News Post

Immerse yourself in the glamour, pressure and exhilaration of the world’s most exciting motorsport as F1 2010™ roars onto the track complete with all the official drivers, teams and circuits set to feature in the highly anticipated 2010 FIA FORMULA ONE WORLD CHAMPIONSHIP™.

Compete against FORMULA 1 Drivers’ World Champions™ like Jenson Button, Michael Schumacher, Lewis Hamilton, and Fernando Alonso and take on the full 2010 circuit line up featuring the return of the FORMULA 1 CANADIAN GRAND PRIX, Singapore’s dramatic night race realised in glorious high-definition for the first time and debut ahead of the drivers on the all-new Korean circuit.

Powered by Codemasters’ EGO Game Technology Platform, the world of FORMULA ONE comes to life with jaw-dropping visuals, authentic handling, dynamic weather and class-leading damage in a range of game modes including quick race, career mode and online multiplayer.

F1 2010 will take you to the heart of FORMULA ONE like never before.


A new generation of FORMULA ONE games will come to high definition consoles and PC later this year as Codemasters® today announced that F1 2010 will be released this September for Xbox 360® video game and entertainment system from Microsoft®, PlayStation®3 computer entertainment system and PC Games For Windows®.

As the official game of the 2010 FIA FORMULA ONE WORLD CHAMPIONSHIP™, F1 2010 will include all of the official teams, drivers and circuits from the coming season. F1 2010 will feature the return of seven times FORMULA 1 Drivers’ World Champion Michael Schumacher, the introduction of several new teams, and the brand new Korean International Circuit that will host the 2010 FORMULA 1 KOREAN GRAND PRIX.

The September launch will see F1 2010 become the first official FORMULA ONE game to appear for Xbox 360 and marks the return of FORMULA ONE to PC after an eight year absence. The arrival of the HD editions of FORMULA ONE follows Codemasters’ extremely successful launch of F1 2009 for Wii and PSP, which became a top five best seller throughout the past holiday period.

In F1 2010 gamers will take on the full, expanded grid in a variety of game modes including GRAND PRIX, Championship, Time Trial and an extensive, innovative Career mode. F1 2010 will also feature a highly advanced damage model, fully dynamic weather system and extensive competitive multiplayer options.

In production at Codemasters Studios Birmingham, F1 2010 is being developed using the EGO Game Technology Platform, Codemasters’ proprietary tech that powered the critically acclaimed, million-plus selling Colin McRae: DiRT 2 and Race Driver: GRID. The award-winning technology has been further developed to accurately recreate the unique aerodynamics and handling of 200MPH+ FORMULA ONE cars. The tech combined with Codemasters’ unprecedented access to FORMULA ONE teams and drivers will ensure that F1 2010 delivers the most authentic FORMULA ONE racing experience yet. F1 2010 will be released September 2010 for Xbox 360, PlayStation 3 and Games for Windows.

Game: F1 2010Reader Score: 8.5/10 - Vote Now
Platform: PC / PS3 / Xbox 360Votes for game: 5 - View All
F1 2010 Videos
Member Comments
# 1 Matt Diesel @ 03/10/10 02:04 PM
Yeah it does. Great engine to use too. Its been a long time coming for a new F1 series game for both PC and 360.
# 2 kennytomson @ 03/10/10 06:29 PM
SEPTEMBER!....i was hoping 2 months at the latest. 2010 season starts this weekend, was hoping somewhere close to that.
# 3 lnin0 @ 03/10/10 07:28 PM
What a anti-climactic release date coming out with only a few races left in the season. Understandably they will say it is to get the cars/drivers correct but I really wish they would give it a couple more months of polish and release it at the start of the 2011 season. This game has a lot to live up to and the last thing I want to see is a hatchet job to beat the holiday rush.

Those screens do indeed look good. I don't think eye candy was ever in question with the EGO engine. The questions that are not answered is how much 'sim' is this really going to be? Dirt and Grid aren't exactly known for their tarmac physics so I hope they get it right this time.
# 4 mercalnd @ 03/13/10 03:32 PM
Originally Posted by lnin0
What a anti-climactic release date coming out with only a few races left in the season. Understandably they will say it is to get the cars/drivers correct but I really wish they would give it a couple more months of polish and release it at the start of the 2011 season. This game has a lot to live up to and the last thing I want to see is a hatchet job to beat the holiday rush.
I'm not too worried about this since they were initially planning to release this in 09 back when they bought the license and some UK sites had this coming in June. This suggests they've already pushed this back at least twice so I doubt it gets rushed out the door.
# 5 jb12780 @ 03/13/10 04:03 PM
Wow those looked really good.
# 6 Flawless @ 03/17/10 12:41 PM
F1 2010's career mode detailed

F1 2010 will allow players to interact with their agent, team-mate, engineer and the media as they build a career for themselves. You'll start in a lower or middle-tier team aiming to beat your team-mate and championship rivals, in order to increase your standing and negotiate new contracts over several seasons.

As your rank improves, the F1 circus in the paddock will respond differently to you, with media showing interest according to your standing and asking questions relevant to your performance. Finish in the top three in a race and you'll be able to join in the post-race press conference for TV.

The game also features an upgrade system that improves and changes your car according to the performance of you and your team-mate and the amount of testing you do, while doing well in a season will feed into off-season research and development. You can get closely involved in the setup of your car or give broader instructions to your engineer for how you want it to drive.

On track, Codemasters is aiming for handling that's authentic without being too difficult for average players, and predictable enough that players can focus on putting in the consistent lap times that are all-important in Formula 1. It's putting an equal emphasis on credible and dynamic AI opponents as it is the handling model, however.

Keeping race strategy in mind will be important, especially managing tyres, which will blister, marble and puncture. Players will also be able to adjust wing angles angles and engine performance on the fly.

There will be dynamic weather conditions and the track surface will evolve from session to session and lap to lap, as drivers lay down rubber to increase grip, leave dangerous tyre "marbles", and actively dry wet tracks with their tyres.

We'll have a full feature preview with hands-on impressions for you in the coming days. F1 2010 is due for release on PC, Xbox 360 and PS3 in September.
# 7 Flawless @ 03/17/10 12:55 PM
IGN UK: Hands-on

Get behind the wheel – in this particular case the Xbox 360's official steering wheel – and F1 2010 comes good on its maker's intentions. The disappointingly featherweight handling of GRID's single seaters is thankfully a distant memory – due in part to that game's handling model being built around the hulking tin-tops that were its cover stars, but largely an indicator that F1 2010's driving shows a shift in philosophy from Codemasters' recent racers. Cars have weight and purpose, feeling quick and responsive but enough of a handful to make attacking a corner a heart-quickening affair.

There's enough feedback through the steering to make it instinctive and powering out of Monza's Variante Ascari is a delicious exercise in controlling oversteer with a feathering of the throttle, an art that's essential in staying on track when the clouds open. Indeed, wet weather racing is one of the areas where F1 2010 is showing how it's going to deliver more than the basics.

"It's integral to F1," says Paul. "Whereas something like Forza might be able to get away with not having wet weather – although it's a shame that it's not in there – it's a huge part of the sport." F1 2010's not claiming to be the first game to deliver wet weather racing but it's got a fair claim to being the first game in some time to do it right. When a shower commences the track surface will slowly begin to lose grip, with some areas becoming more affected by others. Overhanging trees, for example, will shelter the track, while dips and indentations in the tarmac will hold more standing water and provide a greater risk.

If the shower ceases, a drying line that provides more grip will visibly begin to appear. It's an impressive effect in itself – follow a car closely in wet conditions and beneath the rooster of spray it's possible to see the water being displaced. Evolving track conditions aren't limited to wet weather conditions either. True to the sport, when arriving on a Friday the track will be 'green' – a situation wherein no rubber has been laid down on the track by the cars, resulting in less grip. Over the course of the weekend the conditions will change as rubber builds up on the racing line, while off of it marbles of rubber form causing treacherous conditions for anyone who veers off course. The evolving track is something that's a core part of the sport itself but rarely does it feature in racing games of any description and its inclusion in F1 2010 is heartneing.
New Screens

# 8 Flawless @ 03/17/10 02:09 PM
Dev diary:


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