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Backbreaker News Post


The "Greathouse" patch for Backbreaker is now available for the PS3 and Xbox 360.

To find out what's in the patch, click here.

Here's some quick thoughts...

The CPU is better but could probably be even better. Time will tell on this one.
CPU can run. CPU can pass.
Sometimes the safeties just don't go after the ball resulting in an easy catch and other times they do. Probably has to do with focus ratings but doesn't look right when they sit back.
Instant replay is okay. It's not in the same league as WEs or NFL2k5 but after original version, you can see what's going on and have multiple views.
Teams may have been edited.

It looks like they did a bang up job! Time will tell on how it holds up.

Game: BackbreakerReader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 50 - View All
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Member Comments
# 1 LingeringRegime @ 08/05/10 03:23 PM
Damn!!!

When they add injuries that are determined by actual pressure on joints it will be A-M-A-Z-I-N-G!

I just saw a play with the "Ball Cam" in replay mode where you could actually see my CB turn his ankle in real time, after he broke up a play. Unreal.

The camera tweaks were very subtle, but they are making a big difference. On defense they are still a little sluggish, but all in all this has been the mother of all patches.
 
# 2 Card-me @ 08/05/10 03:57 PM
Patch is amazing. Obviously could be a little better, but I think any more would require a new game. I'd say they need to save something for BB2 anyway.

But the passing game has been given new life. The camera is pretty good, but still gives you that sense of urgency and isn't a God-cam. You actually have time to get off a pass most of the time, but they didn't overdo and you'll still get sacked, though it's usually only when they blitz, which is more realistic.

The running game has improved ten-fold since you no longer crumble when hitting your own players. I still maintain that they physics for the running backs are a little off since jukes look wrong (they take way too long and there's no real weight-shift cut). But the interactions more than make up for that. See my video of the action here:


I absolutely love that they've added new plays. Thank God, cause I was getting tired of never having more than 3 receivers, and there are now 4 and 5 wide sets. I would have liked to see more plays added to the existing formations, though. The new defensive formations, though, are a godsend and make playing defense an even better affair. Love, too, that the punters can actually punt.

The CPU AI is better at not turning it over, but they're still not incredibly great. I played a game against the Titans and they barely tried to run it, and only completed 2/14 with 1 INT. On the flipside, they did have like 50 yards, so they made the most out of those two completions.

Without a doubt, my favorite part is the variety of the ball interactions. More players can fumble now (I actually fumbled on a punt return while trying to spin and getting hit by another player). The interceptions have been turned way down (in the aforementioned game they had 1 and I had 1), but you see a lot of more realistic drops and incompletions now. Accuracy has been greatly improved, but now you'll see a lot of guys drop the ball if they get hit while trying to making the catch, which looks fantastic.

Overall, the game is a big improvement, and looks to go back up to the top of my rotation after having not touched it in weeks. Obviously it still lacks a Franchise mode, so I'll still be playing NCAA 11, but in terms of gameplay, I'd say this very nearly takes the cake with what I've seen so far. Just a massive improvement on a foundation that had a lot of potential, but was largely overhyped by a few passionate people. This game is now worth the hype. If they can add a Franchise and make at least as many improvements on the game as the patch made, BB2 could be an instant classic.
 
# 3 LingeringRegime @ 08/05/10 04:10 PM
The CPU QB AI has improved so much. I was bringing my Safety in on a blitz, even though he was supposed to shadow the TE. The TE was streaking and the QB hit him immediately. I never saw that pre-patch. So far, so good.
 
# 4 kjcheezhead @ 08/05/10 04:18 PM
Really like what this patch did for the game.

The new playbooks and replay views add alot to the game.

I just played Lions vs Bills (me) on medium and saw a few things I hadn't seen before.


Fred Jackson fumbled twice on me.

Matthew Stafford went 16-27 for 176 yrds and 1 pick.

Had a play where the cpu tried to throw it over the middle and my dline batted it down.

The oline really does play better and gives you more time to scan the field. The rbs don't go down from teammate contact as easily as they did before.


As far as cpu AI goes, I saw a great play and and terrible play.

The great play: 3rd and goal inside my 10 yrd line. I decide to go with a dime formation/zone defense to cover the pass. The cpu does run a pass, Stafford can't find anyone open, rolls to the left to buy time and then tucks and runs instead of forcing it. I tackle him inside the 1 yard line.

The terrible play. Im up buy 1 point with 6 seconds to play. The cpu has the ball on its own 30 yard line on 3rd and 2. The cpu elects to run a draw to pick the first down and then calls a time out to stop the clock with 2 seconds to play.

2 other gameplay changes to mke. The fast qb release is really nice, however I found if I didn't flick straight up on the stick the wrs would change at the last minute as I was passing. I had 2 passes picked off because the wr changed this way.

On defense, having to press a button to make a pick or swat a pass adds alot. Much more fun than just trying to get a defender in position and letting the cpu make the play for you.

Overall, the game still has its share of flaws but the patching did what the developers said it would and it has improved the game imo.
 
# 5 JRod @ 08/05/10 04:19 PM
I think the running game is still underpowered. I wish they could have improved that.
 
# 6 zmcman1 @ 08/05/10 04:20 PM
Quote:
Originally Posted by JRod
I think it's safe to start a new one on this since they have radically changed parts of the game.

Here's some quick thoughts...

The CPU is better but could probably be even better. Time will tell on this one.
CPU can run. CPU can pass.
Sometimes the safeties just don't go after the ball resulting in an easy catch and other times they do. Probably has to do with focus ratings but doesn't look right when they sit back.
Instant replay is okay. It's not in the same league as WEs or NFL2k5 but after original version, you can see what's going on and have multiple views.
Teams may have been edited.

It looks like they did a bang up job! Time will tell on how it holds up.
That was Apex's main issue that the patch didn't correct. Maybe they'll be able to fix it in a future patch.
 
# 7 JRod @ 08/05/10 04:45 PM
My two biggest problems are:

The run blocking isn't effective enough.
And tackles are too effective.
 
# 8 Entiae @ 08/05/10 05:01 PM
I just don't have much fun while playing this game, unfortunately.
The game can look great at times though.

It will be interesting to see what they do with Backbreaker 2.
 
# 9 Card-me @ 08/05/10 05:12 PM
Just had a play where Andre Johnson ran out the back of the endzone, then back inbounds to make a TD catch. It was called an illegal forward pass. So yes, the penalties have been tuned up a lot.
 
# 10 scitychamps87 @ 08/05/10 05:46 PM
i think theres a custom teams glitch. every time i change something on one team it applies to all of the others. i have ps3. I NEED HELP!
 
# 11 Card-me @ 08/05/10 06:21 PM
The AI is no slouch. I've now lost two straight games as the Texans to the Colts and Browns. The freaking Browns.

It's mostly the offensive AI not making as many turnovers and the defensive AI being very good. But I've also notice that the incompletions that I loved at first are happening all the freaking time now. It's making it very difficult to get conversions because my WRs keep dropping the balls.
 
# 12 scitychamps87 @ 08/05/10 06:25 PM
HELP ME!!!!!!!!!!!!!
 
# 13 alliance4g63 @ 08/05/10 06:29 PM
Quote:
Originally Posted by JRod
My two biggest problems are:

The run blocking isn't effective enough.
And tackles are too effective.
Could be your team because my LT is terrible. I always get sacked from that side.

That is one of my problems with the game. It is hard for me to identify true strengths and weaknesses.
 
# 14 JRod @ 08/05/10 06:34 PM
Quote:
Originally Posted by alliance4g63
Could be your team because my LT is terrible. I always get sacked from that side.

That is one of my problems with the game. It is hard for me to identify true strengths and weaknesses.
No it's bad for both the CPU and Hum players. The CPU can't run period.
 
# 15 Card-me @ 08/05/10 06:40 PM
Anybody else getting annoyed by WRs not be able to hang on to the ball? Nobody on my team except for Andre Johnson can make a catch if they even get touched white trying to catch it. There are drops all over the freaking place all of a sudden.
 
# 16 alliance4g63 @ 08/05/10 06:52 PM
Are you doing the user catch?

I remember 2k5 had a ton of drops but if you user caught the ball it was rarely dropped.
 
# 17 Card-me @ 08/05/10 06:56 PM
Quote:
Originally Posted by alliance4g63
Are you doing the user catch?

I remember 2k5 had a ton of drops but if you user caught the ball it was rarely dropped.
There is no user catch as far as I can tell.
 
# 18 C-Bus @ 08/05/10 06:59 PM
To user catch, change to the WR and hold the focus button.
 
# 19 Card-me @ 08/05/10 07:02 PM
Quote:
Originally Posted by C-Bus
To user catch, change to the WR and hold the focus button.
And I'm supposed to have time to do that when throwing to a receiver running a quick slant 3 yards in front of me? I shouldn't have to do that to get him to catch the f'ing ball.
 
# 20 dxhowe2k @ 08/05/10 07:07 PM
Are there any left handed QB's in this game? I just don't like seeing Vick drop back as a righty!!
 


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