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NBA 2K11 News Post

Gamespot has posted their first look at NBA 2K11 .

Quote:
"We didn't get hands-on of 2K11 today, but we did see the game in action and listen to 2K Sports' Rob Jones explain some of the tweaks his team has made to the game--changes and improvements that look to cover nearly every aspect of the game. A new presentation style will incorporate even more broadcast elements to the look of 2K11--in fact, Jones said, 2K has enlisted the help of a television producer to bring a more polished and professional sheen to the game's pre-game intros, camera angles, and graphics. Couple that with the returning NBA Today features and you've got an NBA 2K game that's slick and attractive from the tip off to the final whistle.Graphical enhancements aren't just for the presentation--the actual players and arenas will see improvements in 2K11 thanks to improvements to player models, jerseys, and more.

Of course, graphics are only part of 2K's battle for hoops supremacy this year. The team is also working on giving 2K11 players more control over the action on the court than ever before. When talking about goals for 2K11's gameplay, Jones hearkens back to earlier entries in the NBA 2K series, like NBA 2K7 and NBA 2K8; games which, according to him, played more intuitively than perhaps the series has seen in recent years."

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Member Comments
# 1 STLRams @ 06/17/10 08:48 AM
Damn, can't open link, im at work, could someone copy and past the full article on here, much appreciated.
 
# 2 blackngoldfan @ 06/17/10 09:11 AM
Here ya go...
Quote:
From a competition standpoint, basketball continues to be the most interesting area of the sports gaming world. Shifting personnel and sometimes public bickering between EA Sports and 2K Sports has made for a rivalry that continues to be fascinating to watch. It hasn't hurt that last year's hoops games were strong efforts from both companies. And while EA has its own vision for how basketball videogames should be played, 2K continues to refine its own approach to a series that has stood as a benchmark in the sport for years. Today on the show floor of E3 2010, we got a look at the next game in the 2K franchise, NBA 2K11.

We didn't get hands-on of 2K11 today, but we did see the game in action and listen to 2K Sports' Rob Jones explain some of the tweaks his team has made to the game--changes and improvements that look to cover nearly every aspect of the game. A new presentation style will incorporate even more broadcast elements to the look of 2K11--in fact, Jones said, 2K has enlisted the help of a television producer to bring a more polished and professional sheen to the game's pre-game intros, camera angles, and graphics. Couple that with the returning NBA Today features and you've got an NBA 2K game that's slick and attractive from the tip off to the final whistle.Graphical enhancements aren't just for the presentation--the actual players and arenas will see improvements in 2K11 thanks to improvements to player models, jerseys, and more.

Of course, graphics are only part of 2K's battle for hoops supremacy this year. The team is also working on giving 2K11 players more control over the action on the court than ever before. When talking about goals for 2K11's gameplay, Jones hearkens back to earlier entries in the NBA 2K series, like NBA 2K7 and NBA 2K8; games which, according to him, played more intuitively than perhaps the series has seen in recent years.

In fact, an intuitive control scheme seems to be one of the big aims for this year. Consider the half spin move as an example. In NBA 2K10, executing a half spin required the player to press both triggers and push back on the stick--inputs that seemingly have virutally nothing to do with a spin move. This year, spinning the stick in one direction and then reversing the direction of the spin will execute the half spin move. Makes more sense, yeah?

In addition to control tweaks, Jones said that 2K11 will also move away from the two-man animations that have defined the series for years now. Jones referenced the jostling system found in EA's FIFA series as a point of reference--from the sound of things, players will be able to make contact with one another and then make better individual choices of what to do after that contact is initiated. Finally, though he didn't go into detail, Jones said that online is another area of focus with NBA 2K11, including a re-engineering of the online infrastructure to better handle the glut of players looking to get in some online hoops.

One last bit: As you've probably heard by now, Michael Jordan has been announced as the cover star of NBA 2K11. Asked whether His Airness would be a playable character in NBA 2K11, Jones wouldn't commit to a solid "yes" or "no." While we wouldn't bet the whole farm on MJ being playable, we'd at least consider putting up the barn and the horses. Look for much more coverage of NBA 2K11 in the coming months as we lead up to its release in the fall.
 
# 3 econoodle @ 06/17/10 09:42 AM
oh come on just say hes playable. lol
they didnt sign him to be a cover boy only.
 
# 4 Shawnj86 @ 06/17/10 10:40 AM
ok
 
# 5 TreyIM2 @ 06/17/10 11:20 AM
This is MAJOR news for me. People thought I was talking crazy about how terrible iso-motion (funny how defensive people can be when biased for something) is but, obviously, 2K is pretty much admitting as much but with more tact. If they can get this new control to be intuitive (c'mon, just do what's in Live 10. Mike Wang helped get that together) AND fix the animation system by doing what Fifa does, they will get my dollars this year.
Elite 11 has me excited, as well, but 2K sounds like they are getting off their duffs, as well, and realizing that just presentation, animations and graphics doesn't make gameplay any better.
 
# 6 youvalss @ 06/17/10 11:46 AM
Just mentioning 2K7 and 2K8 should please many people here.
 
# 7 youvalss @ 06/17/10 11:49 AM
Quote:
Originally Posted by Shawnj86
ok
Cut!!! Let's do it again, but try to be more emotional...

Action..!
 
# 8 ODogg @ 06/17/10 11:50 AM
Will we be able to use our avatars in the game? For Xbox I know it's not called Mii but you know what I mean.
 
# 9 Victory23 @ 06/17/10 11:52 AM
Quote:
Originally Posted by ODogg
Will we be able to use our avatars in the game? For Xbox I know it's not called Mii but you know what I mean.
Hope that would just be for Blacktop or Block Party or whatever its called.
 
# 10 J_Posse @ 06/17/10 12:28 PM
Another good preview with solid information. I like that they're tackling different aspects of the game and trying to improve many areas. The series was already headed in a good direction, but better controls and less "canned" animations can really take things much further.

It's funny that they still haven't mentioned anything about Draft Combine. I'm hoping we get news about that soon. I really can't wait until October.
 
# 11 DGMikeBarker @ 06/17/10 02:29 PM
Quote:
Originally Posted by J_Posse512
Another good preview with solid information. I like that they're tackling different aspects of the game and trying to improve many areas. The series was already headed in a good direction, but better controls and less "canned" animations can really take things much further.

It's funny that they still haven't mentioned anything about Draft Combine. I'm hoping we get news about that soon. I really can't wait until October.
I agree with you. Improving many areas like My Player, Dynasty, online, presentation, and of course gameplay is all sport games are made off and they have been working on it. Less canned animations are a huge plus for me.
 
# 12 J_Posse @ 06/17/10 02:37 PM
Quote:
Originally Posted by DGMikeBarker
I agree with you. Improving many areas like My Player, Dynasty, online, presentation, and of course gameplay is all sport games are made off and they have been working on it. Less canned animations are a huge plus for me.
I'm hoping to hear that they've overhauled their current play-calling system. The current one is woefully outdated and needs to go, IMO. I want to see authentic set offenses, plays that are ran quickly and multiple options so that plays don't break easily.
 
# 13 NINJAK2 @ 06/17/10 04:47 PM
Quote:
Originally Posted by J_Posse512
I'm hoping to hear that they've overhauled their current play-calling system. The current one is woefully outdated and needs to go, IMO. I want to see authentic set offenses, plays that are ran quickly and multiple options so that plays don't break easily.
I'm more concerned with what is in bold more so than authentic play sets. I'm hoping something is done about that 1st.

IMO it would be a huge fail if MJ is not playable in the game. With the exception of College Sports games and Madden before NFL players were on the cover I can't think of any sports game that did not have the cover guy as a useable character. That would be a waste of a golden opportunity.
 
# 14 Joka2122 @ 06/17/10 04:59 PM
Quote:
Originally Posted by NINJAK2
I'm more concerned with what is in bold more so than authentic play sets. I'm hoping something is done about that 1st.

IMO it would be a huge fail if MJ is not playable in the game. With the exception of College Sports games and Madden before NFL players were on the cover I can't think of any sports game that did not have the cover guy as a useable character. That would be a waste of a golden opportunity.
On so many levels
 
# 15 Stumbleweed @ 06/17/10 05:04 PM
Yay, 2K8-ish controls. They never should've changed it to the two-trigger BS.
 
# 16 SacKings1999 @ 06/17/10 05:31 PM
Quote:
Originally Posted by TreyIM2
This is MAJOR news for me. People thought I was talking crazy about how terrible iso-motion (funny how defensive people can be when biased for something) is but, obviously, 2K is pretty much admitting as much but with more tact. If they can get this new control to be intuitive (c'mon, just do what's in Live 10. Mike Wang helped get that together) AND fix the animation system by doing what Fifa does, they will get my dollars this year.
Elite 11 has me excited, as well, but 2K sounds like they are getting off their duffs, as well, and realizing that just presentation, animations and graphics doesn't make gameplay any better.


I'm excited that the talk from 2k this year seems to be about core gameplay. As cool as Draft Combine and My Player mode was/is... I felt that gameplay itself was sort of neglected last year. This year sounds very promising, it seems like 2k feels a bit of urgency to improve their game, instead of just polishing the presentation.
 
# 17 BlackRome @ 06/17/10 06:18 PM
Quote:
Originally Posted by youvalss
Just mentioning 2K7 and 2K8 should please many people here.
I would have gladly paid $60 bucks for a roster update to 2k8 instead of the last two versions of the game.

Being able to play ranked games online at the hall of fame level and the 2k8 online lobby would have made it worth it.
 
# 18 Dalsanto0026 @ 06/18/10 02:07 AM
Quote:
Originally Posted by TreyIM2
This is MAJOR news for me. People thought I was talking crazy about how terrible iso-motion (funny how defensive people can be when biased for something) is but, obviously, 2K is pretty much admitting as much but with more tact. If they can get this new control to be intuitive (c'mon, just do what's in Live 10. Mike Wang helped get that together) AND fix the animation system by doing what Fifa does, they will get my dollars this year.
Elite 11 has me excited, as well, but 2K sounds like they are getting off their duffs, as well, and realizing that just presentation, animations and graphics doesn't make gameplay any better.
Totally agree.
 
# 19 Imaking332 @ 06/18/10 03:50 AM
This is what competition does to you, it gives you an increased urgency to improve the weak areas of the game, unlike madden who continues to runaway from their main problems
 
# 20 Pitfighter87 @ 06/18/10 05:26 AM
I hope iso motion isnt completley changed.I hope it stays the way it is as far as the way you perform moves but just a big improvement as far as response.I love my shot stick and hate Lives dribble system.I think 2k knows what their doin and for the most part it sounds like their on the right track.Cant wait
 

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