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CVG has posted the first details of FIFA 09.

Quote:
"Considerable gameplay improvements" are promised for the 2009 instalment, the most significant of which sounds like "increased responsiveness" from passing, dribbling and the physical pushing and shoving that occurs in a game.

Apparently thanks to some excellent and refined animation work, FIFA 09 feels "much faster and more realistic" than previous iterations, and this has "a huge positive impact" on the quality of play."

Game: FIFA Soccer 09Reader Score: 8/10 - Vote Now
Platform: NDS / PC / PS2 / PS3 / PSP / Wii / Xbox 360Votes for game: 28 - View All
FIFA Soccer 09 Videos
Member Comments
# 1 J-Unit40 @ 05/23/08 10:12 AM
Sounds good. Can't wait to see it in motion later on. Thanks Steve.
 
# 2 Qb @ 05/23/08 10:54 AM
The article has a puzzling comment about being able to get away from a slide tackle if it is "to the non weight-bearing leg". Shouldn't a tackle to someone's leg be a foul? Great...
 
# 3 sportsdude @ 05/23/08 11:02 AM
they say it's faster than previous iterations. The thing is I actually liked the pace in FIFA 08 a lot. I hope they meant the game play will be smoother and not faster. If I wanted a fast soccer game, I'd just play PES 2008.
 
# 4 Qb @ 05/23/08 11:16 AM
Quote:
Originally Posted by sportsdude
they say it's faster than previous iterations. The thing is I actually liked the pace in FIFA 08 a lot. I hope they meant the game play will be smoother and not faster. If I wanted a fast soccer game, I'd just play PES 2008.
I agree and the only thing I'd like to see faster in 09 is the pace of the ball on ground passes. Sometimes it is slow for appropriate reasons (poor body position when passing) but mostly it's just a tick too sluggish overall. Other than that, the general pacing of the game is rather good. Perhaps players should regroup on defense and break out into the counter attack faster, but I think these are AI issues, not related to player speed.
 
# 5 therizing02 @ 05/23/08 12:08 PM
I like the idea of being able to create our own offensive an defensive tactics. Sounds pretty good. Tough to be optimistic though. Especially after seeing the decision making about what's important for this Euro 2008 trash they just released.

Unfortunately, the producers of this game spend a ton of time on the FIFA boards at EA. It's understandable of course but the majority of those people want to see options for sock colors and goal celebrations and not realistic gameplay. That's who they're listening to, not us sim heads.
 
# 6 therizing02 @ 05/23/08 12:11 PM
Quote:
Originally Posted by q_bert183
I agree and the only thing I'd like to see faster in 09 is the pace of the ball on ground passes. Sometimes it is slow for appropriate reasons (poor body position when passing) but mostly it's just a tick to sluggish overall. Other than that, the general pacing of the game is rather good. Perhaps players should regroup on defense and break out into the counter attack faster, but I think these are AI issues, not related to player speed.
Completely agree. It's not the players that were slow it was the pace of the ball. It seems if the pace of the ball we would start to see realistic first touches. We would also see less chesting down of the ball in the box for the quick one time goal.
 
# 7 stahre @ 05/23/08 12:26 PM
Quote:
Originally Posted by q_bert183
I agree and the only thing I'd like to see faster in 09 is the pace of the ball on ground passes. Sometimes it is slow for appropriate reasons (poor body position when passing) but mostly it's just a tick to sluggish overall. Other than that, the general pacing of the game is rather good. Perhaps players should regroup on defense and break out into the counter attack faster, but I think these are AI issues, not related to player speed.
Completely agree about the pace. I don't want 09 to be any faster than 08. About the speed of the ball I read somewhere that different balls actually changes the speed of the ball, Puma v1.06 was a fast one if I remember correctly.
 
# 8 Qb @ 05/23/08 12:47 PM
Quote:
Originally Posted by stahre
About the speed of the ball I read somewhere that different balls actually changes the speed of the ball, Puma v1.06 was a fast one if I remember correctly.
Seriously? I may have to find a way to earn some fan shop points to buy some balls ( ) and check this out. I think I have the hi-vis Nike and one of the Adidas ones. This would be a neat little find, but nothing personal, I find it hard to believe.

As much as I hate the impact sliders and the resultant non-stop tweaking have on sports games, a few simple nuts and bolts ones could be of benefit to the series. Things like the speed of the ball, shot/pass/cross accuracy, tackling effectiveness and FOUL SENSITIVITY would allow us to alleviate many of the issues that can make the game frustrating, without compromising too much (if any) of the casual fan-base. Just a simple interface covering the most basic aspects would suffice IMO, much like NHL 08 if you're familiar with that game.

However, with EA's online track record, I doubt that league admins would be able to set these hypothetical sliders when creating a league. I guess the best we could realistically expect would be some sort of sim/arcade preset to choose from...
 
# 9 bhurst99 @ 05/23/08 02:16 PM
Quote:
Originally Posted by q_bert183
Seriously? I may have to find a way to earn some fan shop points to buy some balls ( ) and check this out. I think I have the hi-vis Nike and one of the Adidas ones. This would be a neat little find, but nothing personal, I find it hard to believe.

As much as I hate the impact sliders and the resultant non-stop tweaking have on sports games, a few simple nuts and bolts ones could be of benefit to the series. Things like the speed of the ball, shot/pass/cross accuracy, tackling effectiveness and FOUL SENSITIVITY would allow us to alleviate many of the issues that can make the game frustrating, without compromising too much (if any) of the casual fan-base. Just a simple interface covering the most basic aspects would suffice IMO, much like NHL 08 if you're familiar with that game.

However, with EA's online track record, I doubt that league admins would be able to set these hypothetical sliders when creating a league. I guess the best we could realistically expect would be some sort of sim/arcade preset to choose from...
It's absurd there are no sliders in the FIFA series considering every other EA Sports title them. I seem to recall on some of the FIFA PC entries you had the option for slow, normal or fast game play. Not sure what happened to those options on next gen.

Being able to play Be a Pro through multiple season sounds great.
 
# 10 Blaxican8504 @ 05/23/08 02:21 PM
Quote:
Originally Posted by q_bert183
The article has a puzzling comment about being able to get away from a slide tackle if it is "to the non weight-bearing leg". Shouldn't a tackle to someone's leg be a foul? Great...
I think it might have something to do with playing the advantage. Instead of falling down immediately, you may be able to fight off the tackle and continue on. I don't know though, just a guess.
 
# 11 Blaxican8504 @ 05/23/08 02:22 PM
Quote:
Originally Posted by bhurst99
Being able to play Be a Pro through multiple season sounds great.
Yes, I am absolutely giddy at the thought of that. And the fact that I can create myself makes it even better.
 
# 12 thegoons21 @ 05/23/08 02:28 PM
Quote:
Originally Posted by stahre
Completely agree about the pace. I don't want 09 to be any faster than 08. About the speed of the ball I read somewhere that different balls actually changes the speed of the ball, Puma v1.06 was a fast one if I remember correctly.
Please link. I'd be curious if this were true. Brilliant if true. Completely unnecessary, but brilliant nonetheless.

No word on more stadiums yet I guess. Weather and [more as well as being able to assign] stadiums are a biggie for me. And a fixed Manager Mode with CPU Auto best 11 and scouting. A little more responsive controls and being able to get some space with the trick stick against the CPU and I may not purchase any other sports games in 09. I've already set my videogaming record for most seasons played in any franchise mode with 08.
 
# 13 Qb @ 05/23/08 02:31 PM
Quote:
Originally Posted by Blaxican8504
I think it might have something to do with playing the advantage. Instead of falling down immediately, you may be able to fight off the tackle and continue on. I don't know though, just a guess.
Hopefully you're right and I was reading too much into the original comment. I just don't have any faith in EA implementing a foul system that's even somewhat realistic. It can be done without 'bogging down' the play, as I seem to remember the WE series on PS2 having a good amount of fouls and being one of the funnest (word?) games ever...


Quote:
Originally Posted by Blaxican8504
Yes, I am absolutely giddy at the thought of that. And the fact that I can create myself makes it even better.
Same here. I didn't get much run at all out of that mode in FIFA since it was only for single games. I did have a lot of fun with it in the Euro demo; nothing like making that incisive run to tear the backline apart with Ribery...
 
# 14 stahre @ 05/23/08 02:35 PM
Quote:
Originally Posted by thegoons21
Please link. I'd be curious if this were true. Brilliant if true. Completely unnecessary, but brilliant nonetheless.
Well the thing is it was a swedish forum...

http://www.level7.nu/forum/thread.ph...=260&mode=list

Nonetheless, I have tried it myself and I actually found the Puma 1.06 to be faster then the standard ball. Not sure about the other balls though. It could be my imagination as well but the guy who wrote it was absolutely sure about the differances. Try it and see what you think!
 
# 15 Qb @ 05/23/08 04:52 PM
Quote:
Originally Posted by stahre
Try it and see what you think!
I did and saw no difference, but to be fair I only played about a 10 minute half with the Puma ball. If there is a difference, it's not something that's easily noticeable...
 

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