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Madden NFL 11 News Post

Gameinformer has also posted some of the potential features for Madden NFL 11.

Quote:
"Using the extensive amount of play data generated by online gaming sessions (the company said 82-percent of NCAA players and 76-percent of the Madden audience plays online), EA Tiburon has identified some telling trends. Though the Madden NFL 10 offers over 300 different plays in various formations, the average player only uses 13 different playcalls a game - not exactly a ringing endorsement for the armchair offensive and defensive coordinators of the world. Strauser's focus on this issue indicates that making the playbook more accessible to players will likely be a point of emphasis in Madden NFL 11, though he didn't divulge any details as to how the dev team plans to achieve this goal. One option could be revamping the playbook's user interface to give players new ways to mine the playbook. Redesigning the "Ask Madden" playcalling assistant to more accurately recommend plays that fit the down and distance of the situation at hand could also go a long way."

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Member Comments
# 1 FORMULA316 @ 03/10/10 08:08 AM
Not a big fan of:

Quote:
the company said 82-percent of NCAA players and 76-percent of the Madden audience plays online
What about the 37-year old sales rep who get out there and get after it for 12 hours, comes home, spends time with the 10-month old, and maybe starts a game at 11:00 PM, only to pause when '10-month old' wakes up?

Can we not get a deeper franchise mode with the ability to save mid-game?
 
# 2 TheWatcher @ 03/10/10 08:37 AM
I don't know about those numbers, but that's neither here nor there.

Anyway, Ask Madden is lame, and it needs a scripting rewrite. That should be the first order of business with that feature. Otherwise, whatever else they do with it is a pointless endeavor. Until they realize that his lines being written as directives are counteractive to the concept of a broadcast (in other words, it doesn't fit), it's all a waste. A Simple perpsective change in the script would make him a special 3rd member of the broadcast team without a ton of extra work. It's just a matter of rewriting his lines to sound like an analysis (which fits a TV broadcast) rather than a direction (which does not fit a TV broadcast).

... so much unused potential there...
 
# 3 GlennN @ 03/10/10 09:15 AM
Quote:
Originally Posted by FORMULA316
Not a big fan of:



What about the 37-year old sales rep who get out there and get after it for 12 hours, comes home, spends time with the 10-month old, and maybe starts a game at 11:00 PM, only to pause when '10-month old' wakes up?

Can we not get a deeper franchise mode with the ability to save mid-game?
I'm with you 100%. I suppose that makes us a vocal portion of the (apparently) tiny minority who play offline. This does not bode well for Madden 11 in my eyes. If they truly believe those percentages, then business decisions dictate that they cater to the vast majority. It's ok though; to me, Madden has pretty much run its course - every version seems evolutionary, rather than revolutionary. To me, Madden 10 still does not feel as "real" in gameplay, and the franchise aspect is not as engaging, as NFL 2k5. These things are not likely to change.
 
# 4 Valdarez @ 03/10/10 09:24 AM
I don't believe those stats by any means. I know more people are playing online, but just a couple of years ago the average was only 10% online / 90% offline for the industry standard. I imagine that they are counting the guys that go online just to get the updated roster, but even then it still seems high. I'm sure it's the number good ole Peter Moore wants to use to back his online 'digital Madden Subscription' model aka known as 'the end of NFL football gaming'.
 
# 5 Valdarez @ 03/10/10 09:29 AM
There's nothing wrong with the accessibility of the playbook. The problem is there is no penalty for using the same play over and over again. Something I have tried to point out to EA Sports / Ian Cummings for the last two years. Until there is some type of penalty for using the same play over and over again, players will continue to use a limited set of plays. *sigh*
 
# 6 ODogg @ 03/10/10 09:40 AM
I'm really happy to read that it appears Madden 11 might finally recognize and cater to the online player this year. What Valdarez says is 100% the truth, there should be more recognition on the AI of the cpu controlled players in regards to everyone running the same play over and over again.

And one other thing - a lot of the plays in the playbook are not used not because people are just dead set on using certain plays, has EA ever thought that a lot of the plays in the playbook are not used because they don't work right and are guaranteed losses when you run them? We all know the plays that work and those that don't and avoid the ones that are a 3 to 5 yard loss guaranteed nearly every time they run them.

But yeah, I'm really feeling the online play finally getting some love this year! That sounds great!!
 
# 7 sportyguyfl31 @ 03/10/10 09:43 AM
Playbook accessibility isnt the reason why the amount of plays used is low.

It's because there are only a handful of plays that actually 'work', and people just use a handful of them, over and over again.
 
# 8 ODogg @ 03/10/10 09:57 AM
Yeah, when the game is close i'm not going to use 80% of those plays that are very questionable. I'm sure some work in some situations but most of the time they are guaranteed losses. In fact, one of the things friends and I do when one of us get a big lead is to just try to pick some of those plays and see if it makes the game closer. It almost always does.

If EA wants us to use more of the plays it's not accessibility of calling them that needs work, it's gametesting of the plays.

BTW - On a related note, too many of the plays have the receivers running the same routes. There needs to be a better mixture of players running different routes. For example, if it's 3rd and 12 there are many, many plays in the play book that simply don't have routes conducive to that down and distance. So if you call one of them you have to hot route your receivers. EA needs to do a better job of mixing up the WR routes so more plays are accessible on various downs and distances. I hope I explained that right..
 
# 9 DJ @ 03/10/10 10:17 AM
I'd love to see where EA gets these numbers from. Are they counting you as being "online" if you are signed in to XBL and playing an offline franchise game?

Anyway, if EA's focus is to cater to the online crowd, then guys like me that play offline are in trouble
 
# 10 bigsmallwood @ 03/10/10 10:23 AM
None of this is news to me....I'll wait until E3 to hear some real news.
 
# 11 Valdarez @ 03/10/10 10:49 AM
In APF2K8 you could adjust your plays, but your play book was usually larger than the ones in Madden, which is why I personally never had a problem finding plays in Madden 10. The playbooks were pretty small. Still, it would be nice to be able to adjust the playbooks in order to have the plays you want to use higher in the call order. As well as to order the packages the way you use them.
 
# 12 Valdarez @ 03/10/10 02:11 PM
I have a feeling that the statement that 76% users play online means that they have an 'online connection to their XBox 360 or PS3, not that they actually play the game online. This means that EA Sports is tracking players even when they play offline. It's probably why you see the 'connecting to EA Sports Servers' when you launch Madden 10.
 
# 13 thmst30 @ 03/10/10 02:14 PM
I have major doubts that many people play online. I also think they are taking the # of people logged into Live/PSN when playing Madden, and twisting that around to say 76% of people are "playing" online.
 
# 14 ODogg @ 03/10/10 03:11 PM
Valdarez / thmst30 - you guys are probably right about the number being far less than what they found but you know what? I'll take it! As an online gamer i'm really happy about this. EA really needs to start focusing on online and making it better as that is the future.
 
# 15 wangtangkiki @ 03/10/10 03:50 PM
Quote:
Originally Posted by Djwlfpack
I'd love to see where EA gets these numbers from. Are they counting you as being "online" if you are signed in to XBL and playing an offline franchise game?

Anyway, if EA's focus is to cater to the online crowd, then guys like me that play offline are in trouble
There was an online survey about 2-3 weeks ago asking if you played online. The problem is, you have to be connected to the PSN network (I'm guessing XBL if the survey was on xbox).. So those numbers are percentages of people that have the ability to get on their console through the internet.. Everyone that answered that survey had to be online to even receive the survey. They can't send you a survey with no ability to receive an update since if you don't have internet on your console.. you can't get updates.. that I know of..

So 76% of Madden players play online. (76% of all Madden players that have the ability to connect online prefer to play online rather than playing offline vs. the computer.)
 
# 16 ODogg @ 03/10/10 04:19 PM
That may mean the study is not entirely accurate but in this day and age the vast majority of people do have online access.
 
# 17 Valdarez @ 03/10/10 07:10 PM
Ian confirmed via Twitter that the 76% number is with regards to the number of players that have the potential to play online, not necessarily that they play online over offline.

I wonder how secondary sales factor in though, or whether they are taking it into account. For example, if it's 76% of 6 million, but 3 million trade it in, another 3 million buy it, and then of that 3 million, another 1 million trade it in and another 1 million buy it, then you have 6 + 3 + 1 for a total of 10 million users playing the game instead of the original 6 million units that were sold. That means instead of 76% of users having the ability to play online, it's more like 45%. Still the same number of people, but not the same percentage of folks per total game unit sales.
 
# 18 MrDhWhat @ 03/10/10 07:33 PM
Im not a big fan for online gaming, i just do my own thing offline.
 
# 19 Knapper @ 03/16/10 12:31 PM
I only played Madden online when it was a new and novel feature back in like 2003. I do not like to play online with all the cheesers and quitters. To be fair I did not even try the online franchise this year so perhaps some of the online leagues limit the cheese. However I play offline franchise almost everyday and it is the only mode I play after the first week.

As for the playbooks it has been noted that a good number of plays are known to fail in almost every situation. I personally can hardly use any of the play action plays because it seems like the AI knows what I am doing and instantly sacks my QB while still in the play fake animation.

Also so many of the playbooks are basically the same. There are a few playbooks that actually feel unique like the Colts, Patriots, and Steelers and a few others. I know because I actually control two teams in my franchise (once AFC one NFC) and I tend to switch playbooks everygame and in most cases I find most of them very similar.

An interesting number would be of the 13 plays that get called most how many of them are the same play but in different playbooks?
 
# 20 ODogg @ 03/16/10 12:54 PM
Get some OS buddies.
 

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