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NBA 2K10 News Post

Patch #2 for NBA 2K10 is now available for the PS3. The 360 and PC patches, will be released at a later date.

Details for the patch, can be found here.

Please post your impressions here.

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# 1 jeebs9 @ 01/11/10 03:26 PM
AWESOME!!!!

I can't wait to get home!!

I need a impression thread asap.
 
# 2 kpax1º1 @ 01/11/10 03:32 PM
BAH GAWD!!!! IT'S TRUE!!!
AWESOME!!!
 
# 3 rspencer86 @ 01/11/10 03:39 PM
Why can't these patches ever go live when I have a day off or on the weekends so I can help out with early impressions?

Can't wait to get home and try it out.
 
# 4 jeebs9 @ 01/11/10 03:40 PM
Quote:
Originally Posted by rspencer86
Why can't these patches ever go live when I have a day off or on the weekends so I can help out with early impressions?

Can't wait to get home and try it out.
Same here...lol
 
# 5 texbuk84 @ 01/11/10 03:44 PM
same here it works. just now need a lg to get into man. Sim that is
 
# 6 jeebs9 @ 01/11/10 03:49 PM
Yea hold on let get them for you....

edit:

The patch is in the submissions stage. I am sure the holidays not help clear the queue in front of us but know that the patch is submitted and it should be a matter of a couple weeks. The PC patch is still in creation but will be a combination of this and the first patch. I will update this thread with an exact release date for PS3, 360, and PC when I have more info. Thanks for your continued patience.
GENERAL
- When using the Living Roster, users can now play standard Quick Games with players who are injured in real life.
- The Dunk Off trophy should now be unlocking when the requirements have been achieved.
- The Upcoming Matchups and Rebounding Leaders overlays should no longer obstruct the camera during NBA Today/My Player play.
- The camera will no longer cut away to the nosebleed cam mid-free throw during NBA Today/My Player play.
- The ‘On-Ball Defense’ column should now properly perform ascending/descending sorts
GAMEPLAY
- Further tuned the assist logic such that the CPU should be more diligent in handing out assists to players.
- Pass accuracy has been toned down for passes out of a double team, passes out of contact shots, and non-inbound full court passes.
- Addressed a rare occurrence where the referee would hold on to the ball and not pass it to the shooter during free throw shooting situations.
- CPU players are now much more selective when choosing to pass the ball while attacking the basket.
- Offensive rebounds are now much tougher to grab following missed free throws.
- When played locked, the CPU will no longer throw a full court pass following a missed shot due to the user rapidly pressing the ‘Y’
button for the rebound.
ONLINE
- Corrected an issue that was causing online NBA Today games to disconnect when a user with his/her console set to North America was playing an opponent who had their console set to Europe/Asia.
- Fixed a Team-Up divergence that occurred when users would rapidly press the ‘Start’ button during the loading screen.
- Addressed a crash in leagues that would occur when the league was using an out of date roster.
- Addressed a divergence in leagues that would occur when the league was using a custom roster and/or had a league size larger than 12 users.
- Fixed a rare occurrence where some users would experience a crash during the ‘Connecting to Host’ dialog.
- Improved connection times when attempting to connect to an opponent.
- Fixed a rare hang on the ‘Closing Match’ dialog that appears at the conclusion of a Team-Up game.
MY PLAYER
- Users who are currently in the Playoffs time period of their seasons will no longer be disconnected from Pick-Up games after the first made basket of the game.
- Addressed an issue where users would occasionally hang (often after winning the Finals MVP) when advancing past the end of the season.
- Found and addressed an instance where cloned players were still being created when users chose to change teams following the Summer Circuit.
- The NBA 2K Insider will no longer incorrectly tell the user he has an important decision to make when a decision doesn’t need to be made.
- Fixed an issue that was causing incorrect game results to be posted to the Standings when the user chose to participate in a drill immediately after a played game.
- Decreased steal success when playing My Player Pick-Up games.
- Addressed an issue that would cause the Finals celebration to occur after the third win of a series when the user finished that game on the bench.
ASSOCIATION
- Users are now able to sign free agents during the season once the player re-signing deadline has passed.
- ‘Recent Games’ scores will no longer be erased when exiting from practice.
- The commentators will no longer refer to players as having scored 0 points when that is not appropriate.
- CPU teams will now trade amongst themselves during 30-team Associations when the user has automated the Player Trading task for all of the teams.
- Fixed an issue that was causing the game to report incorrect ages for 2K Share Draft Class prospects. The prospects will no longer retire after their first season in the league.
- Addressed a rare issue where players would have some of their attributes jump to 99 when they had low morale and/or were on a team with poor team chemistry.
- Addressed a case where players would not show up on the roster once they were signed by a team.
- In Season mode, users are now able to sign players from the free agent list.
- In Season mode, users are now able to trade players without needing to follow salary cap guidelines.
 
# 7 kennyacid @ 01/11/10 03:51 PM
in my association im already noticing less balls being pass by the cpu while attacking the basket. I cant express how annoying it was to see the cpu drive then kick it out and see the ball magically find the open man but when i try it the ball always gets thrown over the player head
 
# 8 rockchisler @ 01/11/10 03:53 PM
Quick overview of whats in Patch...

GENERAL

* When using the Living Roster, users can now play standard Quick Games with players who are injured in real life.

* The Dunk Off trophy should now be unlocking when the requirements have been achieved.

* The Upcoming Matchups and Rebounding Leaders overlays should no longer obstruct the camera during NBA Today/My Player play.

* The camera will no longer cut away to the nosebleed cam mid-free throw during NBA Today/My Player play.

* The ‘On-Ball Defense’ column should now properly perform ascending/descending sorts

GAMEPLAY

* Further tuned the assist logic such that the CPU should be more diligent in handing out assists to players.

* Pass accuracy has been toned down for passes out of a double team, passes out of contact shots, and non-inbound full court passes.

* Addressed a rare occurrence where the referee would hold on to the ball and not pass it to the shooter during free throw shooting situations.

* CPU players are now much more selective when choosing to pass the ball while attacking the basket.

* Offensive rebounds are now much tougher to grab following missed free throws.

* When played locked, the CPU will no longer throw a full court pass following a missed shot due to the user rapidly pressing the ‘Y’ button for the rebound.

ONLINE

* Corrected an issue that was causing online NBA Today games to disconnect when a user with his/her console set to North America was playing an opponent who had their console set to Europe/Asia.

* Fixed a Team-Up divergence that occurred when users would rapidly press the ‘Start’ button during the loading screen.

* Addressed a crash in leagues that would occur when the league was using an out of date roster.

* Addressed a divergence in leagues that would occur when the league was using a custom roster and/or had a league size larger than 12 users.

* Fixed a rare occurrence where some users would experience a crash during the ‘Connecting to Host’ dialog.

* Improved connection times when attempting to connect to an opponent.

* Fixed a rare hang on the ‘Closing Match’ dialog that appears at the conclusion of a Team-Up game.

MY PLAYER

* Users who are currently in the Playoffs time period of their seasons will no longer be disconnected from Pick-Up games after the first made basket of the game.

* Addressed an issue where users would occasionally hang (often after winning the Finals MVP) when advancing past the end of the season.

* Found and addressed an instance where cloned players were still being created when users chose to change teams following the Summer Circuit.

* The NBA 2K Insider will no longer incorrectly tell the user he has an important decision to make when a decision doesn’t need to be made.

* Fixed an issue that was causing incorrect game results to be posted to the Standings when the user chose to participate in a drill immediately after a played game.

* Decreased steal success when playing My Player Pick-Up games.

* Addressed an issue that would cause the Finals celebration to occur after the third win of a series when the user finished that game on the bench.

ASSOCIATION

* Users are now able to sign free agents during the season once the player re-signing deadline has passed.

* ‘Recent Games’ scores will no longer be erased when exiting from practice.

* The commentators will no longer refer to players as having scored 0 points when that is not appropriate.

* CPU teams will now trade amongst themselves during 30-team Associations when the user has automated the Player Trading task for all of the teams.

* Fixed an issue that was causing the game to report incorrect ages for 2K Share Draft Class prospects. The prospects will no longer retire after their first season in the league.

* Addressed a rare issue where players would have some of their attributes jump to 99 when they had low morale and/or were on a team with poor team chemistry.

* Addressed a case where players would not show up on the roster once they were signed by a team.

* In Season mode, users are now able to sign players from the free agent list.

* In Season mode, users are now able to trade players without needing to follow salary cap guidelines.
 
# 9 jeebs9 @ 01/11/10 03:56 PM
Quote:
Originally Posted by kennyacid
in my association im already noticing less balls being pass by the cpu while attacking the basket. I cant express how annoying it was to see the cpu drive then kick it out and see the ball magically find the open man but when i try it the ball always gets thrown over the player head
Talk to me man...How is it?....I might actually start franchise now...lol
 
# 10 FunkDockta27 @ 01/11/10 04:09 PM
I'm starting a game now, gimme a couple things to look at...

i don't do online play with this game, so I can't help there...but somethin else...im down...I'm firing up Heat vs Lakers (me Heat) holla...
 
# 11 kennyacid @ 01/11/10 04:09 PM
Quote:
Originally Posted by jeebs9
Talk to me man...How is it?....I might actually start franchise now...lol
Looks like people who have a hard time on D are really gonna have to work on their D now because if u lag off the point he will ATTACK.....ATTACK....ATTACK. This is what just happened to me lol:
http://community.2ksports.com/commun...mediaid=941890



But overall the game feels somewhat the same just feels more polish and it seems like its running smoother offline also.
 
# 12 FunkDockta27 @ 01/11/10 04:09 PM
One other thing to take into consideration, I play with Pareds Pro Tweaks
 
# 13 jeebs9 @ 01/11/10 04:19 PM
*Pass accuracy has been toned down for passes out of a double team, passes out of contact shots, and non-inbound full court passes.**

How this fix? It's been bothering me since I saw the notes.
 
# 14 FunkDockta27 @ 01/11/10 04:28 PM
Quote:
Originally Posted by jeebs9
*Pass accuracy has been toned down for passes out of a double team, passes out of contact shots, and non-inbound full court passes.**

How this fix? It's been bothering me since I saw the notes.
LOL Beasley! Can't let him get into a double team...

definitely seems to be better, as far as the cpu doing it to me. I mean me doubling up the cpu, or passing out of the contact shots. Seems to get to the cpu offense a little more often. I pretty well suck, so for as myself, Beasley ends up in the fetal position when he gets doubled by the cpu defense.
And they definitely attack more!
I'm playing as Wade or as whoever is covering Kobe, and after 1 qtr, hes 2-6 shooting. I been sticking to Kobe like white on rice! (Everyone else is killing my Heat tho lol). But yeah as I noticed, its not like the other guys are driving and passing out when they have an open shot anymore...

ill be back in another quarter to see if theres anything else ya wanna know...
 
# 15 Furq @ 01/11/10 04:46 PM
Based on the patch list it seems sliders won't need to be tweaked after this patch. I only played a few minutes and not enough to get a good impression yet.
 
# 16 jeebs9 @ 01/11/10 04:49 PM
Any users vs users impressions...?

That Beasley thing has me kind of scared. I hope its like what I think it is.
 
# 17 rspencer86 @ 01/11/10 04:52 PM
Quote:
Originally Posted by Furq
Based on the patch list it seems sliders won't need to be tweaked after this patch. I only played a few minutes and not enough to get a good impression yet.
My guess would be the adjustments that most made in order to get guys to finish when attacking the basket instead of passing out might needed to be toned down a bit since that issue was addressed.
 
# 18 detoxrox @ 01/11/10 05:01 PM
Is my crew still messed up or does it work?
 
# 19 FunkDockta27 @ 01/11/10 05:02 PM
Quote:
Originally Posted by jeebs9
Any users vs users impressions...?

That Beasley thing has me kind of scared. I hope its like what I think it is.
Nah its just The Bease, i have yet to check his like ball handling skills, but as for guys like Wade, and Chalmers, and Alston, theyre not too bad. It could just be me when Bease has the ball and gets doubled down on too. Cuz im looking at the halftime stats and he only has one TO. I think in a full half Wade got picked trying to pass out of a dbl team once, but i took my time, tried to split the D first, so they got set in ya know?

I didnt follow the whole list of fixes, but i feel like it plays even better. BUT mind you thats just one half of ball.
 
# 20 MrMayface @ 01/11/10 05:06 PM
Will this patch work on my existing association or do I need to start over?
 

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