NBA 2K11 News Post

2K Sports' own Ronnie 2K has revealed the details and fixes in the upcoming NBA 2K11 patch.

Approximate Launch Date/Times

Playstation 3: Wednesday, November 24th, 2010 - 2 AM PST
Xbox 360: Wednesday, November 24th, 2010

General Game Features

-Fixed a soft hang that would occur when loading an in-game save that was created during a timeout situation. This change also affects in-game saves created in the various game modes (Association, My Player, etc.). It addresses the My Player freeze issue that some of you have run into: http://www.2ksports.com/forums/showthread.php?t=272363.

-Fixed a hang on startup (when the game went to load files) that would happen when the user had a large number of saved files on the hard drive/storage device.

-The Cleveland Cavaliers court floor has been updated to reflect the design being used for the 2010-11 season.

-The ‘My Rookie of the Year’, ‘One for All’, and ‘Not Over Yet’ Achievements/Trophies should now properly unlock once the necessary conditions are met.

-Long socks should no longer appear visually corrupted during gameplay.

-Correct player signatures are now shown on Pressbooks that are uploaded to the 2K Sports server.

-The ‘Player Progression’ menu (Located in Features -> Living Rosters) should now properly work when new Living Roster updates are applied. Please delete the ‘Player Progression’ save file after the patch is released so the system can bring the file up-to-date.


-Improved Shot Stick shot release timing and consistency across offline and online games.

-Fixed a rare hang that would occur when intentionally fouling the inbounder.

-Dunks will now branch into mid-air collisions, resulting in contact layups and changes in shots.

-Big men with low vertical ratings will now jump the appropriate height when rebounding and contesting shots.

-Addressed an exploit when using the Hopstep Dunk. Players will now branch to a contested shot animation when defenders are nearby.

-The ballhandler will no longer pick up his dribble when a ‘take charge’ attempt fails.

-Users are now able to execute the Crossover move when using the ‘Alternate A’ controller configuration.

-Added high trajectory shots when the shot is taken along the baseline. This will reduce/eliminate baseline shots that just hit off the side of the backboard.

-Addressed a playcalling issue where non-stars are getting a bulk of the plays run for them during specific situations.

-Queued pass/shot commands are now deleted when a fumbled catch occurs.

-Improvements have been made to the directional passing system with the end result being more accurate pass targeting.

-Tuned under-basket shots such that big players are no longer overpowered by smaller defenders, thus forcing a bad shot.

-Body-ups have been re-tuned such that good dribblers do not ‘lose’ during a mismatch or by taking good angles.

-Queuing a fake pass command when catching the ball will no longer result in a touch pass.

-Missed and inaccurate passes will now play at an appropriate rate when passing out of a shot or contact shot.

-Long range passes have been re-tuned to fix a gameplay exploit. Also, improved defender reactions on such passes so that they are properly contested.

-Users are no longer able to call a timeout when they are bobbling the ball.

-Improved AI logic for boxing out, ensuring that players go into boxout situations when appropriate.

-Players boxing out their opponent should no longer be called for Over the Back fouls.

-Tuned ‘Take Charge’ logic such that charges will now be properly called when the defender is set. This includes a fix for the pro-hop exploit where charges were not being called.

-Fixed an issue with player swapping during rolling inbounds; users will no longer be stuck controlling a player with the inability to switch players.

-AI defenders will no longer closely guard bad shooters far from the hoop when not necessary.

-Improved AI steal behavior and tuned the overall steal frequency/difficulty; defenders should now only attempt steals when they are actually looking at the ball.

-On the ‘Casual’ game style only, defenders are now slightly slower to react on passes, thus limiting the number of pass deflections.


-Fixed a long hang that would sometimes occur at the end of the highlight reel between quarters.

-When an Arena Music event is triggered, it will now randomly select one of the available songs instead of always playing the first song in the list.

-Addressed a few minor audio issues including instances where the commentators would call a few players by the wrong name, instances where a commentary line would cut out mid-sentence, instances where the commentary would refer to a missed shot as a made shot, and clean-up in the Doris Burke analysis during playoff situations.

-The commentators will now tell Coach ‘stories’ during gameplay. These stories tie-in with the Player/Team stories for an increased presentation experience.

-Users are now able to button through lengthy substitution overlays and get right back to gameplay.

-Fixed a very rare hang that would happen during the Player of the Game segment at the end of the game.

-Fixed an occurrence where the incorrect portrait was displayed for a created/generated player.


-Voice Chat improvements have been made to eliminate/reduce the amount of background static that can be heard in Team-Up/Pick-Up games.

-Users are no longer able to substitute in injured/fouled out players during Crew games.

-Opponents can no longer see Pick and Roll and Play Calling icons during online games.

-Addressed a game disconnect issue when one user would call a timeout, quit out of the game, and attempt to start another game.

Association Mode

-Addressed a hang that would occur in the transition between the 1st and 2nd quarters in the weeks leading up to the All-Star break.

-Injured players will no longer lose their Player Role due to an injury, which ultimately led to may unhappy players around the league.

-Fixed an issue that caused a decrease in trading activity in future years. This same issue also resulted in valued free agents not signing during the free agency time period of the offseason.

-Home court advantage (for simulated games) has been toned down during the regular season, and even more so during the playoffs (this fix also applies to My Player mode).

-Participating in Intra-Squad Scrimmages will no longer disable Intentional Fouls during regular NBA games.

-Addressed an issue where trade values would drop to 1-star when a Weekly Practice was scheduled.

-Fixed a bug where coaches would get fired continuously (this fix also applies to My Player mode).

-Users are now able to properly waive players in the Training Camp period of the offseason when there are more than 15 players signed to the team.

-Corrected an issue where the Qualifying Offers period was automatically getting skipped, thus not allowing users to make qualifying offers to their restricted free agents.

-Addressed an issue where Potential values weren’t being properly updated in the player progression system.

-Existing NBA players should no longer have their signature animations changed at the end of every season based on their skill progression/regression (this fix also applies to My Player mode).

-Fixed an issue where generated players would be created with the award history of a player currently in the Hall of Fame (this fix also applies to My Player mode).

-Tuned rookie generation code such that incoming talent is more in-line with players already in the league. Other generation improvements were made as well, including better secondary position logic along with adjustments to the size of the incoming players (this fix also applies to My Player mode).

-Users are now able to call plays during Intra-Squad Scrimmages in the Live Practice feature.

-Players who have the ‘Prospect’ player role are now much more forgiving of their role, meaning they will no longer become upset when they are in the role until they have reached a high rating.

-Addressed a number of other smaller issues within the mode (better CPU logic when accepting/declining Team Options, undrafted rookies should no longer sign larger than expected contracts, etc.).

My Player

(A number of issues that also affect My Player mode were listed above in the Association section. Those issues were noted as such.)

-Addressed a hang that would sometimes occur when completing a game during the NBA time period.

-The user’s team will now be more efficient in finding a trade to one of the requested teams when a Trade Request is made.

-The Rookie of the Year Milestone should now properly unlock when the conditions are met.

-Addressed a playcalling issue where the dribbler would hold the ball until the last second during My Player games.

-PlayVision art is now drawn on the floor when the CPU calls a play, easily enabling the user to follow the action on the court.

Game: NBA 2K11Reader Score: 9/10 - Vote Now
Platform: PC / PS2 / PS3 / PSP / Wii / Xbox 360Votes for game: 106 - View All
NBA 2K11 Videos
Member Comments
# 1 ODogg @ 11/23/10 06:07 PM
I wonder if they fixed the bug where the bulls vs. lakers win doesn't register in the jordan challenge? I've won game 3 about 10 times now and it never registers.
# 2 HHHRVD55 @ 11/23/10 06:13 PM
Are we going to have to restart our association or myplayer for these changes to be in effect?
# 3 lv2bll @ 11/23/10 06:13 PM
thanks for stealing my thunder chase..... i posted my thread before you too.....No big deal though yours looks nicer
# 4 rooney8 @ 11/23/10 06:14 PM
Wow. The good just got better.
# 5 RubenDouglas @ 11/23/10 06:15 PM
I'm impressed.

Tuned Charge fouls
Tuned Rebounding animations for bigs
Biggest of all.. BOXING OUT has been fixed.

i think I'll wait until it releases.. Good times ahead.

One question/nitpick.. Since they said they could fix the CAVS court, what about the pink CLIPPERS OOB that should be RED or the GS Warrior court that is too much of a white induced yellow color?
# 6 GetRichOrDieTryin @ 11/23/10 06:15 PM
Originally Posted by rooney8
Wow. The good just got better.
Looks impressive
# 7 poopmasterc @ 11/23/10 06:16 PM
Good stuff seems to have addressed most concerns.

"-PlayVision art is now drawn on the floor when the CPU calls a play, easily enabling the user to follow the action on the court."

I hope they patched in the ability for non-PGs to call plays properly too. Before you had to have the ball in your hands, and the play vision wouldn't even show up.
# 8 WyxHarmon @ 11/23/10 06:17 PM
So much for not being able to edit art files.

2k, this patch is amazing.
# 9 chinkiwinki @ 11/23/10 06:18 PM
arghh disappointed they didn't mention the PS3's high bank layups. But everything else looks like a good fixes.
# 10 LionsFanNJ @ 11/23/10 06:18 PM
Oustanding, all the issues with association have been fixed in this patch. That news made my day.
# 11 rspencer86 @ 11/23/10 06:21 PM
Holy cow! They pretty much hit on all of the major issues that have been brought to light thus far. And how about even correcting the Cavs court?

I'm loving the fixes to charges, dunks branching to contact animations, decreased accuracy when passing out of a shot, long passes no longer being 100% accurate, enhanced box-outs, fixed custom audio (randomization!!!) and more realistic Association sim results.

Incredible work, but as always, once the patch drops we have to check to see (1) how many of these have truly been fixed (in the past, 2K has claimed an issue was fixed in the patch and it wasn't) and (2) how many new issues pop up.

Still, extremely excited to give this baby a whirl post-patch.
# 12 malky @ 11/23/10 06:21 PM
Originally Posted by LionsFanNJ
Oustanding, all the issues with association have been fixed in this patch. That news made my day.

Not all; doesn't look like full half time show for association is in the patch; maybe the 2nd patch.
# 13 BOSsTOwN @ 11/23/10 06:25 PM
-Tuned under-basket shots such that big players are no longer overpowered by smaller defenders, thus forcing a bad shot.

thank god.. tired of seeing Shaq go into rediculous double pumps and such
# 14 tcnumba10 @ 11/23/10 06:27 PM
Ah, didn't see that they addressed the repetition of the same play calls being made by the opposing CPU team and lack of randomization on offense.

A positive is that it seems that they've addressed the high amount of dunks performed by installing more contact animations.
# 15 rspencer86 @ 11/23/10 06:30 PM
PS3 patch releasing early tomorrow morning? Bloody brilliant!!! Just in time for the holidays.
# 16 jeremym480 @ 11/23/10 06:31 PM
Looks like an awesome list. I wish it was came out last week but, I'm ok with waiting for such a great patch.
# 17 Armor and Sword @ 11/23/10 06:33 PM
At Wick3d:

We are there testers now. Why pay testers when they can come here and to there 2K boards and find out everything wrong for free.
# 18 bcruise @ 11/23/10 06:33 PM
Originally Posted by rspencer86
PS3 patch releasing early tomorrow morning? Bloody brilliant!!! Just in time for the holidays.
Curious Ryan, where did you see this? I saw "coming weeks" in another post, but it included all of them - even PC.

On that note, yay for the PC patch being mentioned in the same breath as its console bretheren - maybe that means they'll actually come out around the same time.
# 19 Armor and Sword @ 11/23/10 06:34 PM
Oh and awesome patch coming. I can't wait. I loved the game already and I am glad to see all the Association glitches addressed.....love that we can run plays in intra squad scrimmages now too!

I am sure the patch will apply to existing Associations....right.....please?
# 20 insideoutside15 @ 11/23/10 06:36 PM
Originally Posted by rspencer86
PS3 patch releasing early tomorrow morning? Bloody brilliant!!! Just in time for the holidays.
Wait, where does it say that?

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