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The F1 2010 patch is now available for 360, PS3 and PC. Please post your impressions here.

Here is the changelist for all platforms.

Quote:
Xbox 360

• "Pit-in" OSD indicator now appears after the player is advised to pit to repair car damage
• A number of shadowing improvements have been added
• Amended the time trial penalty system so that only players cutting the final corner on certain tracks will have their subsequent lap times invalidated
• Balanced the effects of the drying line created by cars when in a wet race
• Balancing improvements have been made to AI drivers to prevent unexpected race results
• Corrected an issue AI cars would not attempt to move out of the player's way when under a blue flag on an in / out lap during practice and qualifying session
• Corrected an issue where ABS would become enabled when selecting to "drive out" out of the pit lane in a race weekend
• Corrected an issue where AI cars would fail to respond appropriately when cars were either side of them in a corner
• Corrected an issue where AI cars would not be required to pit in a mandatory pit race after the use of a flashback
• Corrected an issue where AI times were being reported incorrectly on the first lap
• Corrected an issue where AI were being disqualified during wet races in Montreal
• Corrected an issue where car driving style was defaulting to "Wet" in network sessions
• Corrected an issue where damage to AI cars was being inconsistently applied
• Corrected an issue where disqualified AI cars would cause network races to end prematurely
• Corrected an issue where disqualified drivers were displayed in the incorrect order in the online race results screen
• Corrected an issue where flashback would become disabled after resetting to track
• Corrected an issue where incorrect race positions were reported in a network race after terminal damage had occurred
• Corrected an issue where lap and split times would be displayed incorrectly after flashing back to before the start/finish line
• Corrected an issue where pit engineer would fail to remind you to pit on mandatory pit stop races
• Improvements have been made to the pitting process to prevent the player getting stuck.
• Corrected an issue where positions of AI cars in a network race would be incorrectly displayed after a player quit the session
• Corrected an issue where punctured tyres would be carried across to subsequent sessions in a race weekend
• Corrected an issue where race strategy would fail to update correctly after the player manually selected a different starting tyre choice
• Corrected an issue where research path choice was not being carried over to subsequent season
• Corrected an issue where save data is reported corrupted
• Corrected an issue where sessions in progress would appear on the server list after quitting a network session
• Corrected an issue where some AI cars using a single-stop strategy would not pit during a mandatory pit stop race
• Corrected an issue where the dynamic racing line would not display correctly if the grip conditions changed
• Corrected an issue where the incorrect car name could be displayed above cars in the Grand Prix menu after completing a Time Trial race
• Corrected an issue where the player is told to copy their team mate's car setup
• Corrected an issue where the player was able to pass through other cars after restarting a session
• Corrected an issue where yellow flags would continue to be displayed for cars that had been removed from the race in network sessions
• Corrected an issue where user would be penalised for overtaking pitted AI cars when under yellow flag
• Made penalties less likely to be awarded after spinning out on the track
• OSD now displays time gap between cars on the sector and lap split times
• Reduced the frequency of penalty warnings given for minor collisions
• Reduced the frequency of punctures received from standard tyre wear
• Sector times for the car on pole position is now shown in the split times on the OSD
• Tuned the grip properties of the tyre compounds in different weather conditions
• Corrected an issue where a Fanatec wheel would exhibit weak force feedback if the console was turned on using the wheel's Xbox button
• Progress data for some of the achievements will no longer be lost when exiting a race in-between sessions and re-launching the title

PS3

• "Pit-in" OSD indicator now appears after the player is advised to pit to repair car damage
• A number of shadowing improvements have been added
• Amended the time trial penalty system so that only players cutting the final corner on certain tracks will have their subsequent lap times invalidated
• Balanced the effects of the drying line created by cars when in a wet race
• Balancing improvements have been made to AI drivers to prevent unexpected race results
• Corrected an issue AI cars would not attempt to move out of the player's way when under a blue flag on an in / out lap during practice and qualifying session
• Corrected an issue where ABS would become enabled when selecting to "drive out" out of the pit lane in a race weekend
• Corrected an issue where AI cars would fail to respond appropriately when cars were either side of them in a corner
• Corrected an issue where AI cars would not be required to pit in a mandatory pit race after the use of a flashback
• Corrected an issue where AI times were being reported incorrectly on the first lap
• Corrected an issue where AI were being disqualified during wet races in Montreal
• Corrected an issue where car driving style was defaulting to "Wet" in network sessions
• Corrected an issue where damage to AI cars was being inconsistently applied
• Corrected an issue where disqualified AI cars would cause network races to end prematurely
• Corrected an issue where disqualified drivers were displayed in the incorrect order in the online race results screen
• Corrected an issue where flashback would become disabled after resetting to track
• Corrected an issue where incorrect race positions were reported in a network race after terminal damage had occurred
• Corrected an issue where lap and split times would be displayed incorrectly after flashing back to before the start/finish line
• Corrected an issue where pit engineer would fail to remind you to pit on mandatory pit stop races
• Improvements have been made to the pitting process to prevent the player getting stuck.
• Corrected an issue where positions of AI cars in a network race would be incorrectly displayed after a player quit the session
• Corrected an issue where punctured tyres would be carried across to subsequent sessions in a race weekend
• Corrected an issue where race strategy would fail to update correctly after the player manually selected a different starting tyre choice
• Corrected an issue where research path choice was not being carried over to subsequent season
• Corrected an issue where save data is reported corrupted
• Corrected an issue where sessions in progress would appear on the server list after quitting a network session
• Corrected an issue where some AI cars using a single-stop strategy would not pit during a mandatory pit stop race
• Corrected an issue where the dynamic racing line would not display correctly if the grip conditions changed
• Corrected an issue where the incorrect car name could be displayed above cars in the Grand Prix menu after completing a Time Trial race
• Corrected an issue where the player is told to copy their team mate's car setup
• Corrected an issue where the player was able to pass through other cars after restarting a session
• Corrected an issue where yellow flags would continue to be displayed for cars that had been removed from the race in network sessions
• Corrected an issue where user would be penalised for overtaking pitted AI cars when under yellow flag
• Made penalties less likely to be awarded after spinning out on the track
• OSD now displays time gap between cars on the sector and lap split times
• Reduced the frequency of penalty warnings given for minor collisions
• Reduced the frequency of punctures received from standard tyre wear
• Sector times for the car on pole position is now shown in the split times on the OSD
• Tuned the grip properties of the tyre compounds in different weather conditions
• A number of localisation issues have been resolved.
• Added additional Force Feedback data for supported devices
• Added support for Fanatec steering wheels
• Added support for Thrustmaster steering wheels
• Corrected an issue where force feedback would remain applied when restarting a session with full wheel lock used
• Progress data for some of the trophies will no longer be lost when exiting a race in-between sessions and re-launching the title

PC

• "Pit-in" OSD indicator now appears after the player is advised to pit to repair car damage
• A number of shadowing improvements have been added
• Amended the time trial penalty system so that only players cutting the final corner on certain tracks will have their subsequent lap times
invalidated
• Balanced the effects of the drying line created by cars when in a wet race
• Balancing improvements have been made to AI drivers to prevent unexpected race results
• Corrected an issue AI cars would not attempt to move out of the player's way when under a blue flag on an in / out lap during practice and qualifying session
• Corrected an issue where ABS would become enabled when selecting to "drive out" out of the pit lane in a race weekend
• Corrected an issue where AI cars would fail to respond appropriately when cars were either side of them in a corner
• Corrected an issue where AI cars would not be required to pit in a mandatory pit race after the use of a flashback
• Corrected an issue where AI times were being reported incorrectly on the first lap
• Corrected an issue where AI were being disqualified during wet races in Montreal
• Corrected an issue where car driving style was defaulting to "Wet" in network sessions
• Corrected an issue where damage to AI cars was being inconsistently applied
• Corrected an issue where disqualified AI cars would cause network races to end prematurely
• Corrected an issue where disqualified drivers were displayed in the incorrect order in the online race results screen
• Corrected an issue where flashback would become disabled after resetting to track
• Corrected an issue where incorrect race positions were reported in a network race after terminal damage had occurred
• Corrected an issue where lap and split times would be displayed incorrectly after flashing back to before the start/finish line
• Corrected an issue where pit engineer would fail to remind you to pit on mandatory pit stop races
• Improvements have been made to the pitting process to prevent the player getting stuck.
• Corrected an issue where positions of AI cars in a network race would be incorrectly displayed after a player quit the session
• Corrected an issue where punctured tyres would be carried across to subsequent sessions in a race weekend
• Corrected an issue where race strategy would fail to update correctly after the player manually selected a different starting tyre choice
• Corrected an issue where research path choice was not being carried over to subsequent season
• Corrected an issue where save data is reported corrupted
• Corrected an issue where sessions in progress would appear on the server list after quitting a network session
• Corrected an issue where some AI cars using a single-stop strategy would not pit during a mandatory pit stop race
• Corrected an issue where the dynamic racing line would not display correctly if the grip conditions changed
• Corrected an issue where the incorrect car name could be displayed above cars in the Grand Prix menu after completing a Time Trial race
• Corrected an issue where the player is told to copy their team mate's car setup
• Corrected an issue where the player was able to pass through other cars after restarting a session
• Corrected an issue where yellow flags would continue to be displayed for cars that had been removed from the race in network sessions
• Corrected an issue where user would be penalised for overtaking pitted AI cars when under yellow flag
• Made penalties less likely to be awarded after spinning out on the track
• OSD now displays time gap between cars on the sector and lap split times
• Reduced the frequency of penalty warnings given for minor collisions
• Reduced the frequency of punctures received from standard tyre wear
• Sector times for the car on pole position is now shown in the split times on the OSD
• Tuned the grip properties of the tyre compounds in different weather conditions
• A number of localisation issues have been resolved.
• Added benchmark mode from graphics menu
• Added native support for the “Leo Bodnar SLI-Pro steering wheel controller” circuit board
• Added support for AMD Eyefinity / Nvidia surround multiple monitor modes
• Added support for crossfire / SLI and multicore GPUs.
• Added support for DirectX 11
• Added support for Intel SandyBridge processor and graphics
• Added support for the Thrustmaster GT Experience steering wheel
• Additional (D-Box) motion platform support during pit stops
• AI cars now correctly reduce speed when damaged
• Changed default laps of fuel in practice and qualifying sessions to 10 and 5 respectively
• Corrected an issue where (D-Box) motion platform would stop functioning after using a flashback
• Corrected an issue where drivers of ghost cars became solid at certain camera angles
• Corrected an issue where force feedback would remain applied when restarting a session with full wheel lock used
• Corrected an issue where the driver head would bob extremely violently on certain machines
• Enabled access to the Advanced Wheel Options for all users
• The replay file can now be saved as an external file and played back within the game

Source - F1 2010 Forums

Game: F1 2010Reader Score: 8.5/10 - Vote Now
Platform: PC / PS3 / Xbox 360Votes for game: 5 - View All
F1 2010 Videos
Member Comments
# 1 OutcastNeedhelp37 @ 11/05/10 10:40 PM
There's no fix on career and this is a fake update.
 
# 2 Steve_OS @ 11/05/10 11:04 PM
What do you mean fake update?

http://community.codemasters.com/forum/6708169-post7.html
 
# 3 palmer08 @ 11/06/10 02:50 AM
Exciting to turn on my PS3, update my game and see the difference.
 
# 4 Hjkflannel @ 11/06/10 09:20 AM
First race got stuck in the pits but it was particularly congested, few races after and no real problems, the ai seems to send you out on longer runs so everybody has already pitted by the time you do. No punctures as of yet....
 
# 5 OnlookerDelay @ 11/06/10 09:23 AM
In my experience on the XBox 360 version, all of the listed fixes are working as advertised. The only thing that looks a little goofy is how sharply AI cars drop off their speed to let you pass in qualifying, and to a lesser extent, practice. Overall, I think the AI's are driving more consistently in races and I find that I'm having to work harder in races to keep pace with them, which I take as a positive.

It's really nice to go into a turn now with AI drivers on either side of you, knowing you're not going to get mugged. You've just got to hold the radius of your turn and you'll make it.
I'm very pleased with this game now and count it among my top 5 all time XBox 360 games!
 
# 6 Behindshadows @ 11/06/10 11:00 AM
Just patched the PC version, and I'm seeing cars pitting now. That's different, and also the controls are more loose, I didn't see anything about them tweaking that, I have to really steer gently now, other I hit numerous walls.
 
# 7 Kully @ 11/06/10 04:23 PM
Breaks weather effects on certain pcs, there's a quick fix posted on their forums but that kills framerates.
 
# 8 OutcastNeedhelp37 @ 11/06/10 04:37 PM
I'm always last place in every single race in my career and the difficulty is on easy.What team is best with good cars? I'm with Lotus.
 
# 9 Dazraz @ 11/07/10 11:53 AM
The game still plays poorly when used with a normal controller. Far too sensitive. A steering wheel is a must.
 
# 10 fantasysportsguy @ 11/08/10 09:48 AM
Quote:
Originally Posted by Dazraz
The game still plays poorly when used with a normal controller. Far too sensitive. A steering wheel is a must.
I'm not having any problems with it. I'm on the 360 and play on hard difficulty and I don't find it is too sensitive. You have to drive these cars, not slam them into corners, hard on the stick, hard on the triggers isn't they best (or fastest) way to play. I think it controls fine with the controller.
 
# 11 Sundown2600 @ 11/10/10 02:33 PM
Fuel sim was not fixed and CM have finally issued a statement in their forums admitting that they know about the problem and are not sure if it will be fixed. This is a game killer for me I'm already bored with it.
 

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