings series.
 
# 3 DaveDQ @ 01/14/11 08:50 AM
Quote:
Originally Posted by Vast
The commentary in this game is still terrible.

It looks like the perfect stamina Phobia was talking about is gone.
The commentary is so separated from the action that they are doing the actual commentary team an injustice. You get two respected guys like Joe and Teddy and they almost act like they are sitting down talking about boxing while the fight is on in the other room.

As far as the stamina goes, did you see the second video with Hagler getting spent? Here it is...

 
# 4 Phobia @ 01/14/11 10:13 AM
Quote:
Originally Posted by Vast
The commentary in this game is still terrible.

It looks like the perfect stamina Phobia was talking about is gone.
Vast is correct to a degree guys. It does look more punch happy than the build we played. If you threw even half the amount showing in the first 35 secs your temporary stamina would of been completely gassed.

With that said, I knew they would tweak this. Now I am not so much worried about the temporary stamina, because guys should be able to throw a decent amount of punches before spent. It is the permanent stamina I was worried would be tweaked to the point of it not being a factor. This does not seem to be the case thankfully.

As you can see in this picture, it is only the 5th round and compare the difference in perm stamina between Hagler & Wright. You can clearly see Hagler punched himself out really early looking for the early KO. Hagler would never be able to go another 5 rounds in this condition. This is really positive to see.



In this picture you can clearly see Hagler and Wright stayed at a much closer pace. It is now the 10th Round and Hagler is in a similar condition to what he was in the 5th round of the first fight. It is really good to see that Perm stamina has such varying degrees of stamina loss depending on your punch output, body damage, and hidden stamina ratings.



Quote:
Originally Posted by TheCreep
What do you mean perfect stamina is gone? Looks great to me, cant wait. FightNight just might not be the game for you man, just dont think about it anymore and pass on the purchase. I already suggested maybe hajime no ippo is the game you're looking for.
I kind of feel the same way Vast. Since the beginning you have been gun ho against Fight Night. It still does not seem to meet your standards and stepping back and finding a different product to meet your needs looks and sounds like the better option.
 
# 5 Hova57 @ 01/14/11 11:11 AM
i'm more concerned about how the cpu uses the stamina, the big puches thrown and blocking. I would like to see the animation where the boxers shake his arms to show they are getting tight or gassed.
 
# 6 Vast @ 01/14/11 04:41 PM
I love boxing. I've been waiting close to 20 years for a great boxing game. I'm just telling it like it is. I will buy this game because i have no other choice.

When i buy it and like it, i will praise it. Until i get my hands on the game I can't exactly say whats great about it.

I can easily see tho what the game seems to be lacking at its default setting.

That clip #3 is supposed to show how great the new stamina system is; but Hagler threw 43 punches in 48 seconds and still had FULL stamina. I know it was only round 2 but c'mon. Most boxers average that many punches for a whole round. Dude did that within the first few seconds and was no where near tired.

The way Phobia described the Stamina, it sounded perfect.

I'm well aware of how this is a business and EA is a corporation. It doesn't mean i have to like it.
 
# 7 Vast @ 01/14/11 04:56 PM
Quote:
Originally Posted by Phobia
I kind of feel the same way Vast. Since the beginning you have been gun ho against Fight Night. It still does not seem to meet your standards and stepping back and finding a different product to meet your needs looks and sounds like the better option.
And what product could that possibly be?

I want Fight Night to succeed. Its the only boxing game.
 
# 8 JayBee74 @ 01/14/11 05:16 PM
Quote:
Originally Posted by Vast
That clip #3 is supposed to show how great the new stamina system is; but Hagler threw 43 punches in 50 seconds and still had FULL stamina. I know it was only round 2 but c'mon. Most boxers average that many punches for a whole round. Dude did that within the first few seconds and was no where near tired.
Not enough data Vast. It was Marvin Hagler and it was the second round.

For the record I know you're not trying to diss the game just to diss the game. You obviously have concerns.
 
# 9 SteelerSpartan @ 01/14/11 06:42 PM
Ive been posting most of my impressions over on the EA board.....heres what Im thinking so far

Obviously I'll need to test the demo for myself and Im only going off the vids we got last night...............

but there needs to be some major consequences for street brawling like that.........and I mean major
Not even 3-5 rounds down the line

If you go in there and just wing it, people should fully expect to have their health and stamina cut in half within a round if not knocked out

Being able to get away with 5-6 spams to the body with a jab should be deemed "Extremely Lucky" on most accounts

People need to fear punches otherwise we'll see the rock em sock em "video gamey" version of boxing yet again


People Need to know that, ^^that^^ can happen to them very easily.......as one my favs....Pascal demonstrates....Dude got too cocky and got blasted

I stress this point because a lot of stuff falls from just that alone.....and we'll get an infinitely better game then what we had in FNR4...

Other things that were a disappointment

Recycled Knockdown/get up animations
Dark lighting
Arcade zooming and Flashing
Punch Sounds....oh god the awful punch sounds(Sounds like someone slamming their car door shut)

Silly Repetitive KD Celebration Gliding animation

Silly Repetitive Arms Flailing Stun State animation

Yes those vids were disappointing, mainly for my online hopes....because there just doesn't appear to be the threat of instant peril by opening up......people should be scared as he** to exchange like that


I still do have hope....providing the CAB has improved enough.....Im going to have a great time with my offline play after I make some custom sliders

Hopefully more vids and playing the demo will restore my faith that Online won't turn into the exploit/glitch fest that was FNR4
 
# 10 JayBee74 @ 01/14/11 07:11 PM
Quote:
Originally Posted by SteelerSpartan
If you go in there and just wing it, people should fully expect to have their health and stamina cut in half within a round if not knocked out.
How many punches you figure you have to throw in one round to have your stamina cut in half?

Obvious statement but we are not going to know enough about stamina until we actually play this game, particularly against a human opponent. I wonder if there is a risk of a stamina over drain?
 
# 11 callmetaternuts @ 01/14/11 07:38 PM
Guys just standing toe to toe swinging at each other. Nothing has changed.
 
# 12 SteelerSpartan @ 01/14/11 08:15 PM
JazzBro over on the EA boards have posted another vid of Hagler vs Hearns GOAT Sim settings.....and it does the game much better justice....sim fans can have hope again



Still people have to wonder why these aren't the default settings....and will they set the Online Competitive Play up for Arcade/Rocky style play even still
 
# 13 JayBee74 @ 01/14/11 08:16 PM
Quote:
Originally Posted by callmetaternuts
Guys just standing toe to toe swinging at each other. Nothing has changed.
yeah that's my biggest concern. Hopefully some of the changes in stamina and blocking and other things will make up for it.

But to say nothing has changed is a little premature.
 
# 14 JayBee74 @ 01/14/11 08:21 PM
Quote:
Originally Posted by SteelerSpartan
JazzBro over on the EA boards have posted another vid of Hagler vs Hearns GOAT Sim settings.....and it does the game much better justice....sim fans can have hope again
Steel, that was against the CPU?
 
# 15 SteelerSpartan @ 01/14/11 08:28 PM
Quote:
Originally Posted by JayBee74
Steel, that was against the CPU?

yes, that was him as Hagler vs the CPU Hearns
 
# 16 Vast @ 01/14/11 10:07 PM
Quote:
Originally Posted by SteelerSpartan
yes, that was him as Hagler vs the CPU Hearns
Thanks for that vid bro. Looks pretty good. I like how flush shots actually seemed to hurt them; and also it doesn't look like your glued to your opponent when in close proximity.

So 2 positives there.
 

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