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The new patch to upgrade MLB 09: The Show to version 1.06 has been released. Here is a list of the fixes from Community Manager Ramone Russell (Russell_SCEA on our boards):

Quote:
Originally Posted by Ramone Russell
MLB 09 The Show PS3: Patch 2 Addressed Issues


General:
  • AL and NL West (including Cubs) schedule addresses. Day games updated to correct time zone.
  • Addressed CPU Pitcher Energy from always full when pressing the quick menu while batting.
  • Fixed the issue when in the bullpen moving from last pitcher (closer) to top pitcher, the top pitcher's stats stay the same as the closer.
  • Inning pitched count corrected for pitchers during spring training. This is in ALL SEASON Modes.
  • Fixed AUTO BASERUNNING. Users should no longer be able to control steels for you or CPU using L1 and L2 in any game at any time.
  • Fixed the Movie Recording feature in both Replay and Replay Vault. Users should no longer get stuck after multiple recordings.
  • Players names not being called correctly in the audio. One specific item was Beltran being called Delgado and vice versa. This line used to be erroneously said for Juan Rivera. It has now been corrected to play for Casey Kotchman. This line used to be erroneously said for David Ortiz. This line used to be erroneously said for Miguel Cabrera. It has now been "disabled".
  • Career stats after going online and using weekly online Live Rosters or using the Online Roster Vault should now be correct.
  • Fixed issues with unbalanced trades when the rosters were full. 3 for 1 trades that will result in people being placed on waivers should now function.
  • Fix the problem in RTTS as the pitcher when a baserunner from 1st steals, the camera would sometimes swing around thru the crowd.
  • Fix switch hitter sub presentations using the wrong helmet sometimes.
  • Fix RTTS CP never getting a goal before the 1st pitch
  • Fix the Batter Training camera automatically being set to Catcher Cam.
  • Fix the Flashback Presentation X out problem.

Franchise Bugs

1.Fixed September 14 Road to the Show season lock.
2.Scouted players should now have feedback at the time of the amateur draft in June.
3.Fixed CPU roster control and lineup issue where users turn cpu roster control on, set a lineup, but lineup changes do not hold.
4.Fixed a bug where the user controlled team would not receive compensation picks when they lose Type A and B freeagents.
5.Fixed bug not allowing farm directors to be hired or fired. Just load into a franchise and fire a farm director during the off-season.
6.Addressed a problem where the title loses simulating functionality in franchise mode when addressing online requests.

Online:
1.Addressed Free Agents in the Online league Live draft. They should now be placed on teams through Roster Update are usable on userís teams. (Guys like Manny Ramirez or Adam Dunn should now be available.)
2.Fixed Message Board bug that result in no messages being shown after changing full pages.
3.Reduced online game bandwidth usage.
4.Made minor change to the League create screen to Randomize the Draft time to various 30 minute increments from 12noon from 8pm.
An attempt to fix in-game disconnect issues in the production community. This is in an effort to stop the dreaded traffic delay problem the the community is reporting.

Game: MLB '09: The ShowReader Score: 9/10 - Vote Now
Platform: PS2 / PS3 / PSPVotes for game: 89 - View All
MLB '09: The Show Videos
Member Comments
# 1 chuckm1961 @ 04/27/09 04:03 PM
1. Does the patch take effect in seasons that have already been started before today? Or, do we have to start all over?

2. Explain the stealing changes.... there is a lot of confusion about exactly what has been changed. Manual BR is unchanged, but with Auto BR you cannot initiate a steal on your own?

3. Franchise change #3 ... more explanation would go a long way towards calming down those who are upset that they cannot play with Roster Control On and still have injuries. You never intended for that to be part of the game, at least this year, right?

Thanks, SCEA, for a fantastic game. Your hard work is appreciated.
 
# 2 aznpunk @ 04/27/09 04:09 PM
like everyone said, this issue has yet been resolved.

Quote:
Originally Posted by Millennium
3.Fixed CPU roster control and lineup issue where users turn cpu roster control on, set a lineup, but lineup changes do not hold.
 
# 3 burden @ 04/27/09 04:10 PM
Looking for clarification on this issue being resolved as well.

Quote:
Originally Posted by aznpunk
like everyone said, this issue has yet been resolved.
 
# 4 scooteristkai @ 04/27/09 04:11 PM
Why is it that the original thread has been closed???
 
# 5 callmetaternuts @ 04/27/09 04:12 PM
The main issues we have questions about:

- historical stats (how can we get them correct with old rosters)
- line up issues "sticking". Can we set them outside of franchise?
- do we have to start a new franchise?
- scheduling changes. Does this affect 2010 also?
 
# 6 zito75 @ 04/27/09 04:12 PM
Does this fix this issue with the coaches? It says we will be able to hire/fire farm directors now, but what about all the other coaches? That whole system is broken, as it doesn't allow you to properly fire guys, and some coaches are impossible to get rid of even if you fire them 100 times.
 
# 7 Millennium @ 04/27/09 04:13 PM
Quote:
Originally Posted by scooteristkai
Why is it that the original thread has been closed???
Need to tag this as news for the front page.
 
# 8 Big Shmooz @ 04/27/09 04:14 PM
Based on what Russell_SCEA posted.... Does this mean that pressing R2 for a dive to come up with the ball will still result in a throw to home plate (if I held the R2 button down till the ball was in my glove) even though I never pressed the X button to throw home? (R2 is an undocumented throw to home button)

Basically, why make the R2 button have the same function as the X button when it can only end up hurting the game but at the same time serves no additional function. This was also an issue in MLB 08. I am not a programmer but how hard can it be to disable the R2 button from throwing the ball to home plate?
 
# 9 bcruise @ 04/27/09 04:15 PM
Quote:
Originally Posted by scooteristkai
Why is it that the original thread has been closed???
Probably because this one will be tagged for the front page. My guess, anyway. edit: Yep, Mill said it

Great to see the Wrigley schedule and replay glitch fixed, and as someone who generally suffers from bandwidth issues at certain times, I think the bandwidth footprint lowering will make a bigger difference than some of you guys realize.
 
# 10 sox73b3 @ 04/27/09 04:23 PM
Based on the list, it looks like they weren't able to fix the DL problem (60 Day DL does not open up a spot on the 40 man as it should).

I haven't played post patch yet, can anyone else confirm this?
 
# 11 gtm @ 04/27/09 04:26 PM
We should have a designated OS staff member to correspond with Russell (SCEA) too get all these questions answered. Russell submitted the patch list and it seems we haven't gotten much further. This is totally insane. Question after question continues, things going in circles and still alot of sad faces.
 
# 12 VitaminKG21 @ 04/27/09 04:26 PM
Quote:
Originally Posted by baseball66
Color me not impressed with the patch as my #1 issue "roster control ON" not fixed. Why in the world do they say it is fixed when it's not, did scea not even try playing a game with rosters adjusted? Maybe next year instead of a free hat or whatever they can include a free controller with the game to fix this issue.

Hahaha. I agree completely with you, but prepare to get killed by the SCEA apologists.

What's funny to me is that with all the glitches/bugs/issues and all the fixes/patches/workarounds, the best way to play this game may well be with a fantasy draft.

It seems the more people try to get things as they are in real life the more hoop jumping they have to do to get there, only to realize they're jumping through that hoop and into a puddle of mud.
 
# 13 sbauer318 @ 04/27/09 04:29 PM
Quote:
Originally Posted by sox73b3
Based on the list, it looks like they weren't able to fix the DL problem (60 Day DL does not open up a spot on the 40 man as it should).

I haven't played post patch yet, can anyone else confirm this?
This one bothers me a lot.
 
# 14 hitstreak13 @ 04/27/09 04:30 PM
To the person who asked about the 60 day DL:

I tried placing a guy on the 60 day DL and still no luck. He is still on the 40 man roster and cannot be removed. I was really hyped up about this. Oh well, maybe next year.
 
# 15 Cod @ 04/27/09 04:30 PM
Did SCEA "dump" all of the pre-patch rosters out of the Roster Vault?
 
# 16 scooteristkai @ 04/27/09 04:32 PM
Yes

Quote:
Originally Posted by Cod
Did SCEA "dump" all of the pre-patch rosters out of the Roster Vault?
 
# 17 DrUrsus @ 04/27/09 04:32 PM
Just FYI to make sure guys know this since it is a new thread.

Apparently the DH fatigue issue is still there. I have not looked at this myself.

I have extensively tested CPU roster control ON lineups. I have tested them with all rosters including today's SCEA roster. They do NOT stick when you actually get in the game you are playing.

They appear correct until you get into the game, then they are wrong.
Pitching rotations do stick for both CPU roster control ON and OFF.

Historical career stat glitch: SCEA 4/20 and 4/27 rosters work (meaning no career stat glitch). Anything made before that do NOT. Before when SCEA would release a new roster, the anthing before it turned into a pumpkin and got the career stat glitch. SCEA roster 4/20 did not this time, so I believe the career stat glitch is gone on those rosters. I have checked many players and have yet to find a problem with these 2 rosters and any players on them.

Knights, Ridins, and anyones rosters before 4/20 will have the career stat glitch still if they are on your HDD. I am not sure what will happen when those guys reload their rosters into the vault (which was cleared). I suspect the career stat glitch will still be there, but who knows.

Below is a workaround I posted on another thread for the CPU roster control ON (ON only) lineups. You need to have a second controller for it to work.

########################################


OK guys, I have GREAT news for CPU roster control ON guys!

The lineups do get messed up when you sim the spring training or end spring training.

After you sim spring training, go in and redo all the lineups the way you want them. (I put Helton batting 3rd for instance)

Then, when you sim regular season games, the box scores show Helton and guys like that in the correct place in the lineup with CPU roster control ON. With CPU Roster control off, I guess you won't be able to change the computer lineups however after they get shuffled during spring training.

Then, for the games you play, just use the 2 controller method (see below) I stated earlier, and that takes care of your opponents lineups for the game you play. If you set the CPU lineups in roster control and then use the second controller, you won't even have to put the correct lineups in again unlike before.

For historical stats (and to avoid the glitch), if you use any roster created using the 4/20 or 4/27 (todays) SCEA rosters, you will NOT have a historical stat glitch.

I am good now.

Found a workaround to CPU roster control ON lineups, simmed and non simmed.
Cubs schedule fixed.
Historical stat glitch fixed on 4/20 and 4/27 based lineups.
I am a happy camper now . Sure, it's not perfect, but it has workarounds.

Second controller method

1. Have 2 controller ready by turning them both ON

2. Go to play your game in the schedule in Franchise or Season.

3. Press X to Play your teams games

4. Press X until you get to the controller select screen.

5. Move your controller 1 to your team. Move controller 2 to the team you are playing against.

6. Press X on both controllers (can also select uniforms here).

7. Choose your starting pitcher for each team with each controller.

8. Change the lineups for the team you are playing against with controller 2 and and move it up to accept lineup, but don't press X yet.

9. Make any changes you want for your lineup and then press x to accept lineup.

10. Once the game starts, press the start button on controller 2.

11. Select Controller select.

12. Move the controller 2 icon back to the middle (to have the CPU control that team again). Then press the circle button.

13. You are ready to play. Just resume the game with either controller.

14. The CPU behaves like it does any other time, doing subs, pitching changes, pinch runners, etc. so don't worry about that aspect.

Also, there seems to be a way around it from
dbcaler:

One other work around is to enter the game from the sportscast simulator, if you edit the lineups, they do stick, but you have to have 2 controllers once again to edit the computers. Once the sim starts, just enter the game before any action, and put the 2nd controller back to the computer.


 
# 18 moemoe24 @ 04/27/09 04:33 PM
Quote:
Originally Posted by VitaminKG21
Hahaha. I agree completely with you, but prepare to get killed by the SCEA apologists.

What's funny to me is that with all the glitches/bugs/issues and all the fixes/patches/workarounds, the best way to play this game may well be with a fantasy draft.

It seems the more people try to get things as they are in real life the more hoop jumping they have to do to get there, only to realize they're jumping through that hoop and into a puddle of mud.
That's just not true. I am playing with Knights rosters and no patch and have every single roster as it a in real life. Every team has their regular lead off hitter as well as their real 3rd and 4th hitters. So, it can be done if you really want it to be.
 
# 19 DrUrsus @ 04/27/09 04:35 PM
Quote:
Originally Posted by baseball66
Color me not impressed with the patch as my #1 issue "roster control ON" not fixed. Why in the world do they say it is fixed when it's not, did scea not even try playing a game with rosters adjusted? Maybe next year instead of a free hat or whatever they can include a free controller with the game to fix this issue.
This is what I think.
They tested it by looking at the lineups before the game starts. They are correct at that point. Once the game starts, they are not correct.

Or, they tested it with spring training games possibly? The lineups get jumbled after spring training when you sim or just end it. I am not sure what happens if you just play them. I am also not sure if the lineups stick with CPU roster control ON for spring training. I will look tonight when I get home.

Either way, QA was not very detail oriented if they thought it was fixed.
 
# 20 scooteristkai @ 04/27/09 04:37 PM
As far as I know, Knight did some Atribute changes which cause the rosters to be "better".
BUT the historical stats glitch is still in affect.

Quote:
Originally Posted by moemoe24
That's just not true. I am playing with Knights rosters and no patch and have every single roster as it a in real life. Every team has their regular lead off hitter as well as their real 3rd and 4th hitters. So, it can be done if you really want it to be.
 

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