03:16 PM - November 22, 2010 by MMChrisS
Let me state before I delve into the rest of this article that I believe Madden is a good but not great game. I'm by no means what most people would call a "bonafide full time Madden basher" and I don't feel the need to excessively bash EA Sports at every turn when it comes to their premiere football game.
In fact, Ian Cummings is one of the best game designers out there in our community and I kind of feel the need to apologize in advance -- mainly because the Madden team is far from the only group who limit gamers experience.
But yet, they're today's example. A line in today's post from Ian Cummings caught my eye and I must vent and ask some very important questions to anyone working on sports gaming development these days:
To that I must counter with: Who cares if Joe America cheeses in their single player franchise? Isn't that what video games are for? Creating an alternate reality you enjoy?
And furthermore, who cares if Joe America and his friends were to do that with their online franchise? What gives a game designer the right to limit the experience gamers want to have with your creation? Why are rules arbitrarily created to force players to play how you feel they should? You can easily customize the rulesets to allow for this type of tinkering by the commissioner in online franchises.
But really I have to ask again, who cares if someone wants to cheese in their franchise? Why hide anything at all when it comes to ratings? Why not allow users to allow certain ratings to be displayed or not, making franchise mode as easy or as hard as they feel it should be? If someone wants to cheat, LET THEM CHEAT!
The customer is always right, right?
I've said it countless times over the years, and I'll always continue to say it to every game designer who reads this site: if you purposefully limit the experience of the gamer, then you are limiting their enjoyment of your product and lessening the chance they'll return next time.
The Madden team is the only team who does this. Every team and every company is guilty to a certain extent. I think one of the main reasons is that there is a hidden fear that users won't buy the next game if you can customize the current game to perfection.
But that sounds like a reason to make material improvements year over year to me.
I'll continue this song and dance forever. Quit limiting gamers for no reason, give them the keys. You might be shocked what a dedicated community can do for a game.