"What really set the NBA Jam presentation was the visual style that the team's going for: 3D character bodies with 2D photorealistic heads that change depending on the players' mood and position. The style had a very South Park or Jib Jab feel, as the heads were clearly moving independently to the bodies. But it's a style that works extremely well to the over-the-top arcade action of NBA Jam."
""Natural" really is the key word when describing the quick match I was placed into during my demo of the game. After about 2 minutes, fellow Jam enthusiast Kevin Kelly and I were executing offensive maneuvers that befuddled our rivals. After our eleventh fist bump, which occurred the third time the announcer informed us one of our players was "on fire," the game's exhilarating powers began to take root."
"The only real wrinkle in the control, especially if you have history with Jam, is that you do have to move the Wii Remote to shoot the ball -- but only as a quick jerk, and not as anything halfway realistic. It did take me a try or two to get used to -- not so much because of it being a, "Wii thing," but more because it's not what I expected right off the bat; my indelible memories of Jam had me feeling around for a button that wasn't there, but by the next turnover, it was well understood. I'm just thankful there's no overhead free-throw motion like in Wii Sports Resort."