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Game: NBA Elite 11Reader Score: 2/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 5 - View All
NBA Elite 11 Videos
Member Comments
# 1 P21J @ 08/12/10 07:40 PM
This clip looked pretty nice, but the only thing that annoyed (a little) me was the collision animation that played out with Garnett kinda awkwardly. But the quick read by Kobe that lead into his spin from Ray Allen was sweet. I also noticed that it seems like they've improved Kobe's face and the body proportions/ how the jerseys hang on the player's frames. Can't wait to see some full speed 5 on 5 gameplay!
 
# 2 Ermolli @ 08/12/10 07:50 PM
Quote:
Originally Posted by P21J
This clip looked pretty nice, but the only thing that annoyed (a little) me was the collision animation that played out with Garnett kinda awkwardly. But the quick read by Kobe that lead into his spin from Ray Allen was sweet. I also noticed that it seems like they've improved Kobe's face and the body proportions/ how the jerseys hang on the player's frames. Can't wait to see some full speed 5 on 5 gameplay!
I found that awkward too and also Kobe jumped TOO high.
 
# 3 dexvex @ 08/12/10 07:52 PM
pretty impressive i must say. Should put a end to the talk i've been hearing about elite not really using real time physics..........
 
# 4 dexvex @ 08/12/10 07:53 PM
Quote:
Originally Posted by Ermolli
I found that awkward too and also Kobe jumped TOO high.
yep. Hope there is some way to edit.......
 
# 5 blingballa333 @ 08/12/10 07:59 PM
Look at Ray Allen slide literally from the free throw line to the hoop. What happened to footplanting? Did it get overshadowed by "Real Time Physics"?
 
# 6 P21J @ 08/12/10 08:00 PM
I also noticed that the players that were closest to kobe weren't looking towards him or the ball when he got the and 1....hopefully this can be fixed before the game goes gold, cause it was one of the little things that took away from the immersion of Live 10.
 
# 7 rEAnimator @ 08/12/10 08:04 PM
Quote:
Originally Posted by blingballa333
Look at Ray Allen slide literally from the free throw line to the hoop. What happened to footplanting? Did it get overshadowed by "Real Time Physics"?
Kind of...yeah.

Still working on that, but like I said in another post, the physics is currently fighting with foot planting.

Still working to get the animation side to catch up with the physics fast enough so foot planting can do its job. It's working great in some cases, still looks pretty bad in other cases.

I'm confident we'll improve it by the time we release the game.

Just so you know, by prioritizing the physics over the animation, you always get a consistent feel to the game, and the defender feels like a real physical presence when playing. You really have to work hard to break him down.

Unfortunately you can't really feel that from a video. But you can see the sliding.

We're working on the sliding...but we're absolutely thrilled with the way the game plays right now.

I think we chose the right priority, and now we're just cleaning up the loose ends.
 
# 8 dvir10 @ 08/12/10 08:10 PM
i disagree on this one,everybody looked at kobe going to the rim except maybe rasheed,but you guys right about when kobe releases the ball and no one following it.
i found that ray allen slides just two steps top nothing more then that, and if reanimator says it's fixable then i'm very glad about it.
also i really liked the video except the weird collison animation.


 
# 9 bateman11 @ 08/12/10 08:17 PM
This game is just going to be a change of pace. It will be completely different from what we are used to. Im not going to judge the game any until i play it, but i think i will be very pleased. The feel of the game looks like it will be incredible, even though it will look awkward at times. I can live with that.
 
# 10 Rocboyz101 @ 08/12/10 08:17 PM
I rally liked this video. Good to see you to see garnett guard the rim. I also like how kobe looks like himself moreso than last year.
 
# 11 mario_2324 @ 08/12/10 08:23 PM
Quote:
Originally Posted by Rocboyz101
I rally liked this video. Good to see you to see garnett guard the rim. I also like how kobe looks like himself moreso than last year.
Yup....just wait until we see a close up
 
# 12 rEAnimator @ 08/12/10 08:31 PM
Quote:
Originally Posted by bateman11
This game is just going to be a change of pace. It will be completely different from what we are used to. Im not going to judge the game any until i play it, but i think i will be very pleased. The feel of the game looks like it will be incredible, even though it will look awkward at times. I can live with that.
Really good to hear.

This is exactly what we had in mind for the game from day one.

Just wait until you win a game by hitting a buzzer beater and you know it was all because of you and what you did with the stick.

It's an amazing feeling.

As we get closer to final people play the game more and more, and today was incredible. I heard people screaming in excitement at various points throughout the day.

When people are having this much fun playing you know you have a winner on your hands.
 
# 13 Ermolli @ 08/12/10 08:35 PM
Quote:
Originally Posted by dvir10
i disagree on this one,everybody looked at kobe going to the rim except maybe rasheed.
and ray allen slides just two steps top nothing more then that.
i really liked the video except the weird collison animation.


I agree but when Kobe is fouled nobody was paying attention to the end of the play
 
# 14 tedus @ 08/12/10 08:39 PM
Quote:
Originally Posted by dvir10
i disagree on this one,everybody looked at kobe going to the rim except maybe rasheed,but you guys right about when kobe releases the ball and no one following it.
i found that ray allen slides just two steps top nothing more then that, and if reanimator says it's fixable then i'm very glad about it.
also i really liked the video except the weird collison animation.


agree!!
no one go to the paint...
it seem like every one know the ball will go in
but i think this situation is the whistle was there, the AI stopped moving...
BTW the slide was still here...but this was in replay (slow motion)..
if it's full speed GP. i think it's ok to me...^^

of cuase... that's good to see less slide in final build^^
 
# 15 FearlessKaz @ 08/12/10 08:42 PM
That whole play looked like vintage Kobe.

I can picture him faking to his left, than to his right, than back to his left and hitting Ray with a fadeaway jumper in that sequence as well. Good stuff.

Hopefully you guys can tighten up on the sliding and the awareness from the off ball players. Those are really the only big negatives I see so far.
 
# 16 rEAnimator @ 08/12/10 08:51 PM
Quote:
Originally Posted by michaeljordanjr
How often does the shot go in after collision mid-air and what attribute determines it's success?

If I were QA, I would re-play mid-air collisions over and over.
I don't know all the details but there's a rating called "shots in contact" or "finish in contact". Something like that.

I think some other ratings come into play as well, but I think that's the primary on. I'm not 100% sure though.

I'll try and find out for you.
 
# 17 The 24th Letter @ 08/12/10 08:53 PM
Not really impressed with this clip honestly........watching Ray Allen on Kobe reeks of last years static D...

The collision at the rim is cool, I just hope its not overdone.....or the new "mid air collision" from last year...
 
# 18 thesniper321 @ 08/12/10 08:54 PM
Quote:
Originally Posted by bateman11
This game is just going to be a change of pace. It will be completely different from what we are used to. Im not going to judge the game any until i play it, but i think i will be very pleased. The feel of the game looks like it will be incredible, even though it will look awkward at times. I can live with that.
I agree here even if it looked a bit awkard that collision surprised me I wasn't expecting that AT ALL and to think it's dynamic , nice job very very nove job there.
Like you said this game have a something special

thanks for sharing and answering to our questions reanimator
 
# 19 rEAnimator @ 08/12/10 09:03 PM
Quote:
Originally Posted by michaeljordanjr
Ah alright, thanks for looking into it.

Would be cool if it's up to the user control of timing and aiming the shot after it gets altered, rather than ratings.


I agree completely, and it might very well be the aim at the time you request the dunk, or at the time of alteration.

That's what I would do.

I just know that the rating will affect the difficulty of the shot. I still think user input will be the determining factor in the end.
 
# 20 ©roke @ 08/12/10 09:06 PM
Quote:
Originally Posted by bateman11
This game is just going to be a change of pace. It will be completely different from what we are used to. Im not going to judge the game any until i play it, but i think i will be very pleased. The feel of the game looks like it will be incredible, even though it will look awkward at times. I can live with that.
I feel exactly like you.

I can live with some sliding if I can do what I want any time.
 

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