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Madden NFL 11 News Post


Madden NFL 11 title update #5 is available now for everyone to download on their PS3 or 360 (no longer hit or miss). Please post your impressions here.

For those that missed out on the details of the title update, click here.

Game: Madden NFL 11Reader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 96 - View All
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Member Comments
# 1 Hailtodemskins @ 12/14/10 04:35 AM
so i gave up tryna go to sleep and just fired up the madden on the ps3 and the patch is up (4:35 central time)

EDIT: ok maybe im tripping it is 5 a.m. but when tryin to call audibles quickly (the user ones) it seems to occasionally not respond.....on a positive the cpu run defense has improved
 
# 2 BHunt7 @ 12/14/10 06:09 AM
Just got the 4MB patch, gonna play a couple games of my Eagles season with default sliders on my skill level, will post impressions soon!
 
# 3 BFL3RD @ 12/14/10 06:17 AM
Downloaded the patch very impressed with the D backs are being covered out of the backfield in man d..no more deep ball lobs computer is making plays on the ball. Early but it looks like they did a good job. Also seeing some slick tackling where the guy just runs up and drops his shoulder on the ball-carrier for a nice big hit. Also seeing better angles at the QB when a man comes free.
 
# 4 frankrizzo380 @ 12/14/10 07:06 AM
ps3
default sliders
All Pro
modes played since the patch;
franchise and practice

vs the AI,

offense-
heightend sense of urgency in the pocket, the ai is commin' every down
when running the ball i think its best that u run up the gut first before running counters/sweeps/offtackles, be very patient, its very rewarding!

defense-
still seems as though the ai cant run the ball on default sliders, but they are very good when they get in the redzone
i was only bringging blitzes on 1st and 3rd downs, i noticed that if the qb sits in the pocket, then he will make an errant throw (and unlike ncaa, 9/10 its a costly throw) but if he can buy time and escape the pocket, then its either an int or a sack for a biiiig loss

special teams

the ai can return kicks!!! like fa'real!!! lol seems like they may have screw'd with the pursuit angles on punts/kickoffs a little too, i was getting decent returns, but it was still tuff and not as easy like it was prior to the patch

overrall
i dont think they messed anything up or broke anything with this patch, sure guys are gonna have to tweek their sliders some, but nothing too drastic i dont think, now imma go nap, next up, online play lol
 
# 5 Gotmadskillzson @ 12/14/10 07:17 AM
Zone coverage has improved, some what......

Deep ball is open all game long. Linebackers and corners sit on the 5 yard and 10 yard out routes, but that is basically the only routes they cover is the underneath short stuff. Any play that is a streak or post route beyond 10 yards and it is 1 on 1 coverage. Safeties be too shallow.

Counters don't work, get blown up in the backfield

Toss runs don't work, defenders get in the backfield too fast

Running out of the shotgun don't work, blown up in the backfield.

DT, DE and at least 1 linebacker gets into the backfield 2 seconds after you snap the ball and that is on NON BLITIZING PLAYS.

Every time I snap the ball with Brady 2 linemen are instantly in my face.

The only running plays that has a chance of working is the dives and power O.

From what I seen only one game, the only thing this patch did was eliminate the cheese plays passes that goes out to the RBs, FBs and 5 yard out routes people do online. Streaks, deep post routes, hell anything deep open all day.

If you can avoid the rush, which I hope people have gotten good with the evade stick and have a speedy WR, it will be bombs away. 1 on 1 coverage, the DB always get beat.

All Madden Play now against the Jags.
 
# 6 roadman @ 12/14/10 07:40 AM
Quote:
Originally Posted by Gotmadskillzson
Zone coverage has improved, some what......

Deep ball is open all game long. Linebackers and corners sit on the 5 yard and 10 yard out routes, but that is basically the only routes they cover is the underneath short stuff. Any play that is a streak or post route beyond 10 yards and it is 1 on 1 coverage. Safeties be too shallow.

Counters don't work, get blown up in the backfield

Toss runs don't work, defenders get in the backfield too fast

Running out of the shotgun don't work, blown up in the backfield.

DT, DE and at least 1 linebacker gets into the backfield 2 seconds after you snap the ball and that is on NON BLITIZING PLAYS.

Every time I snap the ball with Brady 2 linemen are instantly in my face.

The only running plays that has a chance of working is the dives and power O.

From what I seen only one game, the only thing this patch did was eliminate the cheese plays passes that goes out to the RBs, FBs and 5 yard out routes people do online. Streaks, deep post routes, hell anything deep open all day.

If you can avoid the rush, which I hope people have gotten good with the evade stick and have a speedy WR, it will be bombs away. 1 on 1 coverage, the DB always get beat.

All Madden Play now against the Jags.
Ok, makes sense. I don't play or test on All Madden where the CPU has definitive advantages.

Will be testing on ALL-Pro in about 30 minutes.
 
# 7 at23steelers @ 12/14/10 07:47 AM
I was very impressed with the sliders. I played on all-pro, 5 min quarters and won 20-10. Each RB got 5.0 YPC. Both QB's struggled in the snow. As someone mentioned before, the only thing I noticed that needs fixed is that quick pass audible doesn't work sometimes.
 
# 8 Gotmadskillzson @ 12/14/10 07:51 AM
Second game....seen this a lot in the 1st game and now seeing it in the second game now too. Defense seems to go for the strip A LOT now. Which is resulting in a lot of throw down tackle animations when your player holds on to the ball and a higher number of face masks because being that they going for the strip every play, if you put your head down, they grabbing your face mask instead.

Slants seem to be open more, mainly because like I said the defenders are all along the sidelines now covering the flares & out routes. But man if you thought the D was blitz happy before, you haven't seen nothing yet.

Even when they not blitzing the dline seem to go through your offensive line with relatively ease........That swim move is even more ramped up by the cpu. And I swear the linebackers seem to have 4.0 speed

They are able to go from standing 4 yards off the line, to in your backfield on your running back as soon as you say hike and start to hand the ball off. And that was on a shotgun run.

But yet let you throw a slant route over the middle and the linebackers seem to be running in wet cement, go figure. I mean they just don't get beat on the slant, they get BEAT pretty bad.

I can see this patch is really geared towards online play and stopping the run, flares and out passes. Dline and linebackers have been juiced up to the 8th degree.

For all those who wanted 2 seconds in the pocket, you wish has been granted, because that is all you going to get, dline cuts through your offensive line like a hot knife through butter. No resistance at all.

They do that swim move and they on you. I even see 2 lineman do it at the same time and both of them got through, I was like wow they just destroyed my blind side already.

Sliders going to be re-adjusted that is for sure....And you going to find yourself having to hold back when it comes to passing.....

deep routes & slants are exploitable. too much 1 on 1 covering going on with no safety help or when the safety does help he comes too late and you will find yourself off to the end zone by the time he comes.

So I guess the cpu AI strategy for beating you now is trying to strip you and cause you to make turnovers in the running game. They go for it A LOT, so cover up that ball when you running.
 
# 9 BFL3RD @ 12/14/10 07:52 AM
Not so sure you will be able to get deep if you call the right D you will coverage...the deep ball is not automatic unless you in the wrong d as it should be.
 
# 10 youALREADYknow @ 12/14/10 07:57 AM
Any impressions on Play Action, Option Read, and PA Read plays?

Specifically, does Madden now have the PA insta-sack issue that NCAA had?
 
# 11 Gotmadskillzson @ 12/14/10 08:07 AM
Quote:
Originally Posted by BFL3RD
Not so sure you will be able to get deep if you call the right D you will coverage...the deep ball is not automatic unless you in the wrong d as it should be.
I don't pick the CPU defensive plays.....It is the cpu fault for getting beat not mines.
 
# 12 bxgoods @ 12/14/10 08:09 AM
I only played a couple snaps in practice mode before I left for work.

I didn't see much improvement on defense for me to get scared running my money plays online.
I did notice running seemed easier, counters and pulls were a lot more effective than in the last patch. My olineman seemed to stick on the dl longer than yesterday.
 
# 13 youALREADYknow @ 12/14/10 08:20 AM
Quote:
Originally Posted by Gotmadskillzson
I don't pick the CPU defensive plays.....It is the cpu fault for getting beat not mines.
That's because of the CPU's abuse of Cover 0 schemes and 8 man blitzes.

The CPU is flat out awful without custom gameplans.
 
# 14 Gotmadskillzson @ 12/14/10 08:20 AM
Quote:
Originally Posted by youALREADYknow
Any impressions on Play Action, Option Read, and PA Read plays?

Specifically, does Madden now have the PA insta-sack issue that NCAA had?
I wouldn't say instant sack, but it either ends up in a sack or loss on the play due to how fast the defense goes through your front line. Defense isn't fooled by it at all.

Running from the shot gun is non existent.

The cpu offense can't execute a screen play to save their life it seems. Out of 20 attempts, the cpu only successfully did 2 of them. Their RB's and WR's drop the ball way too much on screen plays when they wide open.

Seen a couple of instances of the cpu RB cutting back to the middle of the field when he had a wide open space on the outside, but he cut back to the middle of the field where it was crowded.

Over all this patch is I don't know how to describe it. The cpu defense don't play smarter, they are just faster now, especially on running plays, they get to that ball carrier pretty darn quick like a heat seeking misslile.

So that aspect of it, yeah you won't be averaging 5 or more yards a carry, you will be lucky to get 1 now. Flats are and out routes are covered better.

But on the other hand the middle of the field is even more wide open and deep routes are open too. So if you can avoid that bersker rush the defense has, you can have an excellent passing day going deep and over the middle.
 
# 15 Dice @ 12/14/10 08:28 AM
Quote:
Originally Posted by frankrizzo380
ps3
special teams

the ai can return kicks!!! like fa'real!!! lol seems like they may have screw'd with the pursuit angles on punts/kickoffs a little too, i was getting decent returns, but it was still tuff and not as easy like it was prior to the patch
If this is true, I might have to go back and play it again. I just couldn't stand that if I'm playing against a guy like Devin Hester or Josh Cribs that I have no fear in them bringing it to the house. Special Teams is 1/3 of football and needs to be a factor.
 
# 16 ChicagoChris @ 12/14/10 08:32 AM
Quote:
Originally Posted by Dice
If this is true, I might have to go back and play it again. I just couldn't stand that if I'm playing against a guy like Devin Hester or Josh Cribs that I have no fear in them bringing it to the house. Special Teams is 1/3 of football and needs to be a factor.
and 1/3 that is 100% ignored in Madden. I have been complaining about this for years. I am going to go load up M11 with 1.05 and see if there is any difference.
 
# 17 roadman @ 12/14/10 08:48 AM
Quote:
Originally Posted by Giants4Natic
Am assuming you are not using sliders at all right? If so then it means nothing because this game or any sports game cannot be played without slider changes regardless of patch.
He's testing on All-Madden.

All-Pro, for me, enough time in the pocket, flats and outs are covered much better, I tried using Jennings over the middle on deep slants and sometimes he caught it and sometimes Urlacher was there to knock it down.

I'm loving the defense on All-Pro. I noticed I will need to up OL Blkg on human, and lower int's for both human and CPU.

Tighter coverages, folks. You really need your 2nd, 3rd and 4th reads.
 
# 18 cdon2k @ 12/14/10 08:51 AM
just played a game against the cpu (no sliders/all pro) and liked what I was seeing. normally, when i play the cpu i am laid back (almost sleepy) as the computer generally makes so many mistakes that i really dont have to pay attention to the game to win. i just got beat by the cpu because i wasnt dialed in. i do wonder about how they accomplished this after reading what some people have posted about broken run plays and whatnot. i had no problem with time in the pocket, i actually like the extra pressure. i was able to touch brady which was a plus. good stuff.
 
# 19 youALREADYknow @ 12/14/10 08:53 AM
Quote:
Originally Posted by roadman
He's testing on All-Madden.

All-Pro, for me, enough time in the pocket, flats and outs are covered much better, I tried using Jennings over the middle on deep slants and sometimes he caught it and sometimes Urlacher was there to knock it down.

I'm loving the defense on All-Pro. I noticed I will need to up OL Blkg on human, and lower int's for both human and CPU.

Tighter coverages, folks. You really need your 2nd, 3rd and 4th reads.
Why do you need to increase OL Blocking? Is this because of the instant swim moves by DL and blowups by defenders behind the LOS on PA/counter/screen plays? Or is it because the OL are no longer getting push on DL and getting pancake blocks?

If the problem is the swim moves and defenders behind the LOS, then I don't see how slider changes are going to help. If the problem is OL/DL push and pancakes, then sliders should fix those.
 
# 20 roadman @ 12/14/10 09:19 AM
Quote:
Originally Posted by youALREADYknow
Why do you need to increase OL Blocking? Is this because of the instant swim moves by DL and blowups by defenders behind the LOS on PA/counter/screen plays? Or is it because the OL are no longer getting push on DL and getting pancake blocks?

If the problem is the swim moves and defenders behind the LOS, then I don't see how slider changes are going to help. If the problem is OL/DL push and pancakes, then sliders should fix those.
I didn't really notice or focus on the why part. I'll take a look at it again. All I know is that Starks finished with 22 carries for 42 yds. Maybe that is par for the course for the Pack as they are more of a passing team. I just noticed the blitzes and DL blow up the OL on running plays.

Giants, I just know that the Madden teams test the game on All-Pro. That's why I start from there and usually end up on Custom sliders. I'm a nut when it comes to stats. I will now test games to get that 4.2 yds per rush, 60% passing, etc.....

JVM some sliders affect the outcome on ALL Pro. For instance, if you lower Int's, you will have less int's, lower QB Accuracy, you will have lower QBA, etc...... You need to be careful as one slider might offset another one.

Draw plays do work out of shotgun formation.
 

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